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Saurabh Bhatia

dblp:56/1517 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 56% Interaction techniques and input · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › non-visual interaction
auditory interaction
0.112006
Listening to your inner voices: investigating means for voice notifications · CHI 2006
Ubiquitous computing and smart environments › notification systems
notification delivery
0.112006
Listening to your inner voices: investigating means for voice notifications · CHI 2006
Ubiquitous computing and smart environments
attention management
0.012006
Listening to your inner voices: investigating means for voice notifications · CHI 2006

Methods — techniques the papers use, named apart from their topics

system deployment · 0.1controlled experiment · 0.1
YearPublicationVenuePosition
2007 High-resolution gaming: Interfaces, notifications, and the user experience
abstract
Advances in technology and display hardware have allowed the resolution of monitors – and video games – to incrementally improve over the past three decades. However, little research has been done in preparation for the resolutions that will be available in the future if this trend continues. We developed a number of display prototypes to explore the different aspects of gaming on large, high-resolution displays. By running a series of experiments, we were not only able to evaluate the benefits of these displays for gaming, but also identify potential user interface and hardware issues that can arise. Building on these results, various interface designs were developed to better notify the user of passive and critical game information as well as to overcome difficulties with mouse-based interaction on these displays. Different display form factors and user input devices are also explored in order to determine how they can further enhance the gaming experience. In many cases, the new techniques can be applied to single-monitor games and solve the same problems in real-world, high-resolution applications.
Andrew J. Sabri, Robert Ball, Alain Fabian, Saurabh Bhatia, Chris North 0001
Interact. Comput.4
2006 Listening to your inner voices: investigating means for voice notifications
abstract
Our research investigates notification qualities of different types of voices, moving toward interfaces that support optimal allocation of attention to maximize system utility. We conducted an experiment to determine the interruption, reaction, and comprehension values of three different voice categories: the user's voice, a familiar voice, and an unfamiliar voice. Initial testing showed significant and impactful results: unfamiliar voices are the least interruptive, and a user reacts most quickly to one's own voice. Motivated by these findings, we report on the development and deployment of a notification system that exploits the differences in familiarity of a voice.
Saurabh Bhatia, D. Scott McCrickard
CHI1