Douglas DeCarlo

dblp:50/5262 · also Doug DeCarlo · DBLP profile ↗
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30ranked-venue papers
18as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 25 · 14 first-authorArtificial intelligence and machine learning · 12 · 11 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
15 papers
Rendering · 40% Geometric modeling and processing · 31% Computer animation and physical simulation · 12%
Artificial intelligence
7 papers
3D vision · 62% Robot navigation and mapping · 17% Face, body and person analysis · 12%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 30 heaviest of 40, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.242006
Exaggerated shading for depicting shape and detail · ACM Trans. Graph. 2006
Line drawings from volume data · ACM Trans. Graph. 2005
Suggestive contours for conveying shape · ACM Trans. Graph. 2003
Rendering › non-photorealistic rendering
line drawing
0.232009
How well do line drawings depict shape? · ACM Trans. Graph. 2009
Line drawings from volume data · ACM Trans. Graph. 2005
Suggestive contours for conveying shape · ACM Trans. Graph. 2003
Rendering › non-photorealistic rendering
shape depiction
0.222009
How well do line drawings depict shape? · ACM Trans. Graph. 2009
Exaggerated shading for depicting shape and detail · ACM Trans. Graph. 2006
Geometric modeling and processing
shape modeling
0.222012
RigMesh: automatic rigging for part-based shape modeling and deformation · ACM Trans. Graph. 2012
Adaptive Shape Evolution Using Blending · ICCV 1995
Computer animation and physical simulation › character rigging
automatic rigging
0.112012
RigMesh: automatic rigging for part-based shape modeling and deformation · ACM Trans. Graph. 2012
Geometric modeling and processing › shape modeling
sketch-based modeling
0.112012
RigMesh: automatic rigging for part-based shape modeling and deformation · ACM Trans. Graph. 2012
Rendering › shading
shading models
0.112006
Exaggerated shading for depicting shape and detail · ACM Trans. Graph. 2006
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.112006
Gaze-based interaction for semi-automatic photo cropping · CHI 2006
Computer vision › 3D vision › 3d shape representation
deformable model
0.131999
Combining Information using Hard Constraints · CVPR 1999
Deformable Model-Based Shape and Motion Analysis from Images using Motion Residual Error · ICCV 1998
The Integration of Optical Flow and Deformable Models with Applications to Human Face Shape and Motion Estimation · CVPR 1996
Rendering
volume rendering
0.112005
Line drawings from volume data · ACM Trans. Graph. 2005
Visualization and visual analytics
volume visualization
0.112005
Line drawings from volume data · ACM Trans. Graph. 2005
Computer animation and physical simulation
character animation
0.012004
Speaking with hands: creating animated conversational characters from recordings of human performance · ACM Trans. Graph. 2004
Computer vision › 3D vision › motion estimation
optical flow
0.022002
Adjusting Shape Parameters Using Model-Based Optical Flow Residuals · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Deformable Model-Based Shape and Motion Analysis from Images using Motion Residual Error · ICCV 1998
Rendering › non-photorealistic rendering › line drawing
suggestive contours
0.012003
Suggestive contours for conveying shape · ACM Trans. Graph. 2003
Geometric modeling and processing
deformable models
0.031996
Blended Deformable Models · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Adaptive Shape Evolution Using Blending · ICCV 1995
Blended deformable models · CVPR 1994
Computer vision › 3D vision › 3d shape modeling
deformable model shape estimation
0.012002
Adjusting Shape Parameters Using Model-Based Optical Flow Residuals · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Robotics › Robot navigation and mapping
sensor fusion
0.012002
Towards Real-Time Cue Integration by Using Partial Results · ECCV (4) 2002
Visualization and visual analytics
image abstraction
0.012002
Stylization and abstraction of photographs · ACM Trans. Graph. 2002
Visual content generation and editing › stylization
image stylization
0.012002
Stylization and abstraction of photographs · ACM Trans. Graph. 2002
Computer vision › Face, body and person analysis
face tracking
0.022002
Combining Information using Hard Constraints · CVPR 1999
Adjusting Shape Parameters Using Model-Based Optical Flow Residuals · IEEE Trans. Pattern Anal. Mach. Intell. 2002
Visualization and visual analytics › perception
perceptual studies
0.012009
