Demo Data from VLDB 2026 / reviewers in the wild / expert
Malte Willert
dblp:54/9399
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Image and video coding · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Computer networks
1 paper |
Content delivery and video streaming · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
telepresence |
0.2 | 1 | 2015 | Latency in Distributed Acquisition and Rendering for Telepresence Systems · IEEE Trans. Vis. Comput. Graph. 2015 |
Image and video coding
bandwidth compression |
0.1 | 1 | 2012 | General bandwidth reduction approaches for immersive LHRD videoconferencing · VR 2012 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2012 | General bandwidth reduction approaches for immersive LHRD videoconferencing · VR 2012 |
Virtual and augmented reality › telepresence
immersive videoconferencing |
0.1 | 1 | 2012 | General bandwidth reduction approaches for immersive LHRD videoconferencing · VR 2012 |
Performance modeling and evaluation
latency measurement |
0.1 | 1 | 2015 | Latency in Distributed Acquisition and Rendering for Telepresence Systems · IEEE Trans. Vis. Comput. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
latency measurement · 0.4latency decomposition · 0.4data reduction · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Latency in Distributed Acquisition and Rendering for Telepresence SystemsabstractTelepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency. Stephan Ohl, Malte Willert, Oliver G. Staadt |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2012 | General bandwidth reduction approaches for immersive LHRD videoconferencingabstractSystems for immersive videoconferencing utilizing LHRDs face the problem of generating large amounts of data. A solution to reduce this data is essential to realize such systems. We present different possible approaches to do this and give an overview where these are applicable. This provides the reader with a first guide for design decisions when implementing such systems. Malte Willert, Stephan Ohl, Oliver G. Staadt |
VR | 1 |