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Tsz-Kwan Lee

dblp:52/8755 · DBLP profile ↗
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12ranked-venue papers
5as first author
5since 2021 · last 2026
0000-0003-4176-2215ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 3 since 2021Systems, architecture and hardware · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 77% Virtual and augmented reality · 23%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Immersive interaction · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › super-resolution
video super-resolution
0.812024
Omnidirectional Video Super-Resolution Using Deep Learning · IEEE Trans. Multim. 2024
Health and well-being technologies › physical activity
physical training
0.712023
A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports · ISMAR 2023
Immersive interaction
virtual reality interaction
0.212023
A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

spherical distortion loss · 0.8recurrent neural network · 0.8attention mechanism · 0.8systematic review · 0.7
YearPublicationVenuePosition
2026 DMS2F-HAD: A Dual-branch Mamba-based Spatial-Spectral Fusion Network for Hyperspectral Anomaly Detection
Aayushma Pant, Lakpa Dorje Tamang, Tsz-Kwan Lee, Sunil Aryal
WACV3
2024 Covid19-twitter: A Twitter-based Dataset for Discourse Analysis in Sentence-level Sentiment Classification
abstract
Covid19-twitter: A Twitter-based Dataset for Discourse Analysis in Sentence-level Sentiment Classification
Mohamed Reda Bouadjenek, Antonio Robles-Kelly, Tsz-Kwan Lee, Thanh Thi Nguyen 0001, Asef Nazari, Dhananjay R. Thiruvady
CIKM4
2024 Omnidirectional Video Super-Resolution Using Deep Learning
abstract
Omnidirectional Videos (or 360° videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360° videos does not allow for each degree of view to be represented with adequate pixels, limiting the visual quality offered in the immersive experience. Deep learning Video Super-Resolution (VSR) techniques used for conventional videos could provide a promising software-based solution; however, these techniques do not tackle the distortion present in equirectangular projections of 360° video signals. An additional obstacle is the limited 360° video datasets to study. To address these issues, this paper creates a novel 360° Video Dataset (360VDS) with a study of the extensibility of conventional VSR models to 360° videos. This paper further proposes a novel deep learning model for 360° Video Super-Resolution (360° VSR), called Spherical Signal Super-resolution with a Proportioned Optimisation (S3PO). S3PO adopts recurrent modelling with an attention mechanism, unbound from conventional VSR techniques like alignment. With a purpose-built feature extractor and a novel loss-function addressing spherical distortion, S3PO outperforms most state-of-the-art conventional VSR models and 360° specific super-resolution models on 360° video datasets. A step-wise ablation study is presented to understand and demonstrate the impact of the chosen architectural sub-components, targeted training and optimisation.
Arbind Agrahari Baniya, Tsz-Kwan Lee, Peter W. Eklund, Sunil Aryal
IEEE Trans. Multim.2
2023 A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports
abstract
The increased availability of immersive headsets in the games industry has promoted wide adoption of immersive technology amongst consumers. The benefits of spatial freedom and agency for body movements in virtual reality pave the way for everyday fitness and physical training applications. We conducted a systematic review through ACM Digital Library, IEEEXplore, and Scopus, to investigate how immersive technologies have been applied for physical training in fitness and sports. Our review included all peer-reviewed papers, published and written in English, discussing all forms of hardware for VR, AR, and MR technologies, targeted towards healthy population. We excluded applications for clinical populations and treatment of specific diseases, and all non-peer reviewed articles like position papers, workshops, tutorials, and magazine columns. From the shortlisted 144 papers, we summarize the development trends of immersive technologies and highlight the challenges of designing immersive technologies for everyday fitness. We also provide recommendations for future work and highlight the need to support better collaboration with industry partners, trainer-trainee experiences, and social dynamics of sports for designing better experiences.
Thuong N. Hoang, Deepti Aggarwal, Guy Wood-Bradley, Tsz-Kwan Lee, Rui Wang 0008, Hasan Shahid Ferdous, Alexander Baldwin 0001
ISMAR4
2023 Online Video Super-resolution using Information Replenishing Unidirectional Recurrent Model
abstract
Recurrent Neural Networks (RNN) are widespread for Video Super-Resolution (VSR) because of their proven ability to learn spatiotemporal inter-dependencies across the temporal dimension. Despite RNN’s ability to propagate memory across longer sequences of frames, vanishing gradient and error accumulation remain major obstacles to unidirectional RNNs in VSR. Several bi-directional recurrent models are suggested in the literature to alleviate this issue; however, these models are only applicable to offline use cases due to heavy demands for computational resources and the number of frames required per input. This paper proposes a novel unidirectional recurrent model for VSR, namely “Replenished Recurrency with Dual-Duct” (R2D2), that can be used in an online application setting. R2D2 incorporates a recurrent architecture with a sliding-window-based local alignment resulting in a recurrent hybrid architecture. It also uses a dual-duct residual network for concurrent and mutual refinement of local features along with global memory for full utilisation of the information available at each timestamp. With novel modelling and sophisticated optimisation, R2D2 demonstrates competitive performance and efficiency despite the lack of information available at each time-stamp compared to its offline (bi-directional) counterparts. Ablation analysis confirms the additive benefits of the proposed sub-components of R2D2 over baseline RNN models.The PyTorch-based code for the R2D2 model will be released at R2D2 GitRepo.