How well do line drawings depict shape? · ACM Trans. Graph. 2009
Multimedia analysis and retrieval › object tracking
deformable object tracking
0.012000
Optical Flow Constraints on Deformable Models with Applications to Face Tracking · Int. J. Comput. Vis. 2000
Multimedia analysis and retrieval › object tracking
face tracking
0.012000
Optical Flow Constraints on Deformable Models with Applications to Face Tracking · Int. J. Comput. Vis. 2000
Image and video processing › motion estimation
optical flow
0.012000
Optical Flow Constraints on Deformable Models with Applications to Face Tracking · Int. J. Comput. Vis. 2000
Geometric modeling and processing › point cloud processing › range image processing
shape estimation from range data
0.021998
Shape Evolution With Structural and Topological Changes Using Blending · IEEE Trans. Pattern Anal. Mach. Intell. 1998
Blended Deformable Models · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Computer vision › Video understanding and tracking › object tracking
model-based tracking
0.011999
Combining Information using Hard Constraints · CVPR 1999
Geometric modeling and processing
shape analysis
0.012007
Separating Parts from 2D Shapes using Relatability · ICCV 2007
Computer vision › 3D vision › structure from motion
shape and motion estimation
0.011998
Deformable Model-Based Shape and Motion Analysis from Images using Motion Residual Error · ICCV 1998
Geometric modeling and processing › shape modeling › surface modeling
variational surface modeling
0.011998
An Anthropometric Face Model Using Variational Techniques · SIGGRAPH 1998
Visual content generation and editing
image cropping
0.012006
Gaze-based interaction for semi-automatic photo cropping · CHI 2006

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.2real-time rigging · 0.1part-based shape modeling · 0.1user study · 0.1surface normal estimation · 0.1gauge measurement · 0.1smoothed local symmetry · 0.1relatability · 0.1differential geometry · 0.1optimization framework · 0.1dynamic light position · 0.1least-squares estimation · 0.1optical flow constraint · 0.0partial results · 0.0cue integration · 0.0kalman filter · 0.0hard constraints · 0.0optical flow · 0.0
YearPublicationVenuePosition
2013 Pixelated image abstraction with integrated user constraints
Timothy Gerstner, Douglas DeCarlo, Marc Alexa, Adam Finkelstein, Yotam I. Gingold, Andrew Nealen
Comput. Graph.2
2012 RigMesh: automatic rigging for part-based shape modeling and deformation
abstract
The creation of a 3D model is only the first stage of the 3D character animation pipeline. Once a model has been created, and before it can be animated, it must be rigged . Manual rigging is laborious, and automatic rigging approaches are far from real-time and do not allow for incremental updates. This is a hindrance in the real world, where the shape of a model is often revised after rigging has been performed. In this paper, we introduce algorithms and a user-interface for sketch-based 3D modeling that unify the modeling and rigging stages of the 3D character animation pipeline. Our algorithms create a rig for each sketched part in real-time, and update the rig as parts are merged or cut. As a result, users can freely pose and animate their shapes and characters while rapidly iterating on the base shape. The rigs are compatible with the state-of-the-art character animation pipeline; they consist of a low-dimensional skeleton along with skin weights identifying the surface with bones of the skeleton.
Péter Borosán, Douglas DeCarlo, Yotam I. Gingold, Andrew Nealen
ACM Trans. Graph.3
2010 Binary Shading Using Appearance and Geometry
abstract
Abstract In the style of binary shading, shape and illumination are depicted using two colours, typically black and white, which form coherent lines and regions in the image. We formulate the problem of assigning colours in the rendered image as an energy minimization, computed using graph cut on the image grid. The terms of this energy come from two sources: appearance (shading) and geometry (depth and curvature). Our contributions are in the use of geometric information in determining colours, and how this information is incorporated into a graph cut approach. This optimization yields boundaries between black and white regions that tend towards being shorter and to run along geometric features like creases. We show a range of results, and demonstrate that this approach produces more coherent images than simpler approaches that make local decisions when assigning colours, or that do not use geometry.
