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Ludger Schmidt

dblp:59/3218 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0003-4581-1336ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 37% Immersive interaction · 32% Interaction techniques and input · 32%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.412019
Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019
Usability and user experience research › user performance
dual-task performance
0.112019
Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019
Virtual and augmented reality › augmented reality display
AR glasses
0.112018
A User-Based Comparison of Two Augmented Reality Glasses · VR 2018
Virtual and augmented reality
augmented reality
0.112018
A User-Based Comparison of Two Augmented Reality Glasses · VR 2018

Methods — techniques the papers use, named apart from their topics

workload assessment · 0.7within-subject study · 0.7user study · 0.4stimulus-response task · 0.4
YearPublicationVenuePosition
2019 Text Presentation for Augmented Reality Applications in Dual-Task Situations
abstract
We investigate how reading text in augmented reality (AR) glasses and the simultaneous execution of three real-world tasks interfere with each other. The three tasks are a visual stimulus-response task (VSRT), a simple walking task and a walking obstacle course. Also, we investigate the effects of different AR text positions on primary task and reading performance as well as subjective preference. We propose a novel out of sight body-locked text placement for AR text presentation to be used in dual-task situations and compare it to head-locked text placement, each in two heights. AR reading affected performance in all tasks and reading speed was affected in all dual-task conditions. Participants subjectively preferred the body-locked text presentation, while objective measures do not reflect that preference. Differences between the tasks and several interaction effects between task and AR text placement demonstrate the necessity to carefully consider the context of use when designing AR reading UIs. The presented study with 12 participants provides insights into the effects of AR glasses usage in dual-task situations and several design recommendations are derived from the results.
Elisa Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt
VR4
2018 A User-Based Comparison of Two Augmented Reality Glasses
abstract
We present a scenario-based laboratory study with 40 participants comparing two augmented reality (AR) glasses in a travelling scenario. In a within-subject design, the binocular Epson Moverio BT-200 and the monocular Vuzix M100 were compared with regard to performance, acceptance, workload and preference. While performance was equal with both glasses, the Epson Moverio BT-200 glasses got higher acceptance and lower workload ratings and were preferred by the majority of the participants. The findings provide knowledge on human factors in AR glasses usage.
Elisa Klose, Ludger Schmidt
VR2
2016 Advantages of Active Haptics on Touch Surfaces
abstract
Touch surfaces with no surface deformations delineating the individual function fields open up new design possibilities in the car interior. However, a haptic feedback signal similar to a mechanical button appears to be necessary for orientation and input acknowledgment. This has been put into practice in a new product by Continental, using active haptics in the form of an electromechanical concept. This article describes the review of this new product's added value, and refutes potential disadvantages regarding its fitness for use compared with traditional solutions. The subjective perception of the active haptic feedback signal is also described. Three different empirical investigations, each with 20 test subjects, were carried out. Our results show that there is significant added value regarding the attractiveness of the new product. The absence of any shortcomings regarding its fitness for use compared with traditional solutions could not be proved conclusively. Nevertheless, interesting connections between the subjective perception of the haptic feedback signal and its intensity were observed.
Ercan Tunca, Rene Fleischer, Ludger Schmidt, Thomas Tille
AutomotiveUI3
2014 The user in the loop: Enabling user participation for self-adaptive applications
Christoph Evers, Romy Kniewel, Kurt Geihs, Ludger Schmidt
Future Gener. Comput. Syst.4
2013 Understanding Diversity - The Impact of Personality on Technology Acceptance
Kay Behrenbruch, Matthias Söllner 0001, Jan Marco Leimeister, Ludger Schmidt
INTERACT (4)4
2012 Designing Socio-technical Applications for Ubiquitous Computing - Results from a Multidisciplinary Case Study
Diana Elena Comes, Christoph Evers, Kurt Geihs, Axel Hoffmann, Romy Kniewel, Jan Marco Leimeister, Stefan Niemczyk, Alexander Roßnagel, Ludger Schmidt, Thomas Schulz, Matthias Söllner 0001, Andreas Witsch
DAIS9
2003 Augmented Reality (AR) for Assembly Processes Design and Experimental Evaluation
abstract
Augmented reality (AR) for assembly processes is a new kind of computer support for a traditional industrial domain. This new application of AR technology is called ARsembly. The intention of this article is to describe a typical scenario for assembly and service personnel and how they might be supported by AR. For this purpose, tasks with different degrees of difficulty were selected from an authentic assembly process. In addition, 2 other kinds of assembly support media (a paper manual and a tutorial by an expert) were examined in order to compare them with ARsembly. The results showed that the assembly times varied according to the different support conditions. AR support proved to be more suitable for difficult tasks than the paper manual, whereas for easier tasks the use of a paper manual did not differ significantly from AR support. Tasks done under the guidance of an expert were completed most rapidly. Some of the information obtained in this investigation also indicated important considerations for improving future ARsembly applications.
Stefan Wiedenmaier, Olaf Oehme, Ludger Schmidt, Holger Luczak
Int. J. Hum. Comput. Interact.3
2002 SWOF - an open framework for shared workspaces to support different cooperation tasks
abstract
Computer supported collaborative work (CSCW) allows people to cooperate by computers from different places and at different times. To enable an easier integration of such collaborative components into web-based communities and portals, a Shared Workspace Open Framework (SWOF) was developed. This framework provides the basic features of shared workspaces and can be customized to different cooperation cases. High usability is an important aspect of the implementation. To achieve these aims SWOF focuses on an information space with more task-suited item-types that can help to pre-structure the information. Thus, on the one hand the system can help the users to write down the needed information in a consistent way and, on the other, could reduce the arguments between the group members on how to structure their workspace. As a use case for SWOF the development of a Web-based portal for the community of man-machine interaction was chosen. In the project MMI-Interaktiv, a portal is built with a SWOF-based shared workspace component. An evaluation for this use case is presented.
Alexander Künzer, Kerstin Röse, Ludger Schmidt, Holger Luczak
Behav. Inf. Technol.3