Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jens Herder

dblp:47/3173 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0002-1833-424XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorComputer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 88% Audio and music processing · 12%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 48% Immersive interaction · 48% Haptics and multimodal interaction · 4%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412019
Avatars for Co-located Collaborations in HMO-based Virtual Environments · VR 2019
Collaborative and social computing
co-located collaboration
0.112019
Avatars for Co-located Collaborations in HMO-based Virtual Environments · VR 2019
Immersive interaction
virtual reality
0.112019
Avatars for Co-located Collaborations in HMO-based Virtual Environments · VR 2019
Virtual and augmented reality › virtual environment
immersive virtual environments
0.012001
Panel 2: Eartop Computing and Cyberspatial Audio Technology · VR 2001
Audio and music processing › acoustic simulation
auralization
0.012000
Implementation of aural attributes for simulation of room effects in virtual environments · ACM Multimedia 2000
Audio and music processing › room acoustics
room acoustics simulation
0.012000
Implementation of aural attributes for simulation of room effects in virtual environments · ACM Multimedia 2000
Haptics and multimodal interaction
spatial audio
0.012001
Panel 2: Eartop Computing and Cyberspatial Audio Technology · VR 2001
Virtual and augmented reality
virtual environment
0.012000
Implementation of aural attributes for simulation of room effects in virtual environments · ACM Multimedia 2000

Methods — techniques the papers use, named apart from their topics

user study · 0.8room acoustics simulation · 0.0
YearPublicationVenuePosition
2019 Avatars for Co-located Collaborations in HMO-based Virtual Environments
abstract
Multi-user virtual reality is transforming towards a social activity that is no longer only used by remote users, but also in large-scale location-based experiences. Usage of realtime-tracked avatars in colocated business-oriented applications with a “guide-user-scenario” is examined for user-related factors of Spatial Presence, Social Presence, User Experience and Task Load. A user study was conducted in order to compare both techniques of a realtime-tracked avatar and a non-visualised guide. Results reveal that the avatar-guide enhanced and stimulated communicative processes while facilitating interaction possibilities and creating a higher sense of mental immersion for users and engagement.
Jens Herder, Nico Brettschneider, Jeroen De Mooij, Bektur Ryskeldiev
VR1
2018 ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences
abstract
Live streaming is becoming an increasingly popular medium for social interaction on mobile devices. However, in most cases live streaming experience is still confined to a single-viewpoint, monoscopic video stream, which, in active scenarios such as outdoor or public event broadcasting, makes it hard or even impossible for viewers to understand a remote situation. This study investigates how live stream viewing can be improved through introduction of user spatial data into video stream composition and interaction, by developing a system that allows watching multiple spatially oriented video streams in virtual spaces simultaneously, and interaction with them through voice and spatially distributed reaction buttons. According to results of a preliminary study, users show a statistically significant interest in using spatial live stream viewing and interaction features. Believing that this solution presents a novel approach to social live video streaming, the rest of the article discusses the results and possible extensions of developed system.
Bektur Ryskeldiev, Michael Cohen 0002, Jens Herder, Yoichi Ochiai
SMC3
2014 SpiderFeedback: visual feedback for orientation in virtual TV studios
abstract
A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object's position with the proxy object which imitates the virtual object's movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires.
Jonathan Simsch, Jens Herder
Advances in Computer Entertainment2
2009 Steering actors through a virtual set employing vibro-tactile feedback
abstract
Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects.In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibro-tactile feedback during a small navigational task (path following). We present a prototype of a wireless vibro-tactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibro-tactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.
Björn Wöldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger 0001
TEI4
2001 Panel 2: Eartop Computing and Cyberspatial Audio Technology
Nobuo Koizumi, William L. Martens, Jens Herder
VR3
2000 Implementation of aural attributes for simulation of room effects in virtual environments
Yuji Nishoji, Jens Herder
ACM Multimedia3
1998 Tools and widgets for spatial sound authoring
Jens Herder
Comput. Networks1