Bert Buchholz, Tamy Boubekeur, Douglas DeCarlo, Marc Alexa
Comput. Graph. Forum3
2009 How well do line drawings depict shape?
abstract
This paper investigates the ability of sparse line drawings to depict 3D shape. We perform a study in which people are shown an image of one of twelve 3D objects depicted with one of six styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. The paper describes the design decisions made in collecting a large data set (275,000 gauge measurements) and provides analysis to answer questions about how well people interpret shapes from drawings. Our findings suggest that people interpret certain shapes almost as well from a line drawing as from a shaded image, that current computer graphics line drawing techniques can effectively depict shape and even match the effectiveness of artist's drawings, and that errors in depiction are often localized and can be traced to particular properties of the lines used. The data collected for this study will become a publicly available resource for further studies of this type.
Forrester Cole, Kevin Sanik, Douglas DeCarlo, Adam Finkelstein, Thomas A. Funkhouser, Szymon Rusinkiewicz, Manish Singh 0001
ACM Trans. Graph.3
2007 Separating Parts from 2D Shapes using Relatability
abstract
It's often important to analyze shapes as made up of parts. But there are two ways to think of how parts fit together. We can characterize the remainder of a shape after apart is removed; here we want to cut the shape so what remains has the simplest possible structure. Alternatively, we can cut out the part so that the part itself takes on a simple shape. These cuts do not directly give rise to a segmentation of the shape; a point inside the shape may associate with the part, the remainder, neither, or both. We present a new model for reconstructing these cuts based on the differential geometry of smoothed local symmetries. The model takes into account relatability (which characterizes clean cuts) to determine part boundaries. Our approach complements and unifies existing work on part- based segmentation of shape, and can be used to construct interesting simplifications of shapes.
Xiaofeng Mi, Douglas DeCarlo
ICCV2
2007 Communicating 3D Shape Using Lines
abstract
Summary form only given. The last few years have brought a more concrete understanding of the mathematical relationship between strokes in drawings, linear features in images, and lines on 3D shapes. However, fundamental questions remain unanswered about how our perceptual system resolves these lines as giving evidence about shape. These questions need to be addressed to assemble mathematically defined lines into clear and compelling drawings. I'll discuss my ongoing research on suggestive contours and highlight lines from this perspective.
Douglas DeCarlo
PG1
2006 Gaze-based interaction for semi-automatic photo cropping
abstract
We present an interactive method for cropping photographs given minimal information about important content location, provided by eye tracking. Cropping is formulated in a general optimization framework that facilitates adding new composition rules, and adapting the system to particular applications. Our system uses fixation data</ to identify important image content and compute the best crop for any given aspect ratio or size, enabling applications such as automatic snapshot recomposition, adaptive documents, and thumbnailing. We validate our approach with studies in which users compare our crops to ones produced by hand and by a completely automatic approach. Experiments show that viewers prefer our gaze-based crops to uncropped images and fully automatic crops.
Anthony Santella, Maneesh Agrawala, Douglas DeCarlo, David Salesin, Michael F. Cohen
CHI3
2006 Directing Gaze in 3D Models with Stylized Focus
Forrester Cole, Douglas DeCarlo, Adam Finkelstein, Kenrick Kin, R. Keith Morley, Anthony Santella
Rendering Techniques2
2006 Exaggerated shading for depicting shape and detail
abstract
In fields ranging from technical illustration to mapmaking, artists have developed distinctive visual styles designed to convey both detail and overall shape as clearly as possible. We investigate a non-photorealistic shading model, inspired by techniques for carto-graphic terrain relief, based on dynamically adjusting the effective light position for different areas of the surface. It reveals detail regardless of surface orientation and, by operating at multiple scales, is designed to convey detail at all frequencies simultaneously.
Szymon Rusinkiewicz, Michael Burns, Douglas DeCarlo
ACM Trans. Graph.3
2005 Line drawings from volume data
abstract
Renderings of volumetric data have become an important data analysis tool for applications ranging from medicine to scientific simulation. We propose a volumetric drawing system that directly extracts sparse linear features, such as silhouettes and suggestive contours, using a temporally coherent seed-and-traverse framework. In contrast to previous methods based on isosurfaces or nonrefractive transparency, producing these drawings requires examining an asymptotically smaller subset of the data, leading to efficiency on large data sets. In addition, the resulting imagery is often more comprehensible than standard rendering styles, since it focuses attention on important features in the data. We test our algorithms on datasets up to 512 3 , demonstrating interactive extraction and rendering of line drawings in a variety of drawing styles.
