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Jianwei Zheng 0003

dblp:60/4818-3 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0001-8381-906XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%
Software engineering, system software, and programming languages
1 paper
Operating systems · 77% Empirical software engineering · 23%
Artificial intelligence
1 paper
Multi-agent systems · 100%
Computer networks
1 paper
Network optimization and economics · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › agent modeling
agent behavior modeling
0.712023
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023
Games and playful interaction
game AI
0.712023
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023
Games and playful interaction › game AI
non-player character behavior
0.712023
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023
Cloud and datacenter computing
cloud storage
0.612022
WebAssembly-based Delta Sync for Cloud Storage Services · ACM Trans. Storage 2022
Cloud and datacenter computing › cloud storage
delta synchronization
0.612022
WebAssembly-based Delta Sync for Cloud Storage Services · ACM Trans. Storage 2022
Network optimization and economics › network economics
mobile virtual network operators
0.412020
Understanding the Ecosystem and Addressing the Fundamental Concerns of Commercial MVNO · IEEE/ACM Trans. Netw. 2020
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
game-playing agents
0.212023
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023

Methods — techniques the papers use, named apart from their topics

transform and polish methodology · 1.3lightweight implementation · 1.3large-scale measurement study · 0.8sync-async code decoupling · 0.6streaming compilation · 0.6in-place file construction · 0.6statistical modeling · 0.4machine learning · 0.4big data analytics · 0.4
YearPublicationVenuePosition
2024 Rethinking Process Management for Interactive Mobile Systems
abstract
Modern mobile systems are featured by their increasing interactivity with users, which however is accompanied by a severe side effect---users constantly suffer from slow UI responsiveness (SUR). To date, the community have limited understandings of this issue for the challenges of comprehensively measuring SUR events on massive mobile devices. As a major Android phone vendor, in this paper we close the knowledge gap by conducting the first large-scale, long-term measurement study on SUR with 47M devices. Our study identifies the critical factors that lead to SUR from the perspectives of device, system, application, and app market. Most importantly, we note that the largest root cause lies in the wide existence of "hogging" apps, which persistently occupy an unreasonable amount of system resources by leveraging the optimistic design of Android process management. We have built on the insights to remodel Android process states by fully considering their time-sensitive transitions and the actual behaviors of processes, with remarkable real-world impact---the occurrences of SUR are reduced by 60%, together with 10.7% saving of battery consumption.
Jianwei Zheng 0003, Zhenhua Li 0001, Feng Qian 0001, Wei Liu 0148, Hao Lin 0005, Yunhao Liu 0001, Tianyin Xu, Nan Zhang 0018, Cang Zhang
MobiCom1
2023 ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs)
abstract
Recent years have witnessed the profound influence of AI technologies on computer gaming. While grandmaster-level AI robots have largely come true for complex games based on heavy back-end support, in practice many game developers crave for participant AI robots (PARs) that behave like average-level humans with inexpensive infrastructures. Unfortunately, to date there has not been a satisfactory solution that registers large-scale use. In this work, we attempt to develop practical PARs (dubbed ParliRobo) showing acceptably humanoid behaviors with well affordable infrastructures under a challenging scenario-a 3D-FPS (first-person shooter) mobile MMOG with real-time interaction requirements. Based on comprehensive real-world explorations, we eventually enable our attempt through a novel ?transform and polish" methodology. It achieves ultralight implementations of the core system components by non-intuitive yet principled approaches, and meanwhile carefully fixes the probable side effect incurred on user perceptions. Evaluation results from large-scale deployment indicate the close resemblance (96% on average) in biofidelity metrics between ParliRobo and human players; moreover, in 73% mini Turing tests ParliRobo cannot be distinguished from human players.
Jianwei Zheng 0003, Changnan Xiao, Zhenhua Li 0001, Feng Qian 0001, Wei Liu 0148
ACM Multimedia1
2022 WebAssembly-based Delta Sync for Cloud Storage Services
abstract
Delta synchronization (sync) is crucial to the network-level efficiency of cloud storage services, especially when handling large files with small increments. Practical delta sync techniques are, however, only available for PC clients and mobile apps, but not web browsers—the most pervasive and OS-independent access method. To bridge this gap, prior work concentrates on either reversing the delta sync protocol or utilizing the native client, all striving around the tradeoffs among efficiency, applicability, and usability and thus forming an “impossible triangle.” Recently, we note the advent of WebAssembly (WASM) , a portable binary instruction format that is efficient in both encoding size and load time. In principle, the unique advantages of WASM can make web-based applications enjoy near-native runtime speed without significant cloud-side or client-side changes. Thus, we implement a straightforward WASM-based delta sync solution, WASMrsync, finding its quasi-asynchronous working manner and conventional In-situ Separate Memory Allocation greatly increase sync time and memory usage. To address them, we strategically devise sync-async code decoupling and streaming compilation, together with Informed In-place File Construction. The resulting solution, WASMrsync+, achieves comparable sync time as the state-of-the-art (most efficient) solution with nearly only half of memory usage, letting the “impossible triangle” reach a reconciliation.
Jianwei Zheng 0003, Zhenhua Li 0001, Yuanhui Qiu, Hao Lin 0005, Yang Li 0092, Yunhao Liu 0001
ACM Trans. Storage1
2020 Understanding the Ecosystem and Addressing the Fundamental Concerns of Commercial MVNO
abstract
Recent years have witnessed the rapid growth of mobile virtual network operators (MVNOs), which operate on top of existing cellular infrastructures of base carriers, while offering cheaper or more flexible data plans compared to those of the base carriers. In this paper, we present a two-year measurement study towards understanding various fundamental aspects of today's MVNO ecosystem, including its architecture, customers, performance, economics, and the complex interplay with the base carrier. Our study focuses on a large commercial MVNO with one million customers, operating atop a nation-wide base carrier. Our measurements clarify several key concerns raised by MVNO customers, such as inaccurate billing and potential performance discrimination with the base carrier. We also leverage big data analytics, statistical modeling, and machine learning to address the MVNO's key concerns with regard to data usage prediction, data plan reselling, customer churn mitigation, and billing delay reduction. Our proposed techniques can help achieve higher revenues and improved services for commercial MVNOs.
Yang Li 0092, Jianwei Zheng 0003, Zhenhua Li 0001, Yunhao Liu 0001, Feng Qian 0001, Sen Bai, Yao Liu 0001, Xianlong Xin
IEEE/ACM Trans. Netw.2