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Tobias Blum

dblp:63/3392 · DBLP profile ↗
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13ranked-venue papers
7as first author
0since 2021 · last 2013
0009-0004-2477-6556ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-authorHuman-computer interaction and ubiquitous computing · 8 · 5 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 2 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Virtual and augmented reality · 91% Computer animation and physical simulation · 5% Visualization and visual analytics · 4%
Human-computer interaction and pervasive computing
6 papers
Immersive interaction · 60% Wearable and physiological sensing · 29% Learning and educational technologies · 12%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Medical and health informatics · 100%

Topics — the 21 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
medical augmented reality
0.332013
Kinect for interactive AR anatomy learning · ISMAR 2013
Advanced training methods using an Augmented Reality ultrasound simulator · ISMAR 2009
Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality · ISMAR 2012
Immersive interaction
augmented reality
0.322012
mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror · VR 2012
mirracle: An augmented reality magic mirror system for anatomy education · VR 2012
Virtual and augmented reality
augmented reality
0.322013
Kinect for interactive AR anatomy learning · ISMAR 2013
Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures · ISMAR 2010
Medical and health informatics
medical education
0.212013
Kinect for interactive AR anatomy learning · ISMAR 2013
Wearable and physiological sensing
brain-computer interface
0.112012
Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality · ISMAR 2012
Wearable and physiological sensing
eye tracking
0.112012
Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality · ISMAR 2012
Immersive interaction › augmented reality
medical augmented reality
0.112012
Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality · ISMAR 2012
Virtual and augmented reality › 3d display
stereoscopic display
0.112010
The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010
Virtual and augmented reality › navigation
surgical navigation
0.112010
Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures · ISMAR 2010
Virtual and augmented reality
visual fatigue
0.112010
The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010
Immersive interaction › avatar
virtual mirror
0.112010
Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures · ISMAR 2010
Medical and health informatics › computer-assisted surgery
surgical activity recognition
0.112008
On-line Recognition of Surgical Activity for Monitoring in the Operating Room · AAAI 2008
Computer animation and physical simulation
motion capture
0.112005
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005
Immersive interaction
augmented reality interaction
0.112005
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005
Learning and educational technologies › medical education
anatomy education
0.012012
mirracle: An augmented reality magic mirror system for anatomy education · VR 2012
Medical and health informatics › surgical robotics
minimally invasive surgery
0.012010
Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures · ISMAR 2010
Virtual and augmented reality › immersive display
head-mounted display
0.012010
The effect of out-of-focus blur on visual discomfort when using stereo displays · ISMAR 2010
Learning and educational technologies
medical education
0.012009
Advanced training methods using an Augmented Reality ultrasound simulator · ISMAR 2009
Learning and educational technologies
simulation-based training
0.012009
Advanced training methods using an Augmented Reality ultrasound simulator · ISMAR 2009
Computer vision › Video understanding and tracking
activity recognition
0.012008
On-line Recognition of Surgical Activity for Monitoring in the Operating Room · AAAI 2008
Learning and educational technologies
skill training
0.012005
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