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Douglas DeCarlo
ACM Trans. Graph.5
2004 Robust clustering of eye movement recordings for quantification of visual interest
abstract
Characterizing the location and extent of a viewer's interest, in terms of eye movement recordings, informs a range of investigations in image and scene viewing. We present an automatic data-driven method for accomplishing this, which clusters visual point-of-regard (POR) measurements into gazes and regions-of-interest using the mean shift procedure. Clusters produced using this method form a structured representation of viewer interest, and at the same time are replicable and not heavily influenced by noise or outliers. Thus, they are useful in answering fine-grained questions about where and how a viewer examined an image.
Anthony Santella, Douglas DeCarlo
ETRA2
2004 Specifying and animating facial signals for discourse in embodied conversational agents
abstract
Abstract People highlight the intended interpretation of their utterances within a larger discourse by a diverse set of non‐verbal signals. These signals represent a key challenge for animated conversational agents because they are pervasive, variable, and need to be coordinated judiciously in an effective contribution to conversation. In this paper, we describe a freely available cross‐platform real‐time facial animation system,RUTH, that animates such high‐level signals in synchrony with speech and lip movements.RUTHadopts an open, layered architecture in which fine‐grained features of the animation can be derived by rule from inferred linguistic structure, allowing us to useRUTH, in conjunction with annotation of observed discourse, to investigate the meaningful high‐level elements of conversational facial movement for American English speakers. Copyright © 2004 John Wiley & Sons, Ltd.
Douglas DeCarlo, Matthew Stone, Corey Revilla, Jennifer J. Venditti
Comput. Animat. Virtual Worlds1
2004 Speaking with hands: creating animated conversational characters from recordings of human performance
abstract
We describe a method for using a database of recorded speech and captured motion to create an animated conversational character. People's utterances are composed of short, clearly-delimited phrases; in each phrase, gesture and speech go together meaningfully and synchronize at a common point of maximum emphasis. We develop tools for collecting and managing performance data that exploit this structure. The tools help create scripts for performers, help annotate and segment performance data, and structure specific messages for characters to use within application contexts. Our animations then reproduce this structure. They recombine motion samples with new speech samples to recreate coherent phrases, and blend segments of speech and motion together phrase-by-phrase into extended utterances. By framing problems for utterance generation and synthesis so that they can draw closely on a talented performance, our techniques support the rapid construction of animated characters with rich and appropriate expression.
Matthew Stone, Douglas DeCarlo, Insuk Oh, Christian Rodriguez, Adrian Stere, Alyssa Lees, Christoph Bregler
ACM Trans. Graph.2
2003 Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational Behavior
abstract
Templates are a widespread natural language technology that achieves believability within a narrow range of interaction and coverage. We consider templates for embodied conversational behavior. Such templates combine a specific pattern of marked-up text, specifying prosody and conversational signals as well as words, with similarly annotated gaps that can be filled in by rule to yield a coherent contribution to a dialogue with a user. In this paper we argue that templates can give a designer substantial freedom to realize specific combinations of behaviors in interactions with users and thereby to explore the relationships among such factors as emotion, personality, individuality and social role.
Matthew Stone, Douglas DeCarlo
CASA2
2003 Suggestive contours for conveying shape
abstract
In this paper, we describe a non-photorealistic rendering system that conveys shape using lines. We go beyond contours and creases by developing a new type of line to draw: the suggestive contour . Suggestive contours are lines drawn on clearly visible parts of the surface, where a true contour would first appear with a minimal change in viewpoint. We provide two methods for calculating suggestive contours, including an algorithm that finds the zero crossings of the radial curvature. We show that suggestive contours can be drawn consistently with true contours, because they anticipate and extend them. We present a variety of results, arguing that these images convey shape more effectively than contour alone.
Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella
ACM Trans. Graph.1
2002 Making Discours Visible: Coding and Animating Conversational Facial Displays
abstract
People highlight the intended interpretation of their utterances within a larger discourse by a diverse set of nonverbal signals. These signals represent a key challenge for animated conversational agents because they are pervasive, variable, and need to be coordinated judiciously in an effective contribution to conversation. In this paper we describe a freely-available cross-platform real-time facial animation system, RUTH, that animates such high-level signals in synchrony with speech and lip movements. RUTH adopts an open, layered architecture in which fine-grained features of the animation can be derived by rule from inferred linguistic structure, allowing us to use RUTH, in conjunction with annotation of observed discourse, to investigate the meaningful high-level elements of conversational facial movement for American English speakers.
Douglas DeCarlo, Corey Revilla, Matthew Stone, Jennifer J. Venditti
CA1
2002 Towards Real-Time Cue Integration by Using Partial Results
Douglas DeCarlo
ECCV (4)1
2002 Adjusting Shape Parameters Using Model-Based Optical Flow Residuals
abstract
We present a method for estimating the shape of a deformable model using the least-squares residuals from a model-based optical flow computation. This method is built on top of an estimation framework using optical flow and image features, where optical flow affects only the motion parameters of the model. Using the results of this computation, our new method adjusts all of the parameters so that the residuals from the flow computation are minimized. We present face tracking experiments that demonstrate that this method obtains a better estimate of shape compared to related frameworks.
Douglas DeCarlo, Dimitris N. Metaxas
IEEE Trans. Pattern Anal. Mach. Intell.1
2002 Stylization and abstraction of photographs
abstract
Good information design depends on clarifying the meaningful structure in an image. We describe a computational approach to stylizing and abstracting photographs that explicitly responds to this design goal. Our system transforms images into a line-drawing style using bold edges and large regions of constant color. To do this, it represents images as a hierarchical structure of parts and boundaries computed using state-of-the-art computer vision. Our system identifies the meaningful elements of this structure using a model of human perception and a record of a user's eye movements in looking at the photo; the system renders a new image using transformations that preserve and highlight these visual elements. Our method thus represents a new alternative for non-photorealistic rendering both in its visual style, in its approach to visual form, and in its techniques for interaction.
Douglas DeCarlo, Anthony Santella
ACM Trans. Graph.1
2000 Optical Flow Constraints on Deformable Models with Applications to Face Tracking
Douglas DeCarlo, Dimitris N. Metaxas
Int. J. Comput. Vis.1
1999 Combining Information using Hard Constraints
abstract
In this paper we show how the use of hard constraints in solving estimation problems, by allowing multiple sources of information to be taken into account during optimization, increases robustness and improves efficiency over alternative methods such as the statistical combination of separate optimization results. Our argument is based on an empirical evaluation of the technique which uses a model-based optical flow constraint in a deformable model framework for tracking a face. The flow constraint makes the model-to-edge alignment optimization problem easier by projecting away the portion of the search space that optical flow makes unlikely, while a Kalman filter is used to reconcile hard constraints with the uncertainty in the optical flow data. Using these hard constraints, the system converges more quickly at each iteration and avoids local minima in solutions that cause other methods to lose track. We conjecture that this use of constraints will be effective in any integration application where there are disparities in the difficulty of computational problems associated with the we of different information sources.
Douglas DeCarlo, Dimitris N. Metaxas
CVPR1
1998 Deformable Model-Based Shape and Motion Analysis from Images using Motion Residual Error
abstract
We present a novel method for the shape and motion estimation of a deformable model using error residuals from model-based motion analysis. The motion of the model is first estimated using a model-based least squares method. Using the residuals from the least squares solution, the non-rigid structure of the model can be better estimated by computing how changes in the shape of the model affect its motion parameterization. This method is implemented as a component in a deformable model-based framework that uses optical flow information and edges. This general model-based framework is applied to human face shape and motion estimation. We present experiments that demonstrate that this framework is a considerable improvement over a framework that uses only optical flow information and edges.
Douglas DeCarlo, Dimitris N. Metaxas
ICCV1
1998 An Anthropometric Face Model Using Variational Techniques
abstract
We describe a system that automatically generates varied geometric models of human faces. A collection of random measurements of the face is generated according to anthropometric statistics for likely face measurements in a population. These measurements are then treated as constraints on a parameterized surface. Variational modeling is used to find a smooth surface that satisfies these constraints while using a prototype shape as a reference.
