Demo Data from VLDB 2026 / reviewers in the wild / expert
R. Preston McAfee
dblp:62/2039 · also Randolph Preston McAfee
· DBLP profile ↗
19ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-2587-3161ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 10 · 2 since 2021Databases, data management, data science and information retrieval · 9 · 2 since 2021Artificial intelligence and machine learning · 8Theory of computation · 6Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
11 papers |
Algorithmic game theory and mechanism design · 82% Mathematical optimization · 8% Approximation and online algorithms · 8% | |
| Interdisciplinary, comprehensive, and emerging computing
8 papers |
Computational social science and digital humanities · 56% Computational finance and economics · 44% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% | |
| Artificial intelligence
3 papers |
Reinforcement learning · 57% Deep learning architectures and training · 32% Probabilistic and Bayesian machine learning · 11% | |
| Human-computer interaction and pervasive computing
4 papers |
Collaborative and social computing · 35% User interface design and tools · 22% Interaction techniques and input · 22% |
Topics — the 30 heaviest of 43, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › mechanism design
auction design |
0.9 | 1 | 2025 | Procurement Auctions with Best and Final Offers · WWW 2025 |
Algorithmic game theory and mechanism design › mechanism design
information elicitation |
0.9 | 1 | 2025 | Relying on the Metrics of Evaluated Agents · WWW 2025 |
Algorithmic game theory and mechanism design › auction theory › auction mechanism
procurement auction |
0.9 | 1 | 2025 | Procurement Auctions with Best and Final Offers · WWW 2025 |
Algorithmic game theory and mechanism design › mechanism design › auction design › dynamic auction
sequential auction |
0.9 | 1 | 2025 | Procurement Auctions with Best and Final Offers · WWW 2025 |
Algorithmic game theory and mechanism design
mechanism design |
0.4 | 4 | 2012 | To match or not to match: economics of cookie matching in online advertising · EC 2012 Incentivizing high-quality user-generated content · WWW 2011 Who moderates the moderators?: crowdsourcing abuse detection in user-generated content · EC 2011 |
Cloud and datacenter computing
cloud economics |
0.3 | 1 | 2017 | Usage Patterns and the Economics of the Public Cloud · WWW 2017 |
Cloud and datacenter computing › utility computing
cloud pricing |
0.3 | 1 | 2017 | Usage Patterns and the Economics of the Public Cloud · WWW 2017 |
Cloud and datacenter computing › resource management
datacenter resource management |
0.3 | 1 | 2017 | Usage Patterns and the Economics of the Public Cloud · WWW 2017 |
Cloud and datacenter computing › utility computing › cloud pricing
dynamic pricing |
0.3 | 1 | 2017 | Usage Patterns and the Economics of the Public Cloud · WWW 2017 |
Approximation and online algorithms
online algorithms |
0.3 | 1 | 2017 | Learning in the Repeated Secretary Problem · EC 2017 |
Mathematical optimization › sequential decision making
optimal stopping |
0.3 | 1 | 2017 | Learning in the Repeated Secretary Problem · EC 2017 |
Mathematical optimization › sequential decision making
threshold policy |
0.3 | 1 | 2017 | Learning in the Repeated Secretary Problem · EC 2017 |
Collaborative and social computing
crowdsourcing |
0.3 | 2 | 2012 | Crowdsourcing with endogenous entry · WWW 2012 Incentivizing high-quality user-generated content · WWW 2011 |
Computational finance and economics
platform economics |
0.3 | 1 | 2025 | Relying on the Metrics of Evaluated Agents · WWW 2025 |
Algorithmic game theory and mechanism design
equilibrium analysis |
0.3 | 1 | 2025 | Procurement Auctions with Best and Final Offers · WWW 2025 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
subgame perfect equilibrium |
0.3 | 1 | 2025 | Procurement Auctions with Best and Final Offers · WWW 2025 |
Machine learning › Deep learning architectures and training
click-through rate prediction |
0.2 | 1 | 2016 | Machine Learning in an Auction Environment · J. Mach. Learn. Res. 2016 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.2 | 1 | 2016 | Machine Learning in an Auction Environment · J. Mach. Learn. Res. 2016 |
Approximation and online algorithms › online learning
exploration-exploitation tradeoff |
0.2 | 1 | 2016 | Machine Learning in an Auction Environment · J. Mach. Learn. Res. 2016 |
Algorithmic game theory and mechanism design › auction theory
online auction |
0.2 | 1 | 2016 | Machine Learning in an Auction Environment · J. Mach. Learn. Res. 2016 |
Algorithmic game theory and mechanism design
auction theory |
0.2 | 1 | 2015 | When Does Improved Targeting Increase Revenue? · WWW 2015 |
Algorithmic game theory and mechanism design › mechanism design › auction design › ad auction
position auction |
0.2 | 1 | 2015 | When Does Improved Targeting Increase Revenue? · WWW 2015 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.2 | 1 | 2014 | Machine learning in an auction environment · WWW 2014 |
Computational social science and digital humanities
forecasting |
0.2 | 1 | 2014 | The wisdom of smaller, smarter crowds · EC 2014 |
Computational social science and digital humanities › collective intelligence
