Demo Data from VLDB 2026 / reviewers in the wild / expert
Richard A. Lewallen
dblp:65/2835
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1975
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › user interface programming
interactive graphics programming |
0.0 | 1 | 1974 | Reducing graphics programming effort through structured support · SIGGRAPH 1974 |
Methods — techniques the papers use, named apart from their topics
transition tables · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1975 | Reducing graphics programming effort through structured support
Richard A. Lewallen |
Comput. Graph. | 1 |
| 1974 | Reducing graphics programming effort through structured supportabstractThis paper describes a method for structuring graphics support which simplifies the programming of interactive applications, while improving their portability by providing a device-independent interface. The primary objective is to ease the task of the application programmer in developing applications which use interaction and graphics. Common graphics functions which are used by several applications are generalized and defined in terms of transition tables. User actions become inputs, system wait points become states, and system responses are pointed to by table outputs. A suitable modification is applied to each of the generalized graphics functions to tailor it to be used by a particular application. Richard A. Lewallen |
SIGGRAPH | 1 |