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Hafez Rouzati

dblp:45/4018 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 62% Collaborative and social computing · 25% User interface design and tools · 8%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Computer networks
1 paper
Internet architecture and protocols · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.112011
The Argon AR Web Browser and standards-based AR application environment · ISMAR 2011
Collaborative and social computing
collaborative virtual environments
0.112010
TwinSpace: an infrastructure for cross-reality team spaces · UIST 2010
Immersive interaction › augmented reality
mobile augmented reality
0.112010
KHARMA: An open KML/HTML architecture for mobile augmented reality applications · ISMAR 2010
Internet architecture and protocols › world wide web
web architecture
0.012011
The Argon AR Web Browser and standards-based AR application environment · ISMAR 2011
Immersive interaction
cross-reality interaction
0.012010
TwinSpace: an infrastructure for cross-reality team spaces · UIST 2010

Methods — techniques the papers use, named apart from their topics

spatial markup language · 0.2field deployment · 0.2design study · 0.2middleware architecture · 0.1KML extension · 0.1HTML/CSS/JavaScript · 0.1
YearPublicationVenuePosition
2011 The Argon AR Web Browser and standards-based AR application environment
abstract
A common vision of Augmented Reality (AR) is that of a person immersed in a diverse collection of virtual information, superimposed on their view of the world around them. If such a vision is to become reality, an ecosystem for AR must be created that satisfies at least these properties: multiple sources (or channels of interactive information) must be able to be simultaneously displayed and interacted with, channels must be isolated from each other (for security and stability), channel authors must have the flexibility to design the content and interactivity of their channel, and the application must fluidly integrate with the ever-growing cloud of systems and services that define our digital lives. In this paper, we present the design and implementation of the Argon AR Web Browser and describe our vision of an AR application environment that leverages the WWW ecosystem. We also describe KARML, our extension to KML (the spatial markup language for Google Earth and Maps), that supports the functionality required for mobile AR. We combine KARML with the full range of standard web technologies to create a standards-based web browser for mobile AR. KARML lets users develop 2D and 3D content using existing web technologies and facilitates easy deployment from standard web servers. We highlight a number of projects that have used Argon and point out the ways in which our web-based architecture has made previously impractical AR concepts possible.
Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy Coleman, Brian Davidson
ISMAR3
2011 Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences
Derek Reilly, Anthony Tang 0001, Chih-Sung (Andy) Wu, Niels Raabjerg Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli
ICEC7
2010 KHARMA: An open KML/HTML architecture for mobile augmented reality applications
abstract
Widespread future adoption of augmented reality technology will rely on a broadly accessible standard for authoring and distributing content with, at a minimum, the flexibility and interactivity provided by current web authoring technologies. We introduce KHARMA, an open architecture based on KML for geospatial and relative referencing combined with HTML, JavaScript and CSS technologies for content development and delivery. This architecture uses lightweight representations that decouple infrastructure and tracking sources from authoring and content delivery. Our main contribution is a re-conceptualization of KML that turns HTML content formerly confined to balloons into first-class elements in the scene. We introduce the KARML extension that gives authors increase control over the presentation of HTML content and its spatial relationship to other content.
Alex Hill, Blair MacIntyre, Maribeth Gandy Coleman, Brian Davidson, Hafez Rouzati
ISMAR5
2010 TwinSpace: an infrastructure for cross-reality team spaces
abstract
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.
Derek Reilly, Hafez Rouzati, Chih-Sung (Andy) Wu, Jee Yeon Hwang, Jeremy T. Brudvik, W. Keith Edwards
UIST2
2008 Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
abstract
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgroup in reflection and conversation about the data. Imprint's visualizations depict environmental issues, such as energy consumption and paper consumption of the printers, as well as social information, such as popular concepts from the printed matter. Imprint is intended to spark reflection and conversation, and to bring data into discussions about paper usage and "waste." Our goal is not to explicitly reduce paper, energy, or toner consumption, but instead to open conversations by community members. Our work highlights a design approach for semi-public displays of personal data.
Zachary Pousman, Hafez Rouzati, John T. Stasko
CSCW2