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Alejandro Rangel

dblp:48/11301 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 38% Accessibility and assistive technology · 33% Immersive interaction · 22%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › autism
assistive technology for autism
0.112012
MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations · CHI 2012
Immersive interaction
augmented reality
0.112012
MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations · CHI 2012
Accessibility and assistive technology › assistive technology
wearable assistive device
0.112016
SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism · CHI 2016

Methods — techniques the papers use, named apart from their topics

user study · 0.2design process · 0.2deployment study · 0.1augmented reality · 0.1
YearPublicationVenuePosition
2016 SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism
abstract
During face-to-face conversations, adults with autism frequently use atypical rhythms and sounds in their speech (prosody), which can result in misunderstandings and miscommunication. SayWAT is a Wearable Assistive Technology that provides feedback to wearers about their prosody during face-to-face conversations. In this paper, we describe the design process that led to five design guidelines that governed the development of SayWAT and present results from two studies involving our prototype solution. Our results indicate that wearable assistive technologies can automatically detect atypical prosody and deliver feedback in real time without disrupting the wearer or the conversation partner. Additionally, we provide suggestions for wearable assistive technologies for social support.
Louanne E. Boyd, Alejandro Rangel, Helen Tomimbang, Andrea Conejo-Toledo, Kanika Patel, Monica Tentori, Gillian R. Hayes
CHI2
2012 MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations
abstract
MOSOCO is a mobile assistive application that uses augmented reality and the visual supports of a validated curriculum, the Social Compass, to help children with autism practice social skills in real-life situations. In this paper, we present the results of a seven-week deployment study of MOSOCO in a public school in Southern California with both students with autism and neurotypical students. The results of our study demonstrate that MOSOCO facilitates practicing and learning social skills, increases both quantity and quality of social interactions, reduces social and behavioral missteps, and enables the integration of children with autism in social groups of neurotypical children. The findings from this study reveal emergent practices of the uses of mobile assistive technologies in real-life situations.
Lizbeth Escobedo, David H. Nguyen, Louanne E. Boyd, Sen H. Hirano, Alejandro Rangel, Daniel Garcia-Rosas, Monica Tentori, Gillian R. Hayes
CHI5