wisdom of crowds |
0.2 | 1 | 2014 | The wisdom of smaller, smarter crowds · EC 2014 |
Algorithmic game theory and mechanism design › mechanism design › auction design
ad auction |
0.2 | 1 | 2014 | Machine learning in an auction environment · WWW 2014 |
Computational finance and economics
market design |
0.1 | 1 | 2012 | To match or not to match: economics of cookie matching in online advertising · EC 2012 |
Computational finance and economics
online advertising |
0.1 | 1 | 2012 | To match or not to match: economics of cookie matching in online advertising · EC 2012 |
Algorithmic game theory and mechanism design › mechanism design
contest design |
0.1 | 1 | 2012 | Crowdsourcing with endogenous entry · WWW 2012 |
Algorithmic game theory and mechanism design
information exchange |
0.1 | 1 | 2012 | To match or not to match: economics of cookie matching in online advertising · EC 2012 |
Methods — techniques the papers use, named apart from their topics
bayesian persuasion · 1.7agency game · 1.7game theory · 1.5dynamic programming · 1.1threshold-based model · 0.9bayesian comparison · 0.9utilization analysis · 0.6economic modeling · 0.6multi-armed bandit · 0.6game-theoretic analysis · 0.4theoretical model · 0.4empirical analysis · 0.4controlled experiment · 0.3nash equilibrium analysis · 0.2time-based display · 0.2monetary valuation · 0.2mechanism design · 0.1game-theoretic modeling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Relying on the Metrics of Evaluated AgentsabstractOnline platforms and regulators face a continuing problem of designing effective evaluation metrics. While tools for collecting and processing data continue to progress, this has not addressed the problem of unknown unknowns, or fundamental informational limitations on part of the evaluator. To guide the choice of metrics in the face of this informational problem, we turn to the evaluated agents themselves, who may have more information about how to measure their own outcomes. We model this interaction as an agency game, where we ask: When does an agent have an incentive to reveal the observability of a metric to their evaluator? We show that an agent will prefer to reveal metrics that differentiate the most difficult tasks from the rest, and conceal metrics that differentiate the easiest. We further show that the agent can prefer to reveal a metric *garbled* with noise over both fully concealing and fully revealing. This indicates an economic value to privacy that yields Pareto improvement for both the agent and evaluator. We demonstrate these findings on data from online rideshare platforms. Serena Lutong Wang, Michael I. Jordan, Katrina Ligett, R. Preston McAfee |
WWW | 4 |
| 2025 | Procurement Auctions with Best and Final OffersabstractWe study sequential procurement auctions where the sellers are provided with a ''best and final offer'' (BAFO) strategy. This strategy allows each seller i to effectively ''freeze'' their price while remaining active in the auction, and it signals to the buyer, as well as all other sellers, that seller i would reject any price lower than that. This is in contrast to prior work, e.g., on descending auctions, where the options provided to each seller are to either accept a price reduction or reject it and drop out. As a result, the auctions that we consider induce different extensive form games and our goal is to study the subgame perfect equilibria of these games. We focus on settings involving multiple sellers who have full information regarding each other's cost (i.e., the minimum price that they can accept) and a single buyer (the auctioneer) who has no information regarding these costs. Our main result shows that the auctions enhanced with the BAFO strategy can guarantee efficiency in every subgame perfect equilibrium, even if the buyer's valuation function is an arbitrary monotone function. This is in contrast to prior work which required that the buyer's valuation satisfies restrictive properties, like gross substitutes, to achieve efficiency. We then also briefly analyze the seller's cost in the subgame perfect equilibria of these auctions and we show that even if the auctions all return the same outcome, the cost that they induce for the buyer can vary significantly. Vasilis Gkatzelis, R. Preston McAfee, Renato Paes Leme |
WWW | 2 |
| 2017 | Learning in the Repeated Secretary ProblemabstractIn the classical secretary problem, one attempts to find the maximum of an unknown and unlearnable distribution through sequential search. In many real-world searches, however, distributions are not entirely unknown and can be learned through experience. To investigate learning in such a repeated secretary problem we conduct a large-scale behavioral experiment in which people search repeatedly from fixed distributions. In contrast to prior investigations that find no evidence for learning in the classical scenario, in the repeated setting we observe substantial learning resulting in near-optimal stopping behavior. We conduct a Bayesian comparison of multiple behavioral models which shows that participants' behavior is best described by a class of threshold-based models that contains the theoretically optimal strategy. In fact, fitting such a threshold-based model to data reveals players' estimated thresholds to be surprisingly close to the optimal thresholds after only a small number of games. Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri, James R. Wright |
