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Alexa Hauck

dblp:53/1995 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-authorSystems, architecture and hardware · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 37% Robot manipulation · 33% Motion planning and robot control · 26%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › robot vision
hand-eye coordination
0.011999
What Can Be Learned from Human Reach-to-Grasp Movements for the Design of Robotic Hand-Eye Systems? · ICRA 1999
Robotics › Robot manipulation › grasping
reach-to-grasp
0.011999
What Can Be Learned from Human Reach-to-Grasp Movements for the Design of Robotic Hand-Eye Systems? · ICRA 1999
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing
0.011999
What Can Be Learned from Human Reach-to-Grasp Movements for the Design of Robotic Hand-Eye Systems? · ICRA 1999
Interaction techniques and input › input sensing › tracking › hand tracking
vision-based hand tracking
0.011999
Development of a Visual Space-Mouse · ICRA 1999
Computer vision › 3D vision › 3d object recognition
articulated object recognition
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Computer vision › 3D vision
object pose estimation
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Robotics › Motion planning and robot control › robot control
motion control
0.011999
What Can Be Learned from Human Reach-to-Grasp Movements for the Design of Robotic Hand-Eye Systems? · ICRA 1999
Robotics › Motion planning and robot control
teleoperation
0.011999
Development of a Visual Space-Mouse · ICRA 1999
Robotics › Robot navigation and mapping
mobile robot perception
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997

Methods — techniques the papers use, named apart from their topics

stereo camera tracking · 0.0visual feedback · 0.0neuroscientific modeling · 0.0kinematic constraint modeling · 0.0hierarchical model fitting · 0.0
YearPublicationVenuePosition
2000 On the performance of a biologically motivated visual control strategy for robotic hand-eye coordination
abstract
Research has focused on developing control strategies that allow to work with imprecisely calibrated or even uncalibrated robot systems. A popular approach is to close the control loop with visual feedback (visual servoing), even though this requires continuous, high rate image processing. In contrast, we developed a strategy that can compensate calibration errors by integrating sparse visual feedback asynchronously. This strategy was motivated by neuroscientific studies which show that human grasping definitely requires only sparse asynchronous visual feedback, even with disturbed visual input. We analyze the performance of our control strategy on a robotic hand-eye system consisting of a 6 d.o.f. manipulator and a pan-tilt head with a stereo camera system. To analyze thoroughly which calibration errors can be compensated by sparse feedback, we furthermore built a complete simulation model of the real hand-eye system, including the vision modules. Taken together, experimental and simulation results show that calibration errors can be compensated with a very moderate amount of (asynchronous) visual feedback. Thus, the proposed control strategy can indeed be seen as a serious alternative to visual servoing for real robotics applications. This shows that robotics can profit from taking a closer look at the results of neuroscience.
Alexa Hauck, Georg Passig, Thomas Schenk, Michael Sorg, Georg Färber
IROS1
1999 What Can Be Learned from Human Reach-to-Grasp Movements for the Design of Robotic Hand-Eye Systems?
abstract
In the field of robot motion control, visual servoing has been proposed as the suitable strategy to cope with imprecise models and calibration errors. Remaining problems such as the necessity of a high rate of visual feedback are deemed to be solvable by the development of real-time vision modules. However, human grasping, which still outshines its robotic counterparts especially with respect to robustness and flexibility, definitely requires only sparse, asynchronous visual feedback. We therefore examined current neuroscientific models for the control of human reach-to-grasp movements with the emphasis lying on the visual control strategy used. From this, we developed a control model that unifies the two robotic strategies look-then-move and visual servoing, thereby compensating the problems that each strategy shows when used alone.
Alexa Hauck, Michael Sorg, Thomas Schenk, Georg Färber
ICRA1
1999 Development of a Visual Space-Mouse
abstract
The pervasiveness of computers in everyday life coupled with recent rapid advances in computer technology have created both the need and the means for sophisticated human-computer interaction (HCI) technology. Despite all the progress in computer technology and robotic manipulation, the interfaces for controlling manipulators have changed very little in the last decade. Therefore human-computer interfaces for controlling robotic manipulators are of great interest. A flexible and useful robotic manipulator is one capable of movement in three translational degrees of freedom, and three rotational degrees of freedom. In addition to research labs, six degree of freedom robots can be found in construction areas or other environments unfavorable for human beings. This paper proposes an intuitive and convenient visually guided interface for controlling a robot with six degrees of freedom. Two orthogonal cameras are used to track the position and the orientation of the hand of the user. This allows the user to control the robotic arm in a natural way.
Tobias Peter Kurpjuhn, Alexa Hauck, Kevin Nickels, Seth Hutchinson 0001
ICRA2
1999 Visual determination of 3D grasping points on unknown objects with a binocular camera system
abstract
In the field of hand-eye coordination, most state-of-the-art systems still require the user to select the grasping points manually. We present a system which autonomously determines 3D grasping points on unknown objects from a pair of greyscale images. The object to be grasped is segmented automatically when put into the scene. Grasping points are searched on the object silhouette; their stability is evaluated by a heuristic algorithm, primarily based on the skeleton of the region. The 3D grasping pose is estimated by triangulation using a simplified geometrical model of the camera system; the corresponding points in the second image are determined via dynamic programming. The whole system has been implemented and validated on the experimental hand-eye system MINERVA.
Alexa Hauck, Johanna Rüttinger, Michael Sorg, Georg Färber
IROS1
1997 Hierarchical Recognition of Articulated Objects from Single Perspective Views
abstract
This paper presents an approach to the recognition of articulated 3D objects in monocular video images. A hierarchical object representation models objects as a composition of rigid components which are explicitly connected by specific kinematic constraints, e.g., rotational and/or translational joints. The recognition task follows this tree-like structure by first estimating the 3D pose of the static component (root) and afterwards determining the relative 3D pose of the remaining components recursively. This method limits the search space for the actual correspondences between image and model features and copes with the problem of self-occlusion. Experiments in the context of autonomous, mobile robots show the practicability of this approach.
Alexa Hauck, Stefan Lanser, Christoph Zierl
CVPR1
1996 A hierarchical world model with sensor- and task-specific features
abstract
The design of mobile robots which can cope with unexpected disturbances like obstacles or misplaced objects is an active field of research. Such an autonomous robot assesses the situation by comparing data from one or more sensors with an internal representation of its environment. In this paper we present a hierarchically structured world model that combines a general geometric object representation with sensor- and task-specific features and therefore can be used for various sensors and perception tasks. By predicting only those features that, first, can be detected by the sensor and, secondly, are relevant for the current perception task, sensor data interpretation gets faster and more robust. This is illustrated at an exemplary perception task concerning the video-based determination of the joint states of articulated objects.
Alexa Hauck, Norbert O. Stöffler
IROS1