Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Phillip L. Davidson

dblp:64/418 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 73% Image and video processing · 27%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.122003
Coherent stylized silhouettes · ACM Trans. Graph. 2003
WYSIWYG NPR: drawing strokes directly on 3D models · ACM Trans. Graph. 2002
Image and video processing › video processing
temporal consistency
0.012003
Coherent stylized silhouettes · ACM Trans. Graph. 2003
Rendering
stroke-based rendering
0.012002
WYSIWYG NPR: drawing strokes directly on 3D models · ACM Trans. Graph. 2002

Methods — techniques the papers use, named apart from their topics

view-dependent stroke adaptation · 0.1real-time rendering · 0.0
YearPublicationVenuePosition
2003 Coherent stylized silhouettes
abstract
We describe a way to render stylized silhouettes of animated 3D models with temporal coherence. Coherence is one of the central challenges for non-photorealistic rendering. It is especially difficult for silhouettes, because they may not have obvious correspondences between frames. We demonstrate various coherence effects for stylized silhouettes with a robust working system. Our method runs in real-time for models of moderate complexity, making it suitable for both interactive applications and offline animation.
Robert D. Kalnins, Phillip L. Davidson, Lee Markosian, Adam Finkelstein
ACM Trans. Graph.2
2002 WYSIWYG NPR: drawing strokes directly on 3D models
abstract
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model from one or more viewpoints. When the system renders the scene from any new viewpoint, it adapts the number and placement of the strokes appropriately to maintain the original look.
Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein
ACM Trans. Graph.6