EC | 2 |
| 2017 | Scale Effects in Web Search
Di He 0001, Aadharsh Kannan, Tie-Yan Liu, R. Preston McAfee, Tao Qin 0001, Justin M. Rao |
WINE | 4 |
| 2017 | Usage Patterns and the Economics of the Public CloudabstractWe examine the economics of demand and supply in cloud computing. The public cloud offers three main benefits to firms: 1) utilization can be scaled up or down easily; 2) capital expenditure (on-premises servers) can be converted to operating expenses, with the capital incurred by a specialist; 3) software can be ``pay-as-you-go.'' These benefits increase with the firm's ability to dynamically scale resource utilization and thus point to the need for dynamic prices to shape demand to the (short-run) fixed datacenter supply. Detailed utilization analysis reveals the large swings in utilization at the hourly, daily or weekly level are very rare at the customer level and non-existent at the datacenter level. Furthermore, few customers show volatility patterns that are excessively correlated with the market. These results explain why fixed prices currently prevail despite the seeming need for time-varying dynamics. Examining the actual CPU utilization provides a lens into the future. Here utilization varies by order half the datacenter capacity, but most firms are not dynamically scaling their assigned resources at-present to take advantage of these changes. If these gains are realized, demand fluctuations would be on par with the three classic industries where dynamic pricing is important (hotels, electricity, airlines) and dynamic prices would be essential for efficiency. Cinar Kilcioglu, Justin M. Rao, Aadharsh Kannan, R. Preston McAfee |
WWW | 4 |
| 2016 | Machine Learning in an Auction EnvironmentabstractWe consider a model of repeated online auctions in which an ad with an uncertain click-through rate faces a random distribution of competing bids in each auction and there is discounting of payoffs. We formulate the optimal solution to this explore/exploit problem as a dynamic programming problem and show that efficiency is maximized by making a bid for each advertiser equal to the advertiser's expected value for the advertising opportunity plus a term proportional to the variance in this value divided by the number of impressions the advertiser has received thus far. We then use this result to illustrate that the value of incorporating active exploration in an auction environment is exceedingly small. Patrick Hummel, R. Preston McAfee |
J. Mach. Learn. Res. | 2 |
| 2015 | When Does Improved Targeting Increase Revenue?abstractIn second price auctions with symmetric bidders, we find that improved targeting via enhanced information disclosure decreases revenue when there are two bidders and increases revenue if there are at least four bidders. With asymmetries, improved targeting increases revenue if the most frequent winner wins less than 30.4% of the time, but can decrease revenue otherwise. We derive analogous results for position auctions. Finally, we show that revenue can vary non-monotonically with the number of bidders who are able to take advantage of improved targeting. Patrick Hummel, R. Preston McAfee |
WWW | 2 |
| 2014 | The wisdom of smaller, smarter crowdsabstractThe "wisdom of crowds" refers to the phenomenon that aggregated predictions from a large group of people can rival or even beat the accuracy of experts. In domains with substantial stochastic elements, such as stock picking, crowd strategies (e.g. indexing) are difficult to beat. However, in domains in which some crowd members have demonstrably more skill than others, smart sub-crowds could possibly outperform the whole. The central question this work addresses is whether such smart subsets of a crowd can be identified a priori in a large-scale prediction contest that has substantial skill and luck components. We study this question with data obtained from fantasy soccer, a game in which millions of people choose professional players from the English Premier League to be on their fantasy soccer teams. The better the professional players do in real life games, the more points fantasy teams earn. Fantasy soccer is ideally suited to this investigation because it comprises millions of individual-level, within-subject predictions, past performance indicators, and the ability to test the effectiveness of arbitrary player-selection strategies. We find that smaller, smarter crowds can be identified in advance and that they beat the wisdom of the larger crowd. We also show that many players would do better by simply imitating the strategy of a player who has done well in the past. Finally, we provide a theoretical model that explains the results we see from our empirical analyses. Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri |
EC | 2 |
| 2014 | Position Auctions with Externalities
Patrick Hummel, R. Preston McAfee |
WINE | 2 |
