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Yasukazu Okamoto

dblp:55/941 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 60% Image recognition and object detection · 29% Robot navigation and mapping · 9%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
feature search strategy
0.021991
Robot Vision Using a Feature Search Strategy Generated from a 3D Oobject Model · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Object recognition using a feature search strategy generated from a 3D model · ICCV 1990
Computer vision › Image recognition and object detection › object recognition
model-based object recognition
0.021991
Robot Vision Using a Feature Search Strategy Generated from a 3D Oobject Model · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Object recognition using a feature search strategy generated from a 3D model · ICCV 1990
Computer vision › Image recognition and object detection
object recognition
0.021991
Robot Vision Using a Feature Search Strategy Generated from a 3D Oobject Model · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Object recognition using a feature search strategy generated from a 3D model · ICCV 1990
Computer vision › 3D vision
3d shape reconstruction
0.021993
Robust structure from motion using motion parallax · ICCV 1993
Object recognition using a feature search strategy generated from a 3D model · ICCV 1990
Computer vision › 3D vision
3d scene understanding
0.011993
Robust structure from motion using motion parallax · ICCV 1993
Computer vision › 3D vision › depth perception
motion parallax
0.011993
Robust structure from motion using motion parallax · ICCV 1993
Computer vision › 3D vision
structure from motion
0.011993
Robust structure from motion using motion parallax · ICCV 1993
Robotics › Robot navigation and mapping
visual navigation
0.011990
A visual navigation system using a multi-information local map · ICRA 1990
Interaction techniques and input
gesture input
0.011993
Robust structure from motion using motion parallax · ICCV 1993
Robotics › Robot manipulation
robot vision
0.011991
Robot Vision Using a Feature Search Strategy Generated from a 3D Oobject Model · IEEE Trans. Pattern Anal. Mach. Intell. 1991
Robotics › Robot navigation and mapping
localization
0.011990
A visual navigation system using a multi-information local map · ICRA 1990
Computer vision › 3D vision › pose estimation
model-based pose estimation
0.011990
Object recognition using a feature search strategy generated from a 3D model · ICCV 1990

Methods — techniques the papers use, named apart from their topics

weak perspective · 0.0affine transformation · 0.0feature ranking · 0.0perspective projection · 0.0orthographic projection · 0.0tree-like strategy graph · 0.0stereo vision · 0.0path planning · 0.0
YearPublicationVenuePosition
1993 Robust structure from motion using motion parallax
abstract
An efficient and geometrically intuitive algorithm for reliably interpreting the image velocities of moving objects in 3-D is presented. It is well known that under a weak perspective the image motion of points on a plane can be characterized by an affine transformation. It is shown that the relative image motion of a nearby non-coplanar point and its projection on the plane is equivalent to motion parallax, and because it is independent of view rotations it is a reliable geometric cue to 3-D shape and viewer/object motion. The authors summarize why structure from motion algorithms are often very sensitive to errors in the measured image velocities and then show how to efficiently and reliably extract an incomplete qualitative solution. They also show how to augment this into a complete solution if additional constraints or views are available. A real-time example is presented in which the 3-D visual interpretation of hand gestures or a hand-held object is used as part of a man-machine interface. This is an alternative to the Polhemus coil instrumented Dataglove commonly used in sensing manual gestures.>
Roberto Cipolla, Yasukazu Okamoto, Yoshinori Kuno
ICCV2
1993 Vision processor system for moving-object analysis
Hiroaki Kubota, Yasukazu Okamoto, Hiroshi Mizoguchi, Yoshinori Kuno
Mach. Vis. Appl.2
1991 Robot Vision Using a Feature Search Strategy Generated from a 3D Oobject Model
abstract
A robot vision system that automatically generates an object recognition strategy from a 3D model and recognizes the object using this strategy is presented. The appearance of an object from various viewpoints is described in terms of visible 2D features such as parallel lines and ellipses. Features are then ranked according to the number of viewpoints from which they are visible. The rank and feature extraction cost of each feature are used to generate a treelike strategy graph. This graph gives an efficient feature search order when the viewpoint is unknown, starting with commonly occurring features and ending with features specific to a certain viewpoint. The system searches for features in the order indicated by the graph. After detection, the system compares a lines representation generated from the 3D model with the image features to localize the object. Perspective projection is used in the localization process to obtain the precise position and attitude of the object, whereas orthographic projection is used in the strategy generation process to allow symbolic manipulation. Experimental results are given.>
Yoshinori Kuno, Yasukazu Okamoto, Satoshi Okada
IEEE Trans. Pattern Anal. Mach. Intell.2
1990 Object recognition using a feature search strategy generated from a 3D model
abstract
A vision system is presented which automatically generates an object recognition strategy from a 3D model, and recognizes the object using this strategy. In this system, the appearances of an object from various viewpoints are described with visible 2D features, such as parallel lines and ellipses. Then, the features in the appearances are ranked according to the number of viewpoints from which they are visible. The rank and the feature extraction cost for each feature are considered to generate a tree-like strategy graph. It shows an efficient feature search order when the viewpoint is unknown, starting with commonly occurring features and ending with features specific to a certain viewpoint. The system searches for features in the order indicated by the graph. After detection, the system compares the line representation generated from the 3D model and the image features to localize the object.>
Yoshinori Kuno, Yasukazu Okamoto, Satoshi Okada
ICCV2
1990 A visual navigation system using a multi-information local map
abstract
A visual navigation system for a robot working in a nuclear power plant is presented. Such a system should have two functions. One is to provide a rough environment map or directions towards a goal, such as turning left at the second corner. The other is to avoid obstacles and to find a passage for continuous movement of the robot. The operation of the system is divided into two stages. In the first stage, a multi-information local map (MIL map) describing information necessary for self-location measurement is created interactively from stereo images collected during remote-controlled navigation. The second stage is autonomous navigation. The robot moves autonomously by using the map with the aid of the second function of the system. The system consists of five subsystems: an environment teaching subsystem, to create the MIL map; a self-location measurement subsystem, to find the robot's own location; an obstacle detection subsystem; a path planning subsystem; and a path following subsystem. Experimental results from a mobile robot show the usefulness of the system.>
Kazunori Onoguchi, Mutsumi Watanabe, Yasukazu Okamoto, Yoshinori Kuno, Haruo Asada
ICRA3
1988 Zero-crossing interval correction in tracing eye-fundus blood vessels
Shinichi Tamura, Yasukazu Okamoto, Kenji Yanashima
Pattern Recognit.2