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Olivier Bau

dblp:62/5700 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Interaction techniques and input · 55% Haptics and multimodal interaction · 36% Usability and user experience research · 5%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
information visualization
0.112010
Representation-Independent In-Place Magnification with Sigma Lenses · IEEE Trans. Vis. Comput. Graph. 2010
Haptics and multimodal interaction › haptic device actuation
electrovibration
0.112010
TeslaTouch: electrovibration for touch surfaces · UIST 2010
Interaction techniques and input › interactive graphics
focus+context interaction
0.112010
Representation-Independent In-Place Magnification with Sigma Lenses · IEEE Trans. Vis. Comput. Graph. 2010
Interaction techniques and input
gesture and stroke interaction
0.112010
Scale detection for a priori gesture recognition · CHI 2010
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.112010
TeslaTouch: electrovibration for touch surfaces · UIST 2010
Interaction techniques and input
touch interaction
0.112010
TeslaTouch: electrovibration for touch surfaces · UIST 2010
Interaction techniques and input › gesture input
command gestures
0.112008
OctoPocus: a dynamic guide for learning gesture-based command sets · UIST 2008
Interaction techniques and input › gesture input
gesture learning
0.112008
OctoPocus: a dynamic guide for learning gesture-based command sets · UIST 2008
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus
0.112008
OctoPocus: a dynamic guide for learning gesture-based command sets · UIST 2008
Immersive interaction
augmented reality interaction
0.012012
REVEL: tactile feedback technology for augmented reality · ACM Trans. Graph. 2012
Interaction techniques and input › input sensing
gesture recognition
0.012010
Scale detection for a priori gesture recognition · CHI 2010

Methods — techniques the papers use, named apart from their topics

spatial distortion · 0.2compositing functions · 0.2touch tracking · 0.1reverse electrovibration · 0.1object tracking · 0.1subjective evaluation · 0.1scale estimation algorithm · 0.1psychophysical experiment · 0.1feedforward and feedback · 0.1controlled experiment · 0.1
YearPublicationVenuePosition
2012 REVEL: tactile feedback technology for augmented reality
abstract
REVEL is an augmented reality (AR) tactile technology that allows for change to the tactile feeling of real objects by augmenting them with virtual tactile textures using a device worn by the user. Unlike previous attempts to enhance AR environments with haptics, we neither physically actuate objects or use any force- or tactile-feedback devices, nor require users to wear tactile gloves or other apparatus on their hands. Instead, we employ the principle ofreverse electrovibrationwhere we inject a weak electrical signal anywhere on the user body creating an oscillating electrical field around the user's fingers. When sliding his or her fingers on a surface of the object, the user perceives highly distinctive tactile textures augmenting the physical object. By tracking the objects and location of the touch, we associate dynamic tactile sensations to the interaction context. REVEL is built upon our previous work on designing electrovibration-based tactile feedback for touch surfaces [Bau, et al. 2010]. In this paper we expand tactile interfaces based on electrovibration beyond touch surfaces and bring them into the real world. We demonstrate a broad range of application scenarios where our technology can be used to enhance AR interaction with dynamic and unobtrusive tactile feedback.
Olivier Bau, Ivan Poupyrev
ACM Trans. Graph.1
2010 Scale detection for a priori gesture recognition
abstract
Gesture-based interfaces provide expert users with an efficient form of interaction but they require a learning effort for novice users. To address this problem, some on-line guiding techniques display all available gestures in response to partial input. However, partial input recognition algorithms are scale dependent while most gesture recognizers support scale independence (i.e., the same shape at different scales actually invokes the same command). We propose an algorithm for estimating the scale of any partial input in the context of a gesture recognition system and illustrate how it can be used to improve users' experience with gesture-based systems.
Caroline Appert, Olivier Bau
CHI2
2010 g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
abstract
In this paper we present g-stalt, a gestural interface for interacting with video.g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries.The version of g-stalt presented here is realized as a three-dimensional graphical space filled with over 60 cartoons.These cartoons can be viewed and rearranged along with their metadata using a specialized gesture set.gstalt is designed to be chirocentric, spatiotemporal, and telekinetic.
Jamie Zigelbaum, Alan Browning, Daniel Leithinger, Olivier Bau, Hiroshi Ishii 0001
TEI4
2010 TeslaTouch: electrovibration for touch surfaces
abstract
We present a new technology for enhancing touch interfaces with tactile feedback. The proposed technology is based on the electrovibration principle, does not use any moving parts and provides a wide range of tactile feedback sensations to fingers moving across a touch surface. When combined with an interactive display and touch input, it enables the design of a wide variety of interfaces that allow the user to feel virtual elements through touch. We present the principles of operation and an implementation of the technology. We also report the results of three controlled psychophysical experiments and a subjective user evaluation that describe and characterize users' perception of this technology. We conclude with an exploration of the design space of tactile touch screens using two comparable setups, one based on electrovibration and another on mechanical vibrotactile actuation.
Olivier Bau, Ivan Poupyrev, Ali Israr, Chris Harrison 0001
UIST1
2010 Representation-Independent In-Place Magnification with Sigma Lenses
abstract
Focus+context interaction techniques based on the metaphor of lenses are used to navigate and interact with objects in large information spaces. They provide in-place magnification of a region of the display without requiring users to zoom into the representation and consequently lose context. In order to avoid occlusion of its immediate surroundings, the magnified region is often integrated in the context using smooth transitions based on spatial distortion. Such lenses have been developed for various types of representations using techniques often tightly coupled with the underlying graphics framework. We describe a representation-independent solution that can be implemented with minimal effort in different graphics frameworks, ranging from 3D graphics to rich multiscale 2D graphics combining text, bitmaps, and vector graphics. Our solution is not limited to spatial distortion and provides a unified model that makes it possible to define new focus+context interaction techniques based on lenses whose transition is defined by a combination of dynamic displacement and compositing functions. We present the results of a series of user evaluations that show that one such new lens, the speed-coupled blending lens, significantly outperforms all others.
Emmanuel Pietriga, Olivier Bau, Caroline Appert
IEEE Trans. Vis. Comput. Graph.2
2008 OctoPocus: a dynamic guide for learning gesture-based command sets
abstract
We describe OctoPocus, an example of a dynamic guide that combines on-screen feedforward and feedback to help users learn, execute and remember gesture sets. OctoPocus can be applied to a wide range of single-stroke gestures and recognition algorithms and helps users progress smoothly from novice to expert performance. We provide an analysis of the design space and describe the results of two experi-ments that show that OctoPocus is significantly faster and improves learning of arbitrary gestures, compared to con-ventional Help menus. It can also be adapted to a mark-based gesture set, significantly improving input time compared to a two-level, four-item Hierarchical Marking menu.
Olivier Bau, Wendy E. Mackay
UIST1