| 2014 | Machine learning in an auction environmentabstractWe consider a model of repeated online auctions in which an ad with an uncertain click-through rate faces a random distribution of competing bids in each auction and there is discounting of payoffs. We formulate the optimal solution to this explore/exploit problem as a dynamic programming problem and show that efficiency is maximized by making a bid for each advertiser equal to the advertiser's expected value for the advertising opportunity plus a term proportional to the variance in this value divided by the number of impressions the advertiser has received thus far. We then use this result to illustrate that the value of incorporating active exploration into a machine learning system in an auction environment is exceedingly small. Patrick Hummel, R. Preston McAfee |
WWW | 2 |
| 2013 | Improving the Effectiveness of Time-Based Display Advertising
Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri |
IJCAI | 2 |
| 2013 | The cost of annoying adsabstractDisplay advertisements vary in the extent to which they annoy users. While publishers know the payment they receive to run annoying ads, little is known about the cost such ads incur due to user abandonment. We conducted a two-experiment investigation to analyze ad features that relate to annoyingness and to put a monetary value on the cost of annoying ads. The first experiment asked users to rate and comment on a large number of ads taken from the Web. This allowed us to establish sets of annoying and innocuous ads for use in the second experiment, in which users were given the opportunity to categorize emails for a per-message wage and quit at any time. Participants were randomly assigned to one of three different pay rates and also randomly assigned to categorize the emails in the presence of no ads, annoying ads, or innocuous ads. Since each email categorization constituted an impression, this design, inspired by Toomim et al., allowed us to determine how much more one must pay a person to generate the same number of impressions in the presence of annoying ads compared to no ads or innocuous ads. We conclude by proposing a theoretical model which relates ad quality to publisher market share, illustrating how our empirical findings could affect the economics of Internet advertising. Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri |
WWW | 2 |
| 2012 | Improving the effectiveness of time-based display advertisingabstractDisplay advertisements are typically sold by the impression, where one impression is simply one download of an ad. Previous work has shown that the longer an ad is in view, the more likely a user is to remember it and that there are diminishing returns to increased exposure time [Goldstein et al. 2011]. Since a pricing scheme that is at least partially based on time is more exact than one based solely on impressions, time- based advertising may become an industry standard. We answer an open question concerning time-based pricing schemes: how should time slots for advertisements be divided? We provide evidence that ads can be scheduled in a way that leads to greater total recollection, which advertisers value, and increased revenue, which publishers value. We document two main findings. First, we show that displaying two shorter ads results in more total recollection than displaying one longer ad of twice the duration. Second, we show that this effect disappears as the duration of these ads increases. We conclude with a theoretical prediction regarding the circumstances under which the display advertising industry would benefit if it moved to a partially or fully time-based standard. Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri |
EC | 2 |
| 2012 | To match or not to match: economics of cookie matching in online advertisingabstractModern online advertising increasingly relies on the availability of user tracking technology called cookie-matching to increase efficiency in ad allocations. Web publishers today use this technology to share information about the websites a user has visited, making it possible to target advertisements to users based on their prior history. This begs the question: do publishers (who are competitors for advertising money) always have the incentive to share online information? Intuitive arguments as well as anecdotal evidence suggest that sometimes a premium publisher might suffer from information sharing through an effect called information leakage: by sharing user information with the advertiser, the advertiser will be able to target the same user elsewhere on cheaper publishers, leading to a dilution of the value of the supply on the premium publishers. Mohammad Mahdian, Arpita Ghosh, R. Preston McAfee, Sergei Vassilvitskii |
EC | 3 |
| 2012 | Crowdsourcing with endogenous entryabstractWe investigate the design of mechanisms to incentivize high quality outcomes in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing markets is important because there is a nonzero cost to making a contribution of any quality which can be avoided by not participating, and indeed many sites based on crowdsourced content do not have adequate participation. We use a mechanism with monotone, rank-based, rewards in a model where agents strategically make participation and quality choices to capture a wide variety of crowdsourcing environments, ranging from conventional crowdsourcing contests with monetary rewards such as TopCoder, to crowdsourced content as in online Q&A forums. Arpita Ghosh, R. Preston McAfee |