Arbind Agrahari Baniya, Tsz-Kwan Lee, Peter W. Eklund, Sunil Aryal, Antonio Robles-Kelly
Neurocomputing2
2017 Adaptive search range by depth variant decaying weights for HEVC inter texture coding
abstract
Emerging high-efficiency video coding (HEVC) outperforms H.264 by a gain of 50% bitrate reduction while maintaining almost the same perceptual quality. However, it induces higher coding complexity due to its adoption of recursive block partitioning mechanism in motion estimation (ME) with a fixed search range. For an objective of reducing the computational burden in HEVC, this paper proposes an adaptive search range algorithm by using depth map information. With the aid of depth intensity variations among neighboring blocks, associated weights to the neighboring blocks are derived. The proposed weighted sum of the motions from the neighboring blocks is formulated to provide a suitable search range for each block. The simulation results demonstrated that proposed adaptive search range is compatible to not only full-search (FS) but also fast Test Zone Search (TZS) in HEVC. The proposed algorithm could reduce significant coding time on average with negligible rate-distortion degradation.
Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
ICME1
2017 Depth-projected determination for adaptive search range in motion estimation for HEVC
abstract
High Efficient Video Coding (HEVC) improves coding efficiency but suffers from high computational complexity due to its quad-tree partitioning structure in motion estimation (ME). In recent development of 3D video technology, depth map from the 3D video provides an intimation of the objects' distance from the projected screen in a 3D scene, which inspires the authors to explore the adaptive search range determination for complexity reduction in HEVC. The proposed algorithm exploits the high temporal correlation between the depth map and the motion in texture. By utilizing this correlation and the potential impact of 3D-to-2D projection, a depth/motion relationship is built for a tailor-made search range with a depth-projected scale factor to skip unnecessary search points in ME. Besides, the proposed ASR algorithm can work well with other fast ME algorithms with up to 53% of average coding time reduction whereas the coding efficiency can be maintained.
Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
ISCAS1
2017 Adaptive Search Range for HEVC Motion Estimation Based on Depth Information
abstract
High Efficiency Video Coding achieves twofold coding efficiency improvement compared with its predecessor H.264/MPEG-4 Advanced Video Coding. However, it suffers from high computational complexity due to its quad-tree structure in motion estimation (ME). This paper exposes the use of depth maps in the multiview video plus depth format for relieving the computational burden. The depth map provides an intimation of the objects' distance from the projected screen in a 3D scene, which is explored in adaptive search range determination in this paper. The proposed algorithm exploits the high temporal correlation between the depth map and the motion in texture. By utilizing this correlation, a depth/motion relationship map is built for a mapping process. For each block, this forms a tailor-made search range with a motion-aware asymmetric shape to skip unnecessary search points in ME. The obtained search range can be further adjusted by taking the influence of 3D-to-2D projection into consideration. Simulation results reveal that, compared to the full search approach, the proposed algorithm can reduce the complexity by 93% on average, whereas the coding efficiency can be maintained. Besides, the proposed search range determination can work well with other fast search ME algorithms in the literature.
Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
IEEE Trans. Circuits Syst. Video Technol.1
2013 Region-based weighted prediction algorithm for H.264/AVC video coding
abstract
This paper proposes a novel region-based weighted prediction (WP) algorithm to encode scenes with complex brightness variations. It facilitates the use of multiple WP parameter sets in a single reference frame by utilizing the framework of multiple reference frame motion estimation (MRF-ME). With this arrangement, different macroblocks in the current frame can use different WP parameter sets even when they are predicted from the same reference frame. To support this, a region partitioning process is designed to divide the current frame into different regions where each one has some degree of uniformity in its brightness variation. Multiple sets of region-based WP parameters can then be estimated accurately. Consequently, the proposed algorithm can improve prediction in scenes with different degrees of brightness variations in different regions of the same picture. Results show that the region-based algorithm can achieve significant coding gains of scenes with complex brightness variations.
Sik-Ho Tsang, Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
ISCAS2
2013 Motion estimation in low-delay hierarchical p-frame coding using motion vector composition
Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
J. Vis. Commun. Image Represent.1
2010 A new motion vector composition algorithm for fast-forward video playback in H.264
abstract
With the rapid growth of streaming digital videos, it is desirable to access video segments of interest by searching through the video contents with a faster speed than a normal playback. Fast-forward playback is the key function that enables quick browsing of videos. It can be realized by a frame-skipping transcoder which transcodes only the frames required for playback at the desired fast speed. Various motion vector (MV) composition algorithms aim at reducing the computational complexity of the transcoder. They only perform fairly in limited skipped frames scenarios. In this paper, a new vector selection algorithm is proposed to compose a new motion vector (MV) from a set of candidate MVs for minimizing prediction errors due to a larger frame-skipping factor. Experimental results show that the proposed algorithm can deliver a remarkable improvement on the rate-distortion performance over other algorithms.
Tsz-Kwan Lee, Chang-Hong Fu 0002, Yui-Lam Chan, Wan-Chi Siu
ISCAS1
2010 An efficient motion vector composition algorithm for fast-forward playback in a video streaming system
Chang-Hong Fu 0002, Tsz-Kwan Lee, Yui-Lam Chan, Wan-Chi Siu
J. Vis. Commun. Image Represent.2