Demo Data from VLDB 2026 / reviewers in the wild / expert
Scott A. Golder
dblp:64/1887
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 75% Games and playful interaction · 25% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
online communities |
0.1 | 1 | 2009 | Blogging at work and the corporate attention economy · CHI 2009 |
Games and playful interaction › game design
game interface design |
0.0 | 1 | 2004 | Hiding and revealing in online poker games · CSCW 2004 |
Collaborative and social computing
peer production |
0.0 | 1 | 2009 | Blogging at work and the corporate attention economy · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1content parsing · 0.1log file analysis · 0.1interviews · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Blogging at work and the corporate attention economyabstractThe attention economy motivates participation in peer-produced sites on the Web like YouTube and Wikipedia. However, this economy appears to break down at work. We studied a large internal corporate blogging community using log files and interviews and found that employees expected to receive attention when they contributed to blogs, but these expectations often went unmet. Like in the external blogosphere, a few people received most of the attention, and many people received little or none. Employees expressed frustration if they invested time and received little or no perceived return on investment. While many corporations are looking to adopt Web-based communication tools like blogs, wikis, and forums, these efforts will fail unless employees are motivated to participate and contribute content. We identify where the attention economy breaks down in a corporate blog community and suggest mechanisms for improvement. Sarita Yardi Schoenebeck, Scott A. Golder, Michael J. Brzozowski |
CHI | 2 |
| 2007 | Community, consensus, coercion, control: cs*w or how policy mediates mass participationabstractWhen large groups cooperate, issues of conflict and control surface because of differences in perspective. Managing such diverse views is a persistent problem in cooperative group work. The Wikipedian community has responded with an evolving body of policies that provide shared principles, processes, and strategies for collaboration. We employ a grounded approach to study a sample of active talk pages and examine how policies are employed as contributors work towards consensus. Although policies help build a stronger community, we find that ambiguities in policies give rise to power plays. This lens demonstrates that support for mass collaboration must take into account policy and power. Travis Kriplean, Ivan Beschastnikh, David W. McDonald, Scott A. Golder |
GROUP | 4 |
| 2006 | Visualizing email content: portraying relationships from conversational historiesabstractWe present Themail, a visualization that portrays relationships using the interaction histories preserved in email archives. Using the content of exchanged messages, it shows the words that characterize one's correspondence with an individual and how they change over the period of the relationship.This paper describes the interface and content-parsing algorithms in Themail. It also presents the results from a user study where two main interaction modes with the visualization emerged: exploration of "big picture" trends and themes in email (haystack mode) and more detail-oriented exploration (needle mode). Finally, the paper discusses the limitations of the content parsing approach in Themail and the implications for further research on email content visualization. Fernanda B. Viégas, Scott A. Golder, Judith S. Donath |
CHI | 2 |
| 2004 | Hiding and revealing in online poker gamesabstractPoker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to the psychological aspect of the game, making the games less authentic and less enjoyable than they could be. We explore how card room interfaces can better support the psychological aspects of the game by critiquing the dominant methods of visualizing players: with generic avatars, and with text-only handles. Scott A. Golder, Judith S. Donath |
CSCW | 1 |