Demo Data from VLDB 2026 / reviewers in the wild / expert
Lingyun Yu 0005
dblp:47/3963-5
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › 3d visualization
point cloud visualization |
0.4 | 1 | 2020 | LassoNet: Deep Lasso-Selection of 3D Point Clouds · IEEE Trans. Vis. Comput. Graph. 2020 |
Interaction techniques and input › selection techniques
lasso selection |
0.4 | 1 | 2020 | LassoNet: Deep Lasso-Selection of 3D Point Clouds · IEEE Trans. Vis. Comput. Graph. 2020 |
Interaction techniques and input
selection techniques |
0.4 | 1 | 2020 | LassoNet: Deep Lasso-Selection of 3D Point Clouds · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 0.9farthest point sampling · 0.9deep neural network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | LassoNet: Deep Lasso-Selection of 3D Point CloudsabstractSelection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://LassoNet.github.io. Chen Zhu-Tian, Wei Zeng 0004, Zhiguang Yang, Lingyun Yu 0005, Chi-Wing Fu, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 4 |