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John Barnwell

dblp:53/263 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 63% Wearable and physiological sensing · 29% Collaborative and social computing · 8%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 77% Virtual and augmented reality · 23%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › illumination estimation
illumination capture
0.112007
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007
Computational photography and imaging
illumination estimation
0.112007
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007
Wearable and physiological sensing
motion capture
0.112007
Practical motion capture in everyday surroundings · ACM Trans. Graph. 2007
Interaction techniques and input
touch interaction
0.112007
Lucid touch: a see-through mobile device · UIST 2007
Interaction techniques and input › surface computing
tabletop interaction
0.112006
Under the table interaction · UIST 2006
Interaction techniques and input
mobile interaction
0.012007
Lucid touch: a see-through mobile device · UIST 2007
Collaborative and social computing
co-located collaboration
0.012006
Under the table interaction · UIST 2006

Methods — techniques the papers use, named apart from their topics

ultrasonic time-of-flight · 0.1inertial measurement · 0.1extended kalman filter · 0.1spatiotemporal encoding · 0.1pseudo-transparency · 0.1multiplexed illuminators · 0.1
YearPublicationVenuePosition
2007 Lucid touch: a see-through mobile device
abstract
Touch is a compelling input modality for interactive devices; however, touch input on the small screen of a mobile device is problematic because a user's fingers occlude the graphical elements he wishes to work with. In this paper, we present LucidTouch, a mobile device that addresses this limitation by allowing the user to control the application by touching the back of the device. The key to making this usable is what we call pseudo-transparency: by overlaying an image of the user's hands onto the screen, we create the illusion of the mobile device itself being semi-transparent. This pseudo-transparency allows users to accurately acquire targets while not occluding the screen with their fingers and hand. Lucid Touch also supports multi-touch input, allowing users to operate the device simultaneously with all 10 fingers. We present initial study results that indicate that many users found touching on the back to be preferable to touching on the front, due to reduced occlusion, higher precision, and the ability to make multi-finger input.
Daniel J. Wigdor, Clifton Forlines, Patrick Baudisch, John Barnwell, Chia Shen
UIST4
2007 Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators
abstract
In this paper, we present a high speed optical motion capture method that can measure three dimensional motion, orientation, and incident illumination at tagged points in a scene. We use tracking tags that work in natural lighting conditions and can be imperceptibly embedded in attire or other objects. Our system supports an unlimited number of tags in a scene, with each tag uniquely identified to eliminate marker reacquisition issues. Our tags also provide incident illumination data which can be used to match scene lighting when inserting synthetic elements. The technique is therefore ideal for on-set motion capture or real-time broadcasting of virtual sets. Unlike previous methods that employ high speed cameras or scanning lasers, we capture the scene appearance using the simplest possible optical devices - a light-emitting diode (LED) with a passive binary mask used as the transmitter and a photosensor used as the receiver. We strategically place a set of optical transmitters to spatio-temporally encode the volume of interest. Photosensors attached to scene points demultiplex the coded optical signals from multiple transmitters, allowing us to compute not only receiver location and orientation but also their incident illumination and the reflectance of the surfaces to which the photosensors are attached. We use our untethered tag system, called Prakash, to demonstrate methods of adding special effects to captured videos that cannot be accomplished using pure vision techniques that rely on camera images.
Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore 0002, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns
ACM Trans. Graph.10
2007 Practical motion capture in everyday surroundings
abstract
Commercial motion-capture systems produce excellent in-studio reconstructions, but offer no comparable solution for acquisition in everyday environments. We present a system for acquiring motions almost anywhere. This wearable system gathers ultrasonic time-of-flight and inertial measurements with a set of inexpensive miniature sensors worn on the garment. After recording, the information is combined using an Extended Kalman Filter to reconstruct joint configurations of a body. Experimental results show that even motions that are traditionally difficult to acquire are recorded with ease within their natural settings. Although our prototype does not reliably recover the global transformation, we show that the resulting motions are visually similar to the original ones, and that the combined acoustic and intertial system reduces the drift commonly observed in purely inertial systems. Our final results suggest that this system could become a versatile input device for a variety of augmented-reality applications.
Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross 0001, Wojciech Matusik, Jovan Popovic
ACM Trans. Graph.4
2006 Under the table interaction
abstract
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered touch surfaces, we are able to offer a new dimension of input for co-located collaborative groupware. This design accomplishes the goal of increasing the relative size of the input area of a touch table while maintaining its direct-touch input paradigm. We describe the interaction properties of this two-sided touch table, report the results of a controlled experiment examining the precision of user touches to the underside of the table, and a series of application scenarios we developed for use on inverted and two-sided tables. Finally, we present a list of design recommendations based on our experiences and observations with inverted and two-sided tables.
Daniel J. Wigdor, Darren Leigh, Clifton Forlines, Sam Shipman, John Barnwell, Ravin Balakrishnan, Chia Shen
UIST5