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Scott A. Golder

dblp:64/1887 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 75% Games and playful interaction · 25%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
online communities
0.112009
Blogging at work and the corporate attention economy · CHI 2009
Games and playful interaction › game design
game interface design
0.012004
Hiding and revealing in online poker games · CSCW 2004
Collaborative and social computing
peer production
0.012009
Blogging at work and the corporate attention economy · CHI 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.1content parsing · 0.1log file analysis · 0.1interviews · 0.1
YearPublicationVenuePosition
2009 Blogging at work and the corporate attention economy
abstract
The attention economy motivates participation in peer-produced sites on the Web like YouTube and Wikipedia. However, this economy appears to break down at work. We studied a large internal corporate blogging community using log files and interviews and found that employees expected to receive attention when they contributed to blogs, but these expectations often went unmet. Like in the external blogosphere, a few people received most of the attention, and many people received little or none. Employees expressed frustration if they invested time and received little or no perceived return on investment. While many corporations are looking to adopt Web-based communication tools like blogs, wikis, and forums, these efforts will fail unless employees are motivated to participate and contribute content. We identify where the attention economy breaks down in a corporate blog community and suggest mechanisms for improvement.
Sarita Yardi Schoenebeck, Scott A. Golder, Michael J. Brzozowski
CHI2
2007 Community, consensus, coercion, control: cs*w or how policy mediates mass participation
abstract
When large groups cooperate, issues of conflict and control surface because of differences in perspective. Managing such diverse views is a persistent problem in cooperative group work. The Wikipedian community has responded with an evolving body of policies that provide shared principles, processes, and strategies for collaboration. We employ a grounded approach to study a sample of active talk pages and examine how policies are employed as contributors work towards consensus. Although policies help build a stronger community, we find that ambiguities in policies give rise to power plays. This lens demonstrates that support for mass collaboration must take into account policy and power.
Travis Kriplean, Ivan Beschastnikh, David W. McDonald, Scott A. Golder
GROUP4
2006 Visualizing email content: portraying relationships from conversational histories
abstract
We present Themail, a visualization that portrays relationships using the interaction histories preserved in email archives. Using the content of exchanged messages, it shows the words that characterize one's correspondence with an individual and how they change over the period of the relationship.This paper describes the interface and content-parsing algorithms in Themail. It also presents the results from a user study where two main interaction modes with the visualization emerged: exploration of "big picture" trends and themes in email (haystack mode) and more detail-oriented exploration (needle mode). Finally, the paper discusses the limitations of the content parsing approach in Themail and the implications for further research on email content visualization.
Fernanda B. Viégas, Scott A. Golder, Judith S. Donath
CHI2
2004 Hiding and revealing in online poker games
abstract
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to the psychological aspect of the game, making the games less authentic and less enjoyable than they could be. We explore how card room interfaces can better support the psychological aspects of the game by critiquing the dominant methods of visualizing players: with generic avatars, and with text-only handles.
Scott A. Golder, Judith S. Donath
CSCW1