Shiqi Wang 0006

dblp:58/9145-6 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 72% Vision and language · 28%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
knowledge editing
0.912025
MicroEdit: Neuron-level Knowledge Disentanglement and Localization in Lifelong Model Editing · EMNLP 2025
Natural language and speech › Language models and text generation › knowledge editing
lifelong model editing
0.912025
MicroEdit: Neuron-level Knowledge Disentanglement and Localization in Lifelong Model Editing · EMNLP 2025
Computer vision › Vision and language
vision-language model
0.812024
ScreenAgent: A Vision Language Model-driven Computer Control Agent · IJCAI 2024
Natural language and speech › Language models and text generation › large language model › knowledge in language models
knowledge retention
0.312025
MicroEdit: Neuron-level Knowledge Disentanglement and Localization in Lifelong Model Editing · EMNLP 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.5sparse autoencoder · 0.9neuron-level parameter update · 0.9
YearPublicationVenuePosition
2025 MicroEdit: Neuron-level Knowledge Disentanglement and Localization in Lifelong Model Editing
abstract
Large language models (LLMs) require continual knowledge updates to keep pace with the evolving world.While various model editing methods have been proposed, most face critical challenges in the context of lifelong learning due to two fundamental limitations: (1) Edit Overshooting -parameter updates intended for a specific fact spill over to unrelated regions, causing interference with previously retained knowledge; and (2) Knowledge Entanglement -polysemantic neurons' overlapping encoding of multiple concepts makes it difficult to isolate and edit a single fact.In this paper, we propose MicroEdit, a neuron-level editing method that performs minimal and controlled interventions within LLMs.By leveraging a sparse autoencoder (SAE), MicroEdit disentangles knowledge representations and activates only a minimal set of necessary neurons for precise parameter updates.This targeted design enables fine-grained control over the editing scope, effectively mitigating interference and preserving unrelated knowledge.Extensive experiments show that MicroEdit outperforms prior methods and robustly handles lifelong knowledge editing across QA and Hallucination settings on LLaMA 1 and Mistral 2 .
Shiqi Wang 0006, Qi Wang 0078, Runliang Niu, He Kong 0004, Yi Chang 0001
EMNLP1
2025 ADAC: Actor-Double-Attention-Critic for Multi-Agent Cooperation in Mixed Cooperative-Competitive Environments
abstract
The cooperation in mixed cooperative-competitive tasks has drawn significant attention in multi-agent deep reinforcement learning. Agents need to cooperate with their teammates while competing against their opponents. However, most existing works treat the cooperative agents and competitive agents equally as they perform the same operation on all the agents. As a result, without distinguishing between cooperative and competitive agents, they may suffer from information disorder in learning an optimally cooperative policy and struggle to decide on the next step action. To address the above issues, we decompose the final Q-value into a weighted combination of three parts: the Q-values of the cooperative agents, the competitive group, and the current agent. A theoretical proof of the correctness of the decomposition is provided. With this decomposition, we are able to consider cooperative and competitive agents separately. Accordingly, we propose a multi-agent actor-critic algorithm called actor-double-attention-critic (ADAC) under centralized training and decentralized execution according to the decomposition. In ADAC, networks with group-specific attention and an attentional weighting network are specially designed. With the designed double-attention structure, ADAC can capture the distributions from different agents and improve cooperation performance. Extensive experiments are conducted in three scenarios with nine settings against six representative methods. The results demonstrate the superiority of the proposed ADAC model against state-of-the-art methods in various mixed cooperative-competitive tasks. The code is available at https://github.com/CrazyBayes/ADAC
He Kong 0004, Qianli Xing 0002, Qi Wang 0078, Runliang Niu, Hechang Chen, Yu Wang 0152, Shiqi Wang 0006, Zhiyi Duan, Yi Chang 0001
IEEE Trans. Intell. Transp. Syst.7
2024 ScreenAgent: A Vision Language Model-driven Computer Control Agent
Runliang Niu, Jindong Li 0002, Shiqi Wang 0006, Yali Fu, Xiyu Hu, Xueyuan Leng, He Kong 0004, Yi Chang 0001, Qi Wang 0078
IJCAI3