Demo Data from VLDB 2026 / reviewers in the wild / expert
Ziming Li 0001
dblp:61/5025-1
· DBLP profile ↗
5ranked-venue papers
4as first author
1since 2021 · last 2021
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Question answering and dialogue systems · 76% Generative modeling · 19% Reinforcement learning · 6% | |
| Databases, data mining, and information retrieval
1 paper |
Machine learning and data management · 67% Information retrieval · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 50% Usability and user experience research · 50% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems › dialogue generation
dialogue response generation |
0.5 | 1 | 2021 | Improving Response Quality with Backward Reasoning in Open-domain Dialogue Systems · SIGIR 2021 |
Natural language and speech › Question answering and dialogue systems
open-domain dialogue |
0.5 | 1 | 2021 | Improving Response Quality with Backward Reasoning in Open-domain Dialogue Systems · SIGIR 2021 |
Machine learning › Generative modeling › generative adversarial network › text GAN
adversarial dialogue generation |
0.4 | 1 | 2019 | Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019 |
Natural language and speech › Question answering and dialogue systems
dialogue generation |
0.4 | 1 | 2019 | Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019 |
Machine learning and data management
active learning |
0.3 | 1 | 2017 | The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017 |
Machine learning and data management
data selection |
0.3 | 1 | 2017 | The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017 |
Information retrieval › ranking
learning to rank |
0.3 | 1 | 2017 | The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.1 | 1 | 2019 | Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019 |
Methods — techniques the papers use, named apart from their topics
latent variables · 0.5bidirectional optimization · 0.5backward reasoning · 0.5user interaction modeling · 0.4inverse reinforcement learning · 0.4data-driven optimization · 0.4adversarial imitation learning · 0.4linkage criteria · 0.3hierarchical agglomerative clustering · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Improving Response Quality with Backward Reasoning in Open-domain Dialogue SystemsabstractBeing able to generate informative and coherent dialogue responses is crucial when designing human-like open-domain dialogue systems. Encoder-decoder-based dialogue models tend to produce generic and dull responses during the decoding step because the most predictable response is likely to be a non-informative response instead of the most suitable one. To alleviate this problem, we propose to train the generation model in a bidirectional manner by adding a backward reasoning step to the vanilla encoder-decoder training. The proposed backward reasoning step pushes the model to produce more informative and coherent content because the forward generation step's output is used to infer the dialogue context in the backward direction. The advantage of our method is that the forward generation and backward reasoning steps are trained simultaneously through the use of a latent variable to facilitate bidirectional optimization. Our method can improve response quality without introducing side information (e.g., a pre-trained topic model). The proposed bidirectional response generation method achieves state-of-the-art performance for response quality. Ziming Li 0001, Julia Kiseleva, Maarten de Rijke |
SIGIR | 1 |
| 2019 | Dialogue Generation: From Imitation Learning to Inverse Reinforcement LearningabstractThe performance of adversarial dialogue generation models relies on the quality of the reward signal produced by the discriminator. The reward signal from a poor discriminator can be very sparse and unstable, which may lead the generator to fall into a local optimum or to produce nonsense replies. To alleviate the first problem, we first extend a recently proposed adversarial dialogue generation method to an adversarial imitation learning solution. Then, in the framework of adversarial inverse reinforcement learning, we propose a new reward model for dialogue generation that can provide a more accurate and precise reward signal for generator training. We evaluate the performance of the resulting model with automatic metrics and human evaluations in two annotation settings. Our experimental results demonstrate that our model can generate more high-quality responses and achieve higher overall performance than the state-of-the-art. Ziming Li 0001, Julia Kiseleva, Maarten de Rijke |
AAAI | 1 |
| 2019 | Optimizing Interactive Systems with Data-Driven ObjectivesabstractEffective optimization is essential for interactive systems to provide a satisfactory user experience. However, it is often challenging to find an objective to optimize for. Generally, such objectives are manually crafted and rarely capture complex user needs in an accurate manner. We propose to infer the objective directly from observed user interactions. These inferences can be made regardless of prior knowledge and across different types of user behavior. It is promising if we model the objectives directly from the user interactions which we use to optimize interactive systems, which will improve user experience and dynamically reacts to user actions. Ziming Li 0001 |
IJCAI | 1 |
| 2017 | The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to RankabstractDocument ranking is a central problem in many areas, including information retrieval and recommendation. The goal of learning to rank is to automatically create ranking models from training data. The performance of ranking models is strongly affected by the quality and quantity of training data. Collecting large scale training samples with relevance labels involves human labor which is time-consuming and expensive. Selective sampling and active learning techniques have been developed and proven effective in addressing this problem. However, most active methods do not scale well and need to rebuild the model after selected samples are added to the previous training set. We propose a sampling method which selects a set of instances and labels the full set only once before training the ranking model. Our method is based on hierarchical agglomerative clustering (average linkage) and we also report the performance of other linkage criteria that measure the distance between two clusters of query-document pairs. Another difference from previous hierarchical clustering is that we cluster the instances belonging to the same query, which usually outperforms the baselines. Ziming Li 0001, Maarten de Rijke |
SIGIR | 1 |
| 2015 | A uniform solution to integer factorization using time-free spiking neural P system
Xiangrong Liu, Ziming Li 0001, Juan Suo, Juan Liu 0003, Xiaoping Min |
Neural Comput. Appl. | 2 |