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Saeid Nourian

dblp:64/2542 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › computer-supported cooperative work › collaborative technology
multimedia collaboration
0.012001
Java multimedia telecollaboration · ACM Multimedia 2001
Collaborative and social computing
collaborative virtual environments
0.012001
vCOM: virtual commerce in a collaborative 3D world · ACM Multimedia 2001
Programming languages and type systems › object-oriented programming
java
0.012001
Java multimedia telecollaboration · ACM Multimedia 2001
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation
0.012001
vCOM: virtual commerce in a collaborative 3D world · ACM Multimedia 2001

Methods — techniques the papers use, named apart from their topics

voice synthesis · 0.1intelligent assistant · 0.1java collaboration frameworks · 0.1
YearPublicationVenuePosition
2001 Java multimedia telecollaboration
abstract
Many critics of the Java language have pointed performance deficiencies as a barrier to acceptable support of Collaborative Multimedia Systems. This paper presents four MCRLab products, fully written in Java that support collaboration amongst a group of users, and successfully demonstrate that Java collaboration frameworks are not only possible but also can perform at acceptable levels of quality, if designed correctly.
Jauvane Cavalcante de Oliveira, François Malric, Saeid Nourian, Nicolas D. Georganas
ACM Multimedia4
2001 vCOM: virtual commerce in a collaborative 3D world
abstract
Existing electronic commerce applications only provide the user with a relatively simple browser-based interface to access products. Buyers, however, are not provided with the same shopping experience, as they would have in an actual store or shopping mall. With the creation of a virtual shopping mall, simulations of most of the actual shopping environments and user interactions can be achieved. The virtual mall brings together the services and inventories of various vendors. Users can either navigate through the vendors, adding items into a virtual shopping cart, or perform intelligent searches through "user and vendor agents". The electronic mall prototype also allows the user to communicate with an "intelligent assistant" (IA) using simple voice commands. This assistant interacts with the shopper using voice synthesis and helps him or her use the interface to navigate efficiently in the mall. Real-time interactions among entities in the virtual environment are implemented over the Run Time Infrastructure of the High Level Architecture (RTI/HLA), an OMG and IEEE standard for distributed simulations and modeling developed by the US Department of Defense.
Saeid Nourian, Isabelle Hertanto, Nicolas D. Georganas
ACM Multimedia2