Demo Data from VLDB 2026 / reviewers in the wild / expert
Phillip L. Davidson
dblp:64/418
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 73% Image and video processing · 27% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
non-photorealistic rendering |
0.1 | 2 | 2003 | Coherent stylized silhouettes · ACM Trans. Graph. 2003 WYSIWYG NPR: drawing strokes directly on 3D models · ACM Trans. Graph. 2002 |
Image and video processing › video processing
temporal consistency |
0.0 | 1 | 2003 | Coherent stylized silhouettes · ACM Trans. Graph. 2003 |
Rendering
stroke-based rendering |
0.0 | 1 | 2002 | WYSIWYG NPR: drawing strokes directly on 3D models · ACM Trans. Graph. 2002 |
Methods — techniques the papers use, named apart from their topics
view-dependent stroke adaptation · 0.1real-time rendering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Coherent stylized silhouettesabstractWe describe a way to render stylized silhouettes of animated 3D models with temporal coherence. Coherence is one of the central challenges for non-photorealistic rendering. It is especially difficult for silhouettes, because they may not have obvious correspondences between frames. We demonstrate various coherence effects for stylized silhouettes with a robust working system. Our method runs in real-time for models of moderate complexity, making it suitable for both interactive applications and offline animation. Robert D. Kalnins, Phillip L. Davidson, Lee Markosian, Adam Finkelstein |
ACM Trans. Graph. | 2 |
| 2002 | WYSIWYG NPR: drawing strokes directly on 3D modelsabstractWe present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model from one or more viewpoints. When the system renders the scene from any new viewpoint, it adapts the number and placement of the strokes appropriately to maintain the original look. Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein |
ACM Trans. Graph. | 6 |