Carlos Agón

dblp:50/312 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0001-7926-2537ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Multimedia analysis and retrieval · 59% Audio and music processing · 41%
Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 54% User interface design and tools · 46%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
audio retrieval
0.212013
Multiobjective Time Series Matching for Audio Classification and Retrieval · IEEE Trans. Speech Audio Process. 2013
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
query-by-example
0.212013
Multiobjective Time Series Matching for Audio Classification and Retrieval · IEEE Trans. Speech Audio Process. 2013
User interface design and tools › visual programming
visual programming environment
0.112011
OpenMusic: visual programming environment for music composition, analysis and research · ACM Multimedia 2011
Audio and music processing
audio classification
0.012013
Multiobjective Time Series Matching for Audio Classification and Retrieval · IEEE Trans. Speech Audio Process. 2013
Audio and music processing
music composition
0.012011
OpenMusic: visual programming environment for music composition, analysis and research · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

participatory design · 0.3interactive prototype · 0.3time series matching · 0.2multi-objective optimization · 0.2hypervolume-based selection · 0.2
YearPublicationVenuePosition
2014 Structured observation with polyphony: a multifaceted tool for studying music composition
abstract
Contemporary music composition is a highly creative and disciplined activity that requires free expression of ideas and sophisticated computer programming. This paper presents a technique for structured observation of expert creative behavior, as well as Polyphony, a novel interface for systematically studying all phases of computer-aided composition. Polyphony is a unified user interface that integrates interactive paper and electronic user interfaces for composing music. It supports fluid transitions between informal sketches and formal computer-based representations. We asked 12 composers to use Polyphony to compose an electronic accompaniment to a 20-second instrumental composition by Anton Webern. All successfully created a complete, original composition in an hour and found the task challenging but fun. The resulting dozen comparable snapshots of the composition process reveal how composers both adapt and appropriate tools in their own way.
Jérémie Garcia, Theophanis Tsandilas, Carlos Agón, Wendy E. Mackay
Conference on Designing Interactive Systems3
2013 Multiobjective Time Series Matching for Audio Classification and Retrieval
abstract
Seeking sound samples in a massive database can be a tedious and time consuming task. Even when metadata are available, query results may remain far from the timbre expected by users. This problem stems from the nature of query specification, which does not account for the underlying complexity of audio data. The Query By Example (QBE) paradigm tries to tackle this shortcoming by finding audio clips similar to a given sound example. However, it requires users to have a well-formed soundfile of what they seek, which is not always a valid assumption. Furthermore, most audio-retrieval systems rely on a single measure of similarity, which is unlikely to convey the perceptual similarity of audio signals. We address in this paper an innovative way of querying generic audio databases by simultaneously optimizing the temporal evolution of multiple spectral properties. We show how this problem can be cast into a new approach merging multiobjective optimization and time series matching, called MultiObjective Time Series (MOTS) matching. We formally state this problem and report an efficient implementation. This approach introduces a multidimensional assessment of similarity in audio matching. This allows to cope with the multidimensional nature of timbre perception and also to obtain a set of efficient propositions rather than a single best solution. To demonstrate the performances of our approach, we show its efficiency in audio classification tasks. By introducing a selection criterion based on the hypervolume dominated by a class, we show that our approach outstands the state-of-art methods in audio classification even with a few number of features. We demonstrate its robustness to several classes of audio distortions. Finally, we introduce two innovative applications of our method for sound querying.
Philippe Esling, Carlos Agón
IEEE Trans. Speech Audio Process.2
2012 Interactive paper substrates to support musical creation
abstract
We present paper substrates, interactive paper components that support the creation and manipulation of complex musical data. Substrates take different forms, from whole pages to movable strips, and contain or control typed data representations. We conducted participatory design sessions with five professional musicians with extensive experience with music creation tools. All generated innovative uses of paper substrates, manipulating their data, linking multiple representation layers and creating modular, reusable paper elements. The substrates reflect the structure of their computer-based data, but in a much more flexible and adaptable form. We use their prototypes to provide concrete examples of substrates, identify their roles, properties and functions. Finally, we explore their physical and interaction design with an interactive prototype.
Jérémie Garcia, Theophanis Tsandilas, Carlos Agón, Wendy E. Mackay
CHI3
2011 OpenMusic: visual programming environment for music composition, analysis and research
abstract
OpenMusic is an open source environment dedicated to music composition. The core of this environment is a full-featured visual programming language based on Common Lisp and CLOS (Common Lisp Object System) allowing to design processes for the generation or manipulation of musical material. This language can also be used for general purpose visual programming and other (possibly extra-musical) applications.
Jean Bresson, Carlos Agón, Gérard Assayag
ACM Multimedia2
2011 Visual programming and music score generation with OpenMusic
abstract
We present score programming features in the visual programming and computer-aided composition environment OpenMusic. The sheet object allows to build complex scores and fill or modify their contents algorithmically using visual programs.
Jean Bresson, Carlos Agón
VL/HCC2
2010 Dynamic Musical Orchestration Using Genetic Algorithms and a Spectro-Temporal Description of Musical Instruments
Philippe Esling, Grégoire Carpentier, Carlos Agón
EvoApplications (2)3
2004 On some theoretical and computational aspects of Anatol Vieru's periodic sequences
Moreno Andreatta, D. T. Vuza, Carlos Agón
Soft Comput.3