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Scott M. Gilliland

dblp:58/7792 · also Scott Gilliland · DBLP profile ↗
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8ranked-venue papers
0as first author
1since 2021 · last 2021
0009-0004-5661-1510ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% Accessibility and assistive technology · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing
GPU computing
0.312018
Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers · UbiComp 2018
Interaction techniques and input
touch interaction
0.212014
Going to the dogs: towards an interactive touchscreen interface for working dogs · UIST 2014
Audio and music processing › bioacoustics
bioacoustic signal processing
0.112018
Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers · UbiComp 2018

Methods — techniques the papers use, named apart from their topics

linear convolution · 0.7fast fourier transform · 0.7dynamic time warping · 0.7touchscreen hardware adaptation · 0.2comparative touch data analysis · 0.2
YearPublicationVenuePosition
2021 Automated Detection of Male Eiders over Multispectral Aerial Photographs
abstract
An automated method has been developed to detect male eiders (COEI_M) on aerial multispectral images. Potential bird regions were determined after filtering the images with an average filter, masking out the ocean background and the land areas, and applying a watershed segmentation algorithm. Large and small objects were then removed. For each remaining object and its neighborhood, spectral and geometrical variables were computed. The variables that were not significantly different between the true and false COEI_M classes were removed based on a p-value of higher than 0.08 computed by an ANOVA. The objects were divided into training and validation datasets. A support vector machine using a radial basis function was used to classify the objects in the two classes. We achieved an overall accuracy of 98.6% with the validation data set. The user's accuracy and producer's accuracy for the true COEI_M class in the validation dataset were 86.4% and 92.7%, respectively.
Ata Haddadi, Brigitte Leblon, Scott M. Gilliland, Matthew Mahoney, Angela Douglas
IGARSS3
2018 Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers
abstract
We describe the development of a system for recognizing dolphin whistles on the CHAT (cetacean hearing and telemetry) wearable underwater computer system. An Nvidia Jetson TK1 single board computer was installed in the existing chat systems to improve processing power and overall system power efficiency. The inclusion of a GPU allowed the system to recognize in real time dolphin whistles varied in both pitch and time by using a 192khz Fast Fourier Transform for spectral analysis, linear convolution filters for pattern extraction, and dynamic time warping for pattern recognition.
Charles Ramey, Scott M. Gilliland, Daniel Kohlsdorf, Thad Starner
UbiComp2
2017 In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process
abstract
Working on a wearable technology interdisciplinary project team can be challenging because of a lack of shared understanding between different fields, and a lack of ability in cross-disciplinary communication. We describe an interdisciplinary collaborative design process used for creating a wearable musical instrument with a musician. Our diverse team used drawing and example artifacts/toolkits to overcome communication and gaps in knowledge. We view this process in the frame of Susan Leigh Star's description of a boundary object, and against a similar process used in another musical / computer science collaboration with the group Duran Duran.
Clint Zeagler, Maribeth Gandy Coleman, Scott M. Gilliland, Delton Moore, Rocco Centrella, Brandon Montgomery
Conference on Designing Interactive Systems3
2015 FIDO - Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs
Melody Moore Jackson, Giancarlo Valentin, Larry Freil, Lily Burkeen, Clint Zeagler, Scott M. Gilliland, Barbara Currier, Thad Starner
Pers. Ubiquitous Comput.6
2014 Texting while walking: an evaluation of mini-qwerty text input while on-the-go
abstract
Interacting with mobile technology while in-motion has become a daily activity for many of us. Common sense leads one to believe that texting with a mini-qwerty keyboard while mobile can be dangerous since users are distracted and not paying attention to the environment. Previous studies have found that mobility negatively impacts text entry performance for novice participants typing on virtual keyboards on touch screen mobile phones. We investigate the impact of mobility on expert users' ability to quickly and accurately input text on mobile phones equipped with fixed-key mini-qwerty keyboards. In total, 36 participants completed 600 minutes of typing on mini-qwerty keyboards (300 minutes training up to expertise) in three mobility conditions (seated, standing, and walking) generating almost 4,000,000 characters across all conditions. Surprisingly, we found that walking has a significant impact on expert typing speeds but does not significantly impact expert accuracy rates.
James Clawson, Thad Starner, Daniel Kohlsdorf, David P. Quigley, Scott M. Gilliland
Mobile HCI5
2014 Going to the dogs: towards an interactive touchscreen interface for working dogs
abstract
Computer-mediated interaction for working dogs is an important new domain for interaction research. In domestic settings, touchscreens could provide a way for dogs to communicate critical information to humans. In this paper we explore how a dog might interact with a touchscreen interface. We observe dogs' touchscreen interactions and record difficulties against what is expected of humans' touchscreen interactions. We also solve hardware issues through screen adaptations and projection styles to make a touchscreen usable for a canine's nose touch interactions. We also compare our canine touch data to humans' touch data on the same system. Our goal is to understand the affordances needed to make touchscreen interfaces usable for canines and help the future design of touchscreen interfaces for assistive dogs in the home.
Clint Zeagler, Scott M. Gilliland, Larry Freil, Thad Starner, Melody Moore Jackson
UIST2
2013 The electronic textile interface workshop: Facilitating interdisciplinary collaboration
abstract
We present our findings from the Electronic Textile Interface Swatch Book Workshops. The workshops were designed as the first in a series of collaborative design experiences that introduce small groups of faculty/students teams from particular design disciplines to the concept of electronic textile interfaces (ETIs) through the use of a textile interface “swatch book” with the support of technician/facilitators. The work here focuses on the experience of the working relationship between the designer participants and the more technologically oriented facilitators, rather than on how much the participants learned about technology. The contribution of this work is a an exploration into understanding how through the use of technology we can bridge the gap between the distant discipline expertise needed to work on projects like ETIs.
Clint Zeagler, Stephen Audy, Scott Pobiner, Halley Profita, Scott M. Gilliland, Thad Starner
ISTAS5
2010 Silent mutations: physical-digital interactions in spaces
abstract
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design is largely determined by the constraints and requirements of the underlying sensing technologies. Such constrains result in a limited dialog between the user and the interactive installations. Silent Mutations is an interactive installation that is controlled by participants/users moving throughout the space. The installation has been conceived as a material and immaterial reflection of our relationship with physical environments and embedded technologies. The goal of developing the installation was to offer a valid questioning of the current responsiveness of interactive installations and advance a designed interactive environment towards engaging narrative conversations of people with physical spaces. Between analog and digital, using simple hardware systems coupled with sensing technologies, a cognitive space was created with conversational emerging behaviors for human communication.
Claudia Rébola, Nicholas Komor, Scott M. Gilliland
TEI3