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Mengdi Wang 0002

dblp:64/10471-2 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-5254-737XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Network and information security
1 paper
Privacy and data protection · 50% Biometric security · 50%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › tracking
eye tracking in VR
0.912025
Eye-Tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges · Proc. IEEE 2025
Privacy and data protection › biometric privacy
eye-tracking data privacy
0.912025
Eye-Tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges · Proc. IEEE 2025
Biometric security › biometric authentication › behavioral biometric authentication
gaze-based authentication
0.912025
Eye-Tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges · Proc. IEEE 2025
Machine learning › Efficient and distributed learning › federated learning
data heterogeneity
0.812024
TurboSVM-FL: Boosting Federated Learning through SVM Aggregation for Lazy Clients · AAAI 2024
Machine learning › Efficient and distributed learning
federated learning
0.812024
TurboSVM-FL: Boosting Federated Learning through SVM Aggregation for Lazy Clients · AAAI 2024
Machine learning › Efficient and distributed learning › federated learning
model aggregation
0.812024
TurboSVM-FL: Boosting Federated Learning through SVM Aggregation for Lazy Clients · AAAI 2024
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.312025
Eye-Tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges · Proc. IEEE 2025

Methods — techniques the papers use, named apart from their topics

pupil detection · 2.6gaze estimation · 2.6support vector machine · 0.8max-margin regularization · 0.8
YearPublicationVenuePosition
2026 CycleSL: Server-Client Cyclical Update Driven Scalable Split Learning
abstract
Split learning emerges as a promising paradigm for collaborative distributed model training, akin to federated learning, by partitioning neural networks between clients and a server without raw data exchange. However, sequential split learning suffers from poor scalability, while parallel variants like parallel split learning and split federated learning often incur high server resource overhead due to model duplication and aggregation, and generally exhibit reduced model performance and convergence owing to factors like client drift and lag. To address these limitations, we introduce CycleSL, a novel aggregation-free split learning framework that enhances scalability and performance and can be seamlessly integrated with existing methods. Inspired by alternating block coordinate descent, CycleSL treats server-side training as an independent higher-level machine learning task, resampling client-extracted features (smashed data) to mitigate heterogeneity and drift. It then performs cyclical updates, namely optimizing the server model first, followed by client updates using the updated server for gradient computation. We integrate CycleSL into previous algorithms and benchmark them on five publicly available datasets with non-iid data distribution and partial client attendance. Our empirical findings highlight the effectiveness of CycleSL in enhancing model performance. Our source code is available at https://gitlab.lrz.de/hctl/CycleSL.
Mengdi Wang 0002, Efe Bozkir, Enkelejda Kasneci
WACV1
2025 Eye-Tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges
abstract
The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveal users’ privacy-sensitive attributes when combined with the information about the presented stimulus. To address all, this survey first covers major works in eye tracking, VR, and privacy areas between 2012 and 2022. While eye tracking in VR part covers the computational eye-tracking pipeline from pupil detection and gaze estimation to offline data analysis, for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, we outline three main directions by focusing on privacy. In summary, this survey presents an extensive literature review of the utmost possibilities of eye tracking in VR and their privacy implications.
Efe Bozkir, Süleyman Özdel, Mengdi Wang 0002, Brendan David-John, Hong Gao 0008, Kevin R. B. Butler, Eakta Jain, Enkelejda Kasneci
Proc. IEEE3
2024 TurboSVM-FL: Boosting Federated Learning through SVM Aggregation for Lazy Clients
abstract
Federated learning is a distributed collaborative machine learning paradigm that has gained strong momentum in recent years. In federated learning, a central server periodically coordinates models with clients and aggregates the models trained locally by clients without necessitating access to local data. Despite its potential, the implementation of federated learning continues to encounter several challenges, predominantly the slow convergence that is largely due to data heterogeneity. The slow convergence becomes particularly problematic in cross-device federated learning scenarios where clients may be strongly limited by computing power and storage space, and hence counteracting methods that induce additional computation or memory cost on the client side such as auxiliary objective terms and larger training iterations can be impractical. In this paper, we propose a novel federated aggregation strategy, TurboSVM-FL, that poses no additional computation burden on the client side and can significantly accelerate convergence for federated classification task, especially when clients are "lazy" and train their models solely for few epochs for next global aggregation. TurboSVM-FL extensively utilizes support vector machine to conduct selective aggregation and max-margin spread-out regularization on class embeddings. We evaluate TurboSVM-FL on multiple datasets including FEMNIST, CelebA, and Shakespeare using user-independent validation with non-iid data distribution. Our results show that TurboSVM-FL can significantly outperform existing popular algorithms on convergence rate and reduce communication rounds while delivering better test metrics including accuracy, F1 score, and MCC.
Mengdi Wang 0002, Anna Bodonhelyi, Efe Bozkir, Enkelejda Kasneci
AAAI1