skeleton tracking · 0.3bone landmark registration · 0.3user study · 0.3slice-based user interface · 0.3gaze tracking · 0.3electromyography · 0.3brain-computer interface · 0.3contextual in-situ visualization · 0.2online recognition · 0.2volume visualization · 0.1gesture interaction · 0.1depth camera pose tracking · 0.1eye tracking · 0.1depth map extraction · 0.1CT volume simulation · 0.1
YearPublicationVenuePosition
2013 Kinect for interactive AR anatomy learning
abstract
Education of anatomy is a challenging but crucial element in educating medical professionals, but also for general education of pupils. Our research group has previously developed a prototype of an Augmented Reality (AR) magic mirror which allows intuitive visualization of realistic anatomical information on the user. However, the current overlay is imprecise as the magic mirror depends on the skeleton output from Kinect. These imprecisions affect the quality of education and learning. Hence, together with clinicians we have defined bone landmarks which users can touch easily on their body while standing in front of the sensor. We demonstrate that these landmarks allow the proper deformation of medical data within the magic mirror and onto the human body, resulting in a more precise augmentation.
Pascal Fallavollita, Tobias Blum, Ulrich Eck, Christian Sandor, Simon Weidert, Jens Waschke, Nassir Navab
ISMAR3
2012 Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality
abstract
This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study not the full range of available signals but only electromyographic signals are used, the medical doctors provided very positive feedback on the use of BCI for medical AR.
Tobias Blum, Ralf Stauder, Ekkehard Euler, Nassir Navab
ISMAR1
2012 mirracle: An augmented reality magic mirror system for anatomy education
abstract
We present an augmented reality magic mirror for teaching anatomy. The system uses a depth camera to track the pose of a user standing in front of a large display. A volume visualization of a CT dataset is augmented onto the user, creating the illusion that the user can look into his body. Using gestures, different slices from the CT and a photographic dataset can be selected for visualization. In addition, the system can show 3D models of organs, text information and images about anatomy. For interaction with this data we present a new interaction metaphor that makes use of the depth camera. The visibility of hands and body is modified based on the distance to a virtual interaction plane. This helps the user to understand the spatial relations between his body and the virtual interaction plane.
Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab
VR1
2012 mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror
abstract
The mirracle system extends the concept of an Augmented Reality (AR) magic mirror to the visualization of human anatomy on the body of the user. Using a medical volume renderer a CT dataset is augmented onto the user. By a slice based user interface, slice from the CT and an additional photographic dataset can be selected.
Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab
VR1
2012 Statistical modeling and recognition of surgical workflow
Nicolas Padoy, Tobias Blum, Seyed-Ahmad Ahmadi, Hubertus Feußner, Marie-Odile Berger, Nassir Navab
Medical Image Anal.2
2010 Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures
abstract
The paper presents a user study investigating perceptual effects of a virtual mirror being used as a tangible interactive tool in a medical Augmented Reality scenario. In particular, we evaluated whether an additional perspective provided by the virtual mirror supports instrument guidance in terms of precision and straightness. 31 participants were asked to navigate an endoscopic instrument in a simulated minimally invasive port setting. Results show a significant higher precision of instrument guidance when a virtual mirror provides additional views of the target region.
Christoph Bichlmeier, Ekkehard Euler, Tobias Blum, Nassir Navab
ISMAR3
2010 The effect of out-of-focus blur on visual discomfort when using stereo displays
abstract
Visual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision, which can occur due to high disparities. Previous studies suggest that adding artificial out-of-focus blur increases the fusional limits, where the left and right image can be fused without double vision. We investigate the effect of adding artificial out-of-focus blur on visual discomfort using two different setups. One uses a stereo monitor and an eye tracker to change the depth of focus based on the gaze of the user. The other one uses a video-see through head mounted display. A study involving 18 subjects showed that the viewing comfort when using blur is significantly higher in both setups for virtual scenes. However we can not confirm without doubt that the higher viewing comfort is only related to an increase of the fusional limits, as many subjects reported that double vision did not occur during the experiment. Results for additional photographed images that have been shown to the subjects were less significant. A first prototype of an AR system extracting a depth map from stereo images and adding artificial out-of-focus blur is presented.
Tobias Blum, Matthias Wieczorek, André Aichert, Radhika Tibrewal, Nassir Navab
ISMAR1
2010 Modeling and Segmentation of Surgical Workflow from Laparoscopic Video
Tobias Blum, Hubertus Feußner, Nassir Navab
MICCAI (3)1
2009 Advanced training methods using an Augmented Reality ultrasound simulator
abstract
Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and requires much knowledge about US physics and human anatomy. For training US we propose an Augmented Reality (AR) ultrasound simulator where the US slice is simulated from a CT volume. The location of the US slice inside the body is visualized using contextual in-situ techniques. We also propose advanced methods how to use an AR simulator for training.
Tobias Blum, Sandro Michael Heining, Oliver Kutter, Nassir Navab
ISMAR1
2008 On-line Recognition of Surgical Activity for Monitoring in the Operating Room
Nicolas Padoy, Tobias Blum, Hubertus Feußner, Marie-Odile Berger, Nassir Navab
AAAI2
2008 Modeling and Online Recognition of Surgical Phases Using Hidden Markov Models
Tobias Blum, Nicolas Padoy, Hubertus Feußner, Nassir Navab
MICCAI (2)1
2007 A Boosted Segmentation Method for Surgical Workflow Analysis
Nicolas Padoy, Tobias Blum, Irfan A. Essa, Hubertus Feußner, Marie-Odile Berger, Nassir Navab
MICCAI (1)2
2005 Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
abstract
In our poster presentation at ISMAR '04, we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for realizing such a training system was an appropriate way of synchronizing trajectories of similar movements with varying speed in order to simultaneously visualize the motion of experts and trainees, and to study trainees' performances quantitatively. We review the research from different communities on synchronization problems of similar complexity. We give a detailed description of the two most applicable algorithms. We then present results using our AR based forceps delivery training system and therefore evaluate both methods for synchronization of experts' and trainees' 3D movements. We also introduce the first concepts of an online synchronization system allowing the trainee to follow movements of an expert and the experts to annotate 3D trajectories for initiation of actions such as display of timely information. A video demonstration provides an overview of the work and a visual idea of what users of the proposed system could observe through their video-see through HMD.
Tobias Sielhorst, Tobias Blum, Nassir Navab
ISMAR2