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Andreas König 0007

dblp:61/3108-7 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 100%
Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › affective computing › sentiment analysis
multimodal sentiment analysis
1.222023
MuSe 2023 Challenge: Multimodal Prediction of Mimicked Emotions, Cross-Cultural Humour, and Personalised Recognition of Affects · ACM Multimedia 2023
MuSe 2022 Challenge: Multimodal Humour, Emotional Reactions, and Stress · ACM Multimedia 2022
Health and well-being technologies › health monitoring
stress recognition
0.422023
MuSe 2023 Challenge: Multimodal Prediction of Mimicked Emotions, Cross-Cultural Humour, and Personalised Recognition of Affects · ACM Multimedia 2023
MuSe 2022 Challenge: Multimodal Humour, Emotional Reactions, and Stress · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 2.5
YearPublicationVenuePosition
2025 Towards Multimodal Prediction of Spontaneous Humor: A Novel Dataset and First Results
abstract
Humor is a substantial element of human social behavior, affect, and cognition. Its automatic understanding can facilitate a more naturalistic human-AI interaction. Current methods of humor detection have been exclusively based on staged data, making them inadequate for ‘real-world’ applications. We contribute to addressing this deficiency by introducing the novel Passau-Spontaneous Football Coach Humor (Passau-SFCH) dataset, comprising about 11 hours of recordings. The Passau-SFCH dataset is annotated for the presence of humor and its dimensions (sentiment and direction) as proposed in Martin's Humor Style Questionnaire. We conduct a series of experiments employing pretrained Transformers, convolutional neural networks, and expert-designed features. The performance of each modality (text, audio, video) for spontaneous humor recognition is analyzed and their complementarity is investigated. Our findings suggest that for the automatic analysis of humor and its sentiment, facial expressions are most promising, while humor direction can be best modeled via text-based features. Further, we experiment with different multimodal approaches to humor recognition, including decision-level fusion and MulT, a multimodal Transformer approach. In this context, we propose a novel multimodal architecture that yields the best overall results.
Lukas Christ, Shahin Amiriparian, Alexander Kathan, Niklas Müller, Andreas König 0007, Björn W. Schuller
IEEE Trans. Affect. Comput.5
2024 This Paper Had the Smartest Reviewers - Flattery Detection Utilising an Audio-Textual Transformer-Based Approach
Lukas Christ, Shahin Amiriparian, Friederike Hawighorst, Ann-Kathrin Schill, Angelo Boutalikakis, Lorenz Graf-Vlachy, Andreas König 0007, Björn W. Schuller
INTERSPEECH7
2023 MuSe 2023 Challenge: Multimodal Prediction of Mimicked Emotions, Cross-Cultural Humour, and Personalised Recognition of Affects
abstract
The 4th Multimodal Sentiment Analysis Challenge (MuSe) focuses on Multimodal Prediction of Mimicked Emotions, Cross-Cultural Humour, and Personalised Recognition of Affects. The workshop takes place in conjunction with ACM Multimedia'23. We provide three datasets as part of the challenge: (i) The Hume-Vidmimic dataset which offers 30+ hours of expressive behaviour data from 557 participants. It involves mimicking and rating emotions: Approval, Disappointment, and Uncertainty. This multimodal resource is valuable for studying human emotional expressions. (ii) The 2023 edition of the Passau Spontaneous Football Coach Humor (Passau-SFCH) dataset comprises German football press conference recordings within the training set, while videos of English football press conferences are included in the unseen test set. This unique configuration offers a cross-cultural evaluation environment for humour recognition. (iii) The Ulm-Trier Social Stress Test (Ulm-TSST) dataset contains recordings of subjects under stress. It involves arousal and valence signals, with some test labels provided to aid personalisation. Based on these datasets, we formulate three multimodal affective computing challenges: (1) Mimicked Emotions Sub-Challenge (MuSe-Mimic) for categorical emotion prediction, (2) Cross-Cultural Humour Detection Sub-Challenge (MuSe-Humour) for cross-cultural humour detection, and (3) Personalisation Sub-Challenge (MuSe-Personalisation) for personalised dimensional emotion recognition. In this summary, we outline the challenge's motivation, participation guidelines, conditions, and results.
Shahin Amiriparian, Lukas Christ, Andreas König 0007, Alan Cowen, Eva-Maria Messner, Erik Cambria, Björn W. Schuller
ACM Multimedia3
2022 MuSe 2022 Challenge: Multimodal Humour, Emotional Reactions, and Stress
abstract
The 3rd Multimodal Sentiment Analysis Challenge (MuSe) focuses on multimodal affective computing. The workshop is held in conjunction with ACM Multimedia'22. Three datasets are provided as part of the challenge: (i) the Passau Spontaneous Football Coach Humor (Passau-SFCH) dataset which contains humour-tagged audio-visual data of German football coaches, (ii) the Hume-Reaction dataset, which contains annotations on how people respond to emotional stimuli in terms of seven different emotional expression intensities, and (iii) the Ulm-Trier Social Stress Test (Ulm-TSST) dataset, which consists of audio-visual recordings labelled with continuous emotion values of individuals in stressful circumstances. Based on these datasets three affective computing challenges are defined: 1) Humor Detection Sub-Challenge (MuSe-Humor), for spontaneous humour recognition, 2) Emotional Reactions Sub-Challenge (MuSe-Reaction), for prediction of seven fine-grained in-the-wild' emotions, and 3) Emotional Stress Sub-Challenge (MuSe-Stress), for continuous prediction of stressed emotion values. In this summary, we describe the motivation behind the challenge, participation and its conditions, as well as the outcomes. The complete MuSe'22 workshop proceedings are available at: https://dl.acm.org/doi/proceedings/10.1145/3551876
Shahin Amiriparian, Lukas Christ, Andreas König 0007, Eva-Maria Messner, Alan Cowen, Erik Cambria, Björn W. Schuller
ACM Multimedia3