WWW | 2 |
| 2011 | Who moderates the moderators?: crowdsourcing abuse detection in user-generated contentabstractA large fraction of user-generated content on the Web, such as posts or comments on popular online forums, consists of abuse or spam. Due to the volume of contributions on popular sites, a few trusted moderators cannot identify all such abusive content, so viewer ratings of contributions must be used for moderation. But not all viewers who rate content are trustworthy and accurate. What is a principled approach to assigning trust and aggregating user ratings, in order to accurately identify abusive content? In this paper, we introduce a framework to address the problem of moderating online content using crowdsourced ratings. Our framework encompasses users who are untrustworthy or inaccurate to an unknown extent --- that is, both the content and the raters are of unknown quality. With no knowledge whatsoever about the raters, it is impossible to do better than a random estimate. We present efficient algorithms to accurately detect abuse that only require knowledge about the identity of a single 'good' agent, who rates contributions accurately more than half the time. We prove that our algorithm can infer the quality of contributions with error that rapidly converges to zero as the number of observations increases; we also numerically demonstrate that the algorithm has very high accuracy for much fewer observations. Finally, we analyze the robustness of our algorithms to manipulation by adversarial or strategic raters, an important issue in moderating online content, and quantify how the performance of the algorithm degrades with the number of manipulating agents. Arpita Ghosh, Satyen Kale, R. Preston McAfee |
EC | 3 |
| 2011 | The effects of exposure time on memory of display advertisementsabstractDisplay advertising is a multi-billion dollar industry that has traditionally used a pricing scheme based on the number of impressions delivered. The number of impressions of an ad is simply the number of downloads of that ad. One impression, however, does not differentiate between an ad that is in view for five seconds or five minutes. Since advertisers seek brand recognition and recall, we ask whether a time-based accounting of advertising can better align with advertisers' goals. This work aims to model the basic relationship between ad exposure time and the probability that a viewer will remember an advertisement. We investigate this question via two behavioral experiments, conducted using Amazon Mechanical Turk, in which people viewed Web pages accompanied by ads. The amount of time the ads were in view was either determined endogenously (as a function of reading speed) or exogenously (as a function of a timer and random assignment). Our results suggest that for exposure times of up to one minute, there is a strong, causal influence of exposure time on ad recognition and recall, with the marginal effects diminishing at durations beyond this level. Simple models describing memory response as a function of the logarithm of exposure time provide a good fit. In addition, we find that advertisements that are displayed when the Web page loads attain greater marginal increases in recognition per unit time than do ads that come into view second in a sequence. Nonetheless, for both types of ads, exposure time has a substantial effect. A psychologically-informed accounting system based on ad exposure duration, sequence and onset time may more closely align with advertiser goals than the industry standard of impression-based accounting. Daniel G. Goldstein, R. Preston McAfee, Siddharth Suri |
EC | 2 |
| 2011 | Incentivizing high-quality user-generated contentabstractWe model the economics of incentivizing high-quality user generated content (UGC), motivated by settings such as online review forums, question-answer sites, and comments on news articles and blogs. We provide a game-theoretic model within which to study the problem of incentivizing high quality UGC, in which contributors are strategic and motivated by exposure. Our model has the feature that both the quality of contributions as well as the extent of participation is determined endogenously in a free-entry Nash equilibrium. Arpita Ghosh, R. Preston McAfee |
WWW | 2 |
| 1983 | An OIS Model for Internal Accounting Control EvaluationabstractInternal control is an important aspect of accounting office systems.The implementation and maintenance of a control structure which protects corporate assets from theft, misuse, and fraud and permits the preparation of accurate and reliable financial reports is a result of both good business practice and legal requirements.This article presents a precedence model for specifying accounting office systems.Formal analysis procedures are formulated for evaluating the internal controls of the modeled system.The procedures establish precondition and postcondition relationships between designated control points. Andrew D. Bailey Jr., James H. Gerlach, R. Preston McAfee, Andrew B. Whinston |
ACM Trans. Inf. Syst. | 3 |