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C. Favede

dblp:47/600 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 87% Human-robot interaction · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual environment
0.011998
Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998
Virtual and augmented reality
virtual prototyping
0.011998
Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998
Haptics and multimodal interaction
haptic feedback
0.011998
Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.011998
Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998
Human-robot interaction › wearable robot
exoskeleton
0.011998
Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998

Methods — techniques the papers use, named apart from their topics

CAD visualization · 0.0
YearPublicationVenuePosition
1998 Dextrous Exploration of a Virtual World for Improved Prototyping
abstract
The capability of visualising and touching models of new products or new environments is a key factor in the design to production process. Usually this requires the construction of a physical model of the environment but production of the model can be costly and time consuming. Use of CAD packages can assist with the visualisation process, but proprioceptive and tactile sensations are required to augment this and provide the opportunity to feel the object. This work shows design, construction and testing in a virtual world of a generic 18 DOF proprioceptive input and feedback exoskeleton to monitor the motions of the human arm from sternum/spine to wrist and feedback tactile sensation generated during contact within a virtual world. The design is light, comfortable, and easy to wear for long periods providing an almost complete, unhampered range of input options. The proprioceptive inputs are augmented by tactile feedback of contact pressure (8 sensation points) to the upper and lower arm segments and pressure, texture, slip, edges/ridges/corners and thermal parameters to the hand. The paper shows how the input/feedback exoskeleton can be used to explore CAD designs generated in a commercial package (AutoCad) and imparted directly into a virtual world (WorldToolKit) permitting testing of products/processes before production and thereby improving the design-production process through the enhanced used of concurrent engineering techniques.
Darwin G. Caldwell, C. Favede, Nikolaos G. Tsagarakis
ICRA2