Demo Data from VLDB 2026 / reviewers in the wild / expert
Christian Pirchheim
dblp:58/4469
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 5 · 3 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 75% 3D vision · 25% | |
| Computer graphics and multimedia
3 papers |
Rendering · 34% Geometric modeling and processing · 34% Virtual and augmented reality · 32% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 33% Human-robot interaction · 33% User interface design and tools · 33% |
Topics — the 20 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
0.4 | 2 | 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D Maps · IEEE Trans. Vis. Comput. Graph. 2015 Tracking and Mapping with a Swarm of Heterogeneous Clients · ISMAR 2015 |
Rendering
image-based rendering |
0.4 | 1 | 2019 | Real-Time View Planning for Unstructured Lumigraph Modeling · IEEE Trans. Vis. Comput. Graph. 2019 |
Geometric modeling and processing › 3d model acquisition
view planning |
0.4 | 1 | 2019 | Real-Time View Planning for Unstructured Lumigraph Modeling · IEEE Trans. Vis. Comput. Graph. 2019 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.3 | 2 | 2013 | Handling pure camera rotation in keyframe-based SLAM · ISMAR 2013 Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 |
Robotics › Robot navigation and mapping › localization
map-based localization |
0.2 | 1 | 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D Maps · IEEE Trans. Vis. Comput. Graph. 2015 |
Robotics › Robot navigation and mapping › localization
outdoor localization |
0.2 | 1 | 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D Maps · IEEE Trans. Vis. Comput. Graph. 2015 |
Robotics › Robot navigation and mapping › SLAM › SLAM front-end
SLAM initialization |
0.2 | 1 | 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D Maps · IEEE Trans. Vis. Comput. Graph. 2015 |
Computer vision › 3D vision
visual localization |
0.2 | 1 | 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D Maps · IEEE Trans. Vis. Comput. Graph. 2015 |
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2015 | Tracking and Mapping with a Swarm of Heterogeneous Clients · ISMAR 2015 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 2 | 2013 | Handling pure camera rotation in keyframe-based SLAM · ISMAR 2013 Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 |
Computer vision › 3D vision › camera pose estimation
camera pose tracking |
0.2 | 2 | 2013 | Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 Handling pure camera rotation in keyframe-based SLAM · ISMAR 2013 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
keyframe-based SLAM |
0.2 | 1 | 2013 | Handling pure camera rotation in keyframe-based SLAM · ISMAR 2013 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM |
0.1 | 1 | 2011 | Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 |
Robotics › Robot navigation and mapping › SLAM
planar SLAM |
0.1 | 1 | 2011 | Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2019 | Real-Time View Planning for Unstructured Lumigraph Modeling · IEEE Trans. Vis. Comput. Graph. 2019 |
Ubiquitous computing and smart environments › interactive environments
multi-display environments |
0.1 | 1 | 2009 | Deskotheque: Improved Spatial Awareness in Multi-Display Environments · VR 2009 |
Human-robot interaction › cognitive human-robot interaction › spatial cognition
spatial awareness |
0.1 | 1 | 2009 | Deskotheque: Improved Spatial Awareness in Multi-Display Environments · VR 2009 |
User interface design and tools › user interface architecture
window management |
0.1 | 1 | 2009 | Deskotheque: Improved Spatial Awareness in Multi-Display Environments · VR 2009 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
planar surface reconstruction |
0.0 | 1 | 2011 | Homography-based planar mapping and tracking for mobile phones · ISMAR 2011 |
Virtual and augmented reality › immersive display
multi-projector display |
0.0 | 1 | 2009 | Deskotheque: Improved Spatial Awareness in Multi-Display Environments · VR 2009 |
Methods — techniques the papers use, named apart from their topics
structure from motion · 0.4map densification · 0.4keyframe tracking · 0.4view planning · 0.4greedy algorithm · 0.4coverage metric · 0.4semantic segmentation · 0.2model-supported SLAM · 0.2line segment matching · 0.2geometric compensation · 0.23d compositing · 0.2triangulation · 0.2keyframe selection · 0.2homography estimation · 0.1bundle adjustment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | DetectFusion: Detecting and Segmenting Both Known and Unknown Dynamic Objects in Real-time SLAM
Ryo Hachiuma, Christian Pirchheim, Dieter Schmalstieg, Hideo Saito 0001 |
BMVC | 2 |
| 2019 | Real-Time View Planning for Unstructured Lumigraph ModelingabstractWe propose an algorithm for generating an unstructured lumigraph in real-time from an image stream. This problem has important applications in mixed reality, such as telepresence, interior design or as-built documentation. Unlike conventional texture optimization in structure from motion, our method must choose views from the input stream in a strictly incremental manner, since only a small number of views can be stored or transmitted. This requires formulating an online variant of the well-known view-planning problem, which must take into account what parts of the scene have already been seen and how the lumigraph sample distribution could improve in the future. We address this highly unconstrained problem by regularizing the scene structure using a regular grid structure. Upon the grid structure, we define a coverage metric describing how well the lumigraph samples cover the grid in terms of spatial and angular resolution, and we greedily keep incoming views if they improve the coverage. We evaluate the performance of our algorithm quantitatively and qualitatively on a variety of synthetic and real scenes, and demonstrate visually appealing results obtained at real-time frame rates (in the range of 3Hz-100Hz per incoming image, depending on configuration). Okan Erat, Markus Höll, Karl Haubenwallner, Christian Pirchheim, Dieter Schmalstieg |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | Tracking and Mapping with a Swarm of Heterogeneous ClientsabstractIn this work, we propose a multi-user system for tracking and mapping, which accommodates mobile clients with different capabilities, mediated by a server capable of providing real-time structure from motion. Clients share their observations of the scene according to their individual capabilities. This can involve only keyframe tracking, but also mapping and map densification, if more computational resources are available. Our contribution is a system architecture that lets heterogeneous clients contribute to a collaborative mapping effort, without prescribing fixed capabilities for the client devices. We investigate the implications that the clients' capabilities have on the collaborative reconstruction effort and its use for AR applications. Philipp Fleck, Clemens Arth, Christian Pirchheim, Dieter Schmalstieg |
ISMAR | 3 |
| 2015 | Instant Outdoor Localization and SLAM Initialization from 2.5D MapsabstractWe present a method for large-scale geo-localization and global tracking of mobile devices in urban outdoor environments. In contrast to existing methods, we instantaneously initialize and globally register a SLAM map by localizing the first keyframe with respect to widely available untextured 2.5D maps. Given a single image frame and a coarse sensor pose prior, our localization method estimates the absolute camera orientation from straight line segments and the translation by aligning the city map model with a semantic segmentation of the image. We use the resulting 6DOF pose, together with information inferred from the city map model, to reliably initialize and extend a 3D SLAM map in a global coordinate system, applying a model-supported SLAM mapping approach. We show the robustness and accuracy of our localization approach on a challenging dataset, and demonstrate unconstrained global SLAM mapping and tracking of arbitrary camera motion on several sequences. Clemens Arth, Christian Pirchheim, Jonathan Ventura, Dieter Schmalstieg, Vincent Lepetit |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Handling pure camera rotation in keyframe-based SLAMabstractHandling degenerate rotation-only camera motion is a challenge for keyframe-based simultaneous localization and mapping with six degrees of freedom. Existing systems usually filter corresponding keyframe candidates, resulting in mapping starvation and tracking failure. We propose to employ these otherwise discarded keyframes to build up local panorama maps registered in the 3D map. Thus, the system is able to maintain tracking during rotational camera motions. Additionally, we seek to actively associate panoramic and 3D map data for improved 3D mapping through the triangulation of more new 3D map features. We demonstrate the efficacy of our approach in several evaluations that show how the combined system handles rotation only camera motion while creating larger and denser maps compared to a standard SLAM system. Christian Pirchheim, Dieter Schmalstieg, Gerhard Reitmayr |
ISMAR | 1 |
| 2011 | Homography-based planar mapping and tracking for mobile phonesabstractWe present a real-time camera pose tracking and mapping system which uses the assumption of a planar scene to implement a highly efficient mapping algorithm. Our light-weight mapping approach is based on keyframes and plane-induced homographies between them. We solve the planar reconstruction problem of estimating the keyframe poses with an efficient image rectification algorithm. Camera pose tracking uses continuously extended and refined planar point maps and delivers robustly estimated 6DOF poses. We compare system and method with bundle adjustment and monocular SLAM on synthetic and indoor image sequences. We demonstrate large savings in computational effort compared to the monocular SLAM system while the reduction in accuracy remains acceptable. Christian Pirchheim, Gerhard Reitmayr |
ISMAR | 1 |
| 2010 | Automatic configuration of spatially consistent mouse pointer navigation in multi-display environmentsabstractMulti-display environments combine displays of various form factors into a common interaction space. Cross-display navigation techniques have to provide transitions to move the mouse pointer across display boundaries to reach distant display locations. A spatially consistent description of display relationships thereby supports fluid cross-display navigation. In this paper, we present two spatially consistent navigation techniques for seamless cross-display navigation in multi-user multi-display environments. These navigation techniques are automatically configured from a spatial model of the environment, which is generated in a camera-assisted calibration step. We describe the implementation in a distributed system and present results of a comparative experiment. Manuela Waldner, Christian Pirchheim, Ernst Kruijff, Dieter Schmalstieg |
IUI | 2 |
| 2009 | Deskotheque: Improved Spatial Awareness in Multi-Display EnvironmentsabstractIn this paper we present the multi-display environment Deskotheque, which combines personal and tiled projected displays into a continuous teamspace. Its main distinguishing factor is a fine-grained spatial (i. e., both geometric and topological) model of the display layout. Using this model, Deskotheque allows seamless mouse pointer navigation and application window sharing across the multi-display environment. Geometric compensation of casually aligned multi-projector displays supports a wide range of display configurations. Mouse pointer redirection and window migration are tightly integrated into the windowing system, while geometric compensation of projected imagery is accomplished by a 3D compositing window manager. Thus, Deskotheque provides sharing of unmodified desktop application windows across display and workstation boundaries without compromising hardware-accelerated rendering of 2D or 3D content on projected tiled displays with geometric compensation. Christian Pirchheim, Manuela Waldner, Dieter Schmalstieg |
VR | 1 |