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Jochen Ehnes

dblp:46/6074 · also Jochen Walter Ehnes · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-authorHuman-computer interaction and ubiquitous computing · 5 · 5 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Virtual and augmented reality · 78% Computational photography and imaging · 22%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.232010
A precise controllable projection system for projected virtual characters and its calibration · ISMAR 2010
Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications" · ISMAR 2005
Projected Augmentation - Augmented Reality using Rotatable Video Projectors · ISMAR 2004
Computational photography and imaging › projector-camera systems
projector calibration
0.112010
A precise controllable projection system for projected virtual characters and its calibration · ISMAR 2010
Virtual and augmented reality › augmented reality
projection-based augmented reality
0.112006
Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection Systems · VR 2006
Virtual and augmented reality › augmented reality › projection-based augmented reality
projector-based augmentation
0.012004
Projected Augmentation - Augmented Reality using Rotatable Video Projectors · ISMAR 2004
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.012001
The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table · VR 2001
Interaction techniques and input
two-handed input
0.012001
The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table · VR 2001
Virtual and augmented reality › augmented reality
augmented reality interaction
0.012006
Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection Systems · VR 2006
Virtual and augmented reality › 3d display
stereoscopic display
0.012001
The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table · VR 2001

Methods — techniques the papers use, named apart from their topics

controllable projection · 0.1projection quality estimation · 0.1head tracking · 0.1steerable projector · 0.1camera tracking · 0.1rotatable video projector · 0.0marker tracking · 0.0
YearPublicationVenuePosition
2014 I2r speech2singing perfects everyone's singing
Minghui Dong, Siu Wa Lee, Haizhou Li 0001, Paul Y. Chan, Xuejian Peng, Jochen Ehnes, Dong-Yan Huang
INTERSPEECH6
2010 A precise controllable projection system for projected virtual characters and its calibration
abstract
In this paper we describe a system to project virtual characters that shall live with us in the same environment. In order to project the characters' visual representations onto room surfaces we use a controllable projector.
Jochen Ehnes
ISMAR1
2006 Finding the Perfect Projection System - Human Perception of Projection Quality Depending on Distance and Projection Angle
Jochen Ehnes, Michitaka Hirose
EUC1
2006 Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection Systems
abstract
A relatively new form of Augmented Reality (AR), projector based AR using stationary projectors, makes use of rotatable projection devices to augment objects. However, the range of such systems is limited. In order to exceed these limits, we introduced the ability to switch the projection of the augmentation between several projection systems. This way the system with the best position in relation to the object to be augmented can be selected to do the projection, and thus the quality of the augmentation can be optimized. A crucial part of this process is the estimation of the achievable projection quality of all projection systems, which may also be dependent on the type of application.
Jochen Ehnes, Michitaka Hirose
VR1
2005 Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications"
abstract
Augmenting or annotating physical objects using steerable video projector and camera combinations works well in the range of the projection system. However, since these systems are usually mounted in fixed locations, users have to stay within a certain radius around that location. By using several of these AR-Projection systems, we can make the application roam these systems and thus follow the user beyond these limits. Using this method, we furthermore remove the need to hold the augmented objects in a suitable direction towards the projector and can reduce the possibility of shadowing the projection by the user. We describe an architecture based on our 'Projected Applications' which coordinates the systems used to project the augmentations and keeps the projected applications' states in sync between the projection systems.
Jochen Ehnes, Koichi Hirota, Michitaka Hirose
ISMAR1
2004 Projected Augmentation - Augmented Reality using Rotatable Video Projectors
abstract
In this paper, we propose a new way of augmenting our environment with information without making the user carry any devices. We propose the use of video projection to display the augmentation on the objects directly. We use a projector that can be rotated and in other ways controlled remotely by a computer, to follow objects carrying a marker. The main contribution of this paper is a system that keeps the augmentation displayed in the correct place while the object or the projector moves. We describe the hardware and software design of our system, the way certain functions such as following the marker or keeping it in focus are implemented and how to calibrate the multitude of parameters of all the subsystems.
Jochen Ehnes, Koichi Hirota, Michitaka Hirose
ISMAR1
2001 The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table
abstract
The Virtual Table presents stereoscopic graphics to usually a single user in a workbench like setting. The paper describes the pen and paper paradigm, which besides being an easy to use user interface for sketching or similar tasks, provides the possibility for several users to work on the Virtual Table at the same time. They are not only able to move objects or to sketch on them independently, but they even can view the objects they are working on in a stereoscopic mode with the correct perspective due to individual head tracking. This way the Virtual Table becomes usable for groups of users, too. At the same time the pen and paper paradigm in combination with two handed input creates a very intuitive user interface for drawing, sketching or painting tasks.
Jochen Ehnes, Christian Knöpfle, Matthias Unbescheiden
VR1