Douglas DeCarlo, Dimitris N. Metaxas, Matthew Stone
SIGGRAPH1
1998 Shape Evolution With Structural and Topological Changes Using Blending
abstract
This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric combination of shapes into a unified model - selected regions of the component shapes are cut-out and glued together. Estimation of shape by this representation is realized using a physics-based framework, and it also includes a process for deciding how to adapt the structure and topology of the model to improve the fit. The blending representation helps avoid abrupt changes in model geometry during fitting by allowing the smooth evolution of the shape, which improves the robustness of the technique. We demonstrate this framework with a series of experiments showing its ability to automatically extract structured representations from range data given both structurally and topologically complex objects.
Douglas DeCarlo, Dimitris N. Metaxas
IEEE Trans. Pattern Anal. Mach. Intell.1
1996 The Integration of Optical Flow and Deformable Models with Applications to Human Face Shape and Motion Estimation
abstract
We present a formal methodology for the integration of optical flow and deformable models. The optical flow constraint equation provides a non-holonomic constraint on the motion of the deformable model. In this augmented system, forces computed from edges and optical flow are used simultaneously. When this dynamic system is solved, a model-based least-squares solution for the optical flow is obtained and improved estimation results are achieved. The use of a 3-D model reduces or eliminates problems associated with optical flow computation. This approach instantiates a general methodology for treating visual cues as constraints on deformable models. We apply this framework to human face shape and motion estimation. Our 3-D deformable face model uses a small number of parameters to describe a rich variety of face shapes and facial expressions. We present experiments in extracting the shape and motion of a face from image sequences.
Douglas DeCarlo, Dimitris N. Metaxas
CVPR1
1996 Deformable Model-Based Face Shape and Motion Estimation
abstract
We describe a model-based approach to human face shape and motion estimation using a deformable model framework in which optical flow information has been integrated. Our 3-D deformable face model uses a small number of parameters to describe a rich variety of face shapes and facial expressions. A detailed face model allows for the handling of self-occlusion and the correction of error accumulation in tracking by aligning the expected location of face features with those found in the input images. We present experiments in which we employ Kalman filtering to estimate the shape and motion of a face from image sequences of four subjects. The face is successfully tracked even in the presence of large head rotations.
Douglas DeCarlo, Dimitris N. Metaxas
FG1
1996 Topological Evolution of Surfaces
Douglas DeCarlo, Jean H. Gallier
Graphics Interface1
1996 Blended Deformable Models
abstract
This paper develops a new class of parameterized models based on the linear interpolation of two parameterized shapes along their main axes, using a blending function. This blending function specifies the relative contribution of each component shape on the resulting blended shape. The resulting blended shape can have aspects of each of the component shapes. Using a small number of additional parameters, blending extends the coverage of shape primitives while also providing abstraction of shape. In particular, it offers the ability to construct shapes whose genus can change. Blended models are incorporated into a physics-based shape estimation framework which uses dynamic deformable models. Finally, we present experiments involving the extraction of complex shapes from range data including examples of dynamic genus change.
Douglas DeCarlo, Dimitris N. Metaxas
IEEE Trans. Pattern Anal. Mach. Intell.1
1995 Adaptive Shape Evolution Using Blending
abstract
We propose a shape representation scheme which allows two shapes to be combined into a single model. The desired regions of the two shapes are selected, and then merged together forming a blended shape. For reconstruction, blending is incorporated into a deformable model framework. The model automatically adapts to the data, blending when necessary. Hierarchical blending allows multiple blends of a shape to occur forming an evolution from the initial shape of a sphere to the final shape. Blending also allows the insertion of a hole between arbitrary locations. The models used are globally defined, making the recovered shape a natural symbolic description. We present reconstruction experiments involving shapes of various topologies.>
Douglas DeCarlo, Dimitris N. Metaxas
ICCV1
1994 Blended deformable models
abstract
We develop a new class of parameterized models based on the linear interpolation of two parameterized shapes using a blending function. Using a small number of additional parameters, blending extends the coverage of shape primitives. In particular, it offers the ability to construct shapes whose genus can change. Blended models are incorporated into a physics-based shape estimation framework which uses dynamic deformable models with global and local deformations. We present experiments involving the extraction of complex shapes, including an example of dynamic genus change.>
Douglas DeCarlo, Dimitris N. Metaxas
CVPR1