Demo Data from VLDB 2026 / reviewers in the wild / expert
C. Favede
dblp:47/600
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 87% Human-robot interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
virtual environment |
0.0 | 1 | 1998 | Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998 |
Virtual and augmented reality
virtual prototyping |
0.0 | 1 | 1998 | Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998 |
Haptics and multimodal interaction
haptic feedback |
0.0 | 1 | 1998 | Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998 |
Haptics and multimodal interaction › haptic feedback
tactile feedback |
0.0 | 1 | 1998 | Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998 |
Human-robot interaction › wearable robot
exoskeleton |
0.0 | 1 | 1998 | Dextrous Exploration of a Virtual World for Improved Prototyping · ICRA 1998 |
Methods — techniques the papers use, named apart from their topics
CAD visualization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Dextrous Exploration of a Virtual World for Improved PrototypingabstractThe capability of visualising and touching models of new products or new environments is a key factor in the design to production process. Usually this requires the construction of a physical model of the environment but production of the model can be costly and time consuming. Use of CAD packages can assist with the visualisation process, but proprioceptive and tactile sensations are required to augment this and provide the opportunity to feel the object. This work shows design, construction and testing in a virtual world of a generic 18 DOF proprioceptive input and feedback exoskeleton to monitor the motions of the human arm from sternum/spine to wrist and feedback tactile sensation generated during contact within a virtual world. The design is light, comfortable, and easy to wear for long periods providing an almost complete, unhampered range of input options. The proprioceptive inputs are augmented by tactile feedback of contact pressure (8 sensation points) to the upper and lower arm segments and pressure, texture, slip, edges/ridges/corners and thermal parameters to the hand. The paper shows how the input/feedback exoskeleton can be used to explore CAD designs generated in a commercial package (AutoCad) and imparted directly into a virtual world (WorldToolKit) permitting testing of products/processes before production and thereby improving the design-production process through the enhanced used of concurrent engineering techniques. Darwin G. Caldwell, C. Favede, Nikolaos G. Tsagarakis |
ICRA | 2 |