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Ziming Li 0001

dblp:61/5025-1 · DBLP profile ↗
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5ranked-venue papers
4as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Question answering and dialogue systems · 76% Generative modeling · 19% Reinforcement learning · 6%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 67% Information retrieval · 33%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Usability and user experience research · 50%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems › dialogue generation
dialogue response generation
0.512021
Improving Response Quality with Backward Reasoning in Open-domain Dialogue Systems · SIGIR 2021
Natural language and speech › Question answering and dialogue systems
open-domain dialogue
0.512021
Improving Response Quality with Backward Reasoning in Open-domain Dialogue Systems · SIGIR 2021
Machine learning › Generative modeling › generative adversarial network › text GAN
adversarial dialogue generation
0.412019
Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019
Natural language and speech › Question answering and dialogue systems
dialogue generation
0.412019
Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019
Machine learning and data management
active learning
0.312017
The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017
Machine learning and data management
data selection
0.312017
The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017
Information retrieval › ranking
learning to rank
0.312017
The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank · SIGIR 2017
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.112019
Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning · AAAI 2019

Methods — techniques the papers use, named apart from their topics

latent variables · 0.5bidirectional optimization · 0.5backward reasoning · 0.5user interaction modeling · 0.4inverse reinforcement learning · 0.4data-driven optimization · 0.4adversarial imitation learning · 0.4linkage criteria · 0.3hierarchical agglomerative clustering · 0.3
YearPublicationVenuePosition
2021 Improving Response Quality with Backward Reasoning in Open-domain Dialogue Systems
abstract
Being able to generate informative and coherent dialogue responses is crucial when designing human-like open-domain dialogue systems. Encoder-decoder-based dialogue models tend to produce generic and dull responses during the decoding step because the most predictable response is likely to be a non-informative response instead of the most suitable one. To alleviate this problem, we propose to train the generation model in a bidirectional manner by adding a backward reasoning step to the vanilla encoder-decoder training. The proposed backward reasoning step pushes the model to produce more informative and coherent content because the forward generation step's output is used to infer the dialogue context in the backward direction. The advantage of our method is that the forward generation and backward reasoning steps are trained simultaneously through the use of a latent variable to facilitate bidirectional optimization. Our method can improve response quality without introducing side information (e.g., a pre-trained topic model). The proposed bidirectional response generation method achieves state-of-the-art performance for response quality.
Ziming Li 0001, Julia Kiseleva, Maarten de Rijke
SIGIR1
2019 Dialogue Generation: From Imitation Learning to Inverse Reinforcement Learning
abstract
The performance of adversarial dialogue generation models relies on the quality of the reward signal produced by the discriminator. The reward signal from a poor discriminator can be very sparse and unstable, which may lead the generator to fall into a local optimum or to produce nonsense replies. To alleviate the first problem, we first extend a recently proposed adversarial dialogue generation method to an adversarial imitation learning solution. Then, in the framework of adversarial inverse reinforcement learning, we propose a new reward model for dialogue generation that can provide a more accurate and precise reward signal for generator training. We evaluate the performance of the resulting model with automatic metrics and human evaluations in two annotation settings. Our experimental results demonstrate that our model can generate more high-quality responses and achieve higher overall performance than the state-of-the-art.
Ziming Li 0001, Julia Kiseleva, Maarten de Rijke
AAAI1
2019 Optimizing Interactive Systems with Data-Driven Objectives
abstract
Effective optimization is essential for interactive systems to provide a satisfactory user experience. However, it is often challenging to find an objective to optimize for. Generally, such objectives are manually crafted and rarely capture complex user needs in an accurate manner. We propose to infer the objective directly from observed user interactions. These inferences can be made regardless of prior knowledge and across different types of user behavior. It is promising if we model the objectives directly from the user interactions which we use to optimize interactive systems, which will improve user experience and dynamically reacts to user actions.
Ziming Li 0001
IJCAI1
2017 The Impact of Linkage Methods in Hierarchical Clustering for Active Learning to Rank
abstract
Document ranking is a central problem in many areas, including information retrieval and recommendation. The goal of learning to rank is to automatically create ranking models from training data. The performance of ranking models is strongly affected by the quality and quantity of training data. Collecting large scale training samples with relevance labels involves human labor which is time-consuming and expensive. Selective sampling and active learning techniques have been developed and proven effective in addressing this problem. However, most active methods do not scale well and need to rebuild the model after selected samples are added to the previous training set. We propose a sampling method which selects a set of instances and labels the full set only once before training the ranking model. Our method is based on hierarchical agglomerative clustering (average linkage) and we also report the performance of other linkage criteria that measure the distance between two clusters of query-document pairs. Another difference from previous hierarchical clustering is that we cluster the instances belonging to the same query, which usually outperforms the baselines.
Ziming Li 0001, Maarten de Rijke
SIGIR1
2015 A uniform solution to integer factorization using time-free spiking neural P system
Xiangrong Liu, Ziming Li 0001, Juan Suo, Juan Liu 0003, Xiaoping Min
Neural Comput. Appl.2