Demo Data from VLDB 2026 / reviewers in the wild / expert
Jérôme Urbain
dblp:65/2908
· DBLP profile ↗
14ranked-venue papers
5as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-authorArtificial intelligence and machine learning · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 65% Human-AI interaction · 35% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 61% Multimedia analysis and retrieval · 21% Geometric modeling and processing · 18% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction
conversational agents |
0.1 | 1 | 2009 | Generating Robot/Agent backchannels during a storytelling experiment · ICRA 2009 |
Haptics and multimodal interaction
multimodal interaction |
0.1 | 1 | 2009 | Generating Robot/Agent backchannels during a storytelling experiment · ICRA 2009 |
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art |
0.1 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Multimedia analysis and retrieval › multimedia dataset construction › multimodal dataset
multimodal corpus |
0.0 | 1 | 2009 | Generating Robot/Agent backchannels during a storytelling experiment · ICRA 2009 |
Geometric modeling and processing › procedural modeling
l-systems |
0.0 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
behavior modeling · 0.2multimodal affective processing · 0.2PAD dimensional model of affect · 0.2ARToolkit · 0.2l-systems · 0.1l-system · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Synchronization rules for HMM-based audio-visual laughter synthesisabstractIn this paper we propose synchronization rules between acoustic and visual laughter synthesis systems. This work follows up our previous studies on acoustics laughter synthesis and visual laughter synthesis. The need of synchronization rules comes from the constraint that in laughter, HMM-based synthesis of laughter cannot be performed using a unified system where common transcriptions may be used. Therefore acoustic and visual models are trained independently without any synchronization constraints. In this work, we propose simple rules derived from the analysis of audio and visual laughter transcriptions in order to generate visual laughter transcriptions starting from acoustic transcriptions. A perceptive Mean Opinion Score (MOS) test is conducted to evaluate the method. Hüseyin Çakmak, Jérôme Urbain, Thierry Dutoit |
ICASSP | 2 |
| 2015 | Speech-laughs: An HMM-based approach for amused speech synthesisabstractThis paper presents an HMM-based synthesis approach for speechlaughs. The building stone of this project was the idea of the co-occurrence of smile and laughter bursts in varying proportions within amused speech utterances. A corpus with three complementary speaking styles was used to train the underlying HMM models: neutral speech, speech-smile, and finally laughter in different articulatory configurations. Two types of speech-laughs were then synthesized: one made by combining neutral speech and laughter bursts, and the other made by combining speech-smile and laughter bursts. Synthesized stimuli were then rated in terms of perceived amusement and naturalness levels. Results show the compound effect of both laughter bursts and smile on both amusement and naturalness and inspire interesting perspectives. Kevin El Haddad, Stéphane Dupont, Jérôme Urbain, Thierry Dutoit |
ICASSP | 3 |
| 2014 | A comparative evaluation of vocoding techniques for HMM-based laughter synthesisabstractThis paper presents an experimental comparison of various leading vocoders for the application of HMM-based laughter synthesis. Four vocoders, commonly used in HMM-based speech synthesis, are used in copy-synthesis and HMM-based synthesis of both male and female laughter. Subjective evaluations are conducted to assess the performance of the vocoders. The results show that all vocoders perform relatively well in copy-synthesis. In HMM-based laughter synthesis using original phonetic transcriptions, all synthesized laughter voices were significantly lower in quality than copy-synthesis, indicating a challenging task and room for improvements. Interestingly, two vocoders using rather simple and robust excitation modeling performed the best, indicating that robustness in speech parameter extraction and simple parameter representation in statistical modeling are key factors in successful laughter synthesis. Bajibabu Bollepalli, Jérôme Urbain, Tuomo Raitio, Joakim Gustafson, Hüseyin Çakmak |
ICASSP | 2 |
| 2014 | Evaluation of HMM-based visual laughter synthesisabstractIn this paper we apply speaker-dependent training of Hidden Markov Models (HMMs) to audio and visual laughter synthesis separately. The two modalities are synthesized with a forced durations approach and are then combined together to render audio-visual laughter on a 3D avatar. This paper focuses on visual synthesis of laughter and its perceptive evaluation when combined with synthesized audio laughter. Previous work on audio and visual synthesis has been successfully applied to speech. The extrapolation to audio laughter synthesis has already been done. This paper shows that it is possible to extrapolate to visual laughter synthesis as well. Hüseyin Çakmak, Jérôme Urbain, Joëlle Tilmanne, Thierry Dutoit |
ICASSP | 2 |
| 2014 | The AV-LASYN Database : A synchronous corpus of audio and 3D facial marker data for audio-visual laughter synthesis
Hüseyin Çakmak, Jérôme Urbain, Thierry Dutoit, Joëlle Tilmanne |
LREC | 2 |
| 2013 | Automatic Phonetic Transcription of Laughter and Its Application to Laughter SynthesisabstractIn this paper, automatic phonetic transcription of laughter is achieved with the help of Hidden Markov Models (HMMs). The models are evaluated in a speaker-independent way. Several measures to evaluate the quality of the transcriptions are discussed, some focusing on the recognized sequences (without paying attention to the segmentation of the phones), other only taking into account the segmentation boundaries (without involving the phonetic labels). Although the results are far from perfect recognition, it is shown that using this kind of automatic transcriptions does not impair too much the naturalness of laughter synthesis. The paper opens interesting perspectives in automatic laughter analysis as well as in laughter synthesis, as it will enable faster developments of laughter synthesis on large sets of laughter data. Jérôme Urbain, Hüseyin Çakmak, Thierry Dutoit |
ACII | 1 |
| 2013 | Evaluation of HMM-based laughter synthesisabstractIn this paper we explore the potential of Hidden Markov Models (HMMs) for laughter synthesis. Several versions of HMMs are developed, with varying contextual information and algorithms for estimating the parameters of the source-filter synthesis model. These methods are compared, in a perceptive tests, to the naturalness of actual human laughs and copy-synthesis laughs. The evaluation shows that 1) the addition of contextual information did not increase the naturalness, 2) the proposed method is significantly less natural than human and copy-synthesized laughs, but 3) significantly improves laughter synthesis naturalness compared to the state of the art. The evaluation also demonstrates that the duration of the laughter units can be efficiently learnt by the HMM-based parametric synthesis methods. Jérôme Urbain, Hüseyin Çakmak, Thierry Dutoit |
ICASSP | 1 |
| 2013 | Objective Study of Sensor Relevance for Automatic Cough DetectionabstractThe development of a system for the automatic, objective, and reliable detection of cough events is a need underlined by the medical literature for years. The benefit of such a tool is clear as it would allow the assessment of pathology severity in chronic cough diseases. Even though some approaches have recently reported solutions achieving this task with a relative success, there is still no standardization about the method to adopt or the sensors to use. The goal of this paper is to study objectively the performance of several sensors for cough detection: ECG, thermistor, chest belt, accelerometer, contact, and audio microphones. Experiments are carried out on a database of 32 healthy subjects producing, in a confined room and in three situations, voluntary cough at various volumes as well as other event categories which can possibly lead to some detection errors: background noise, forced expiration, throat clearing, speech, and laugh. The relevance of each sensor is evaluated at three stages: mutual information conveyed by the features, ability to discriminate at the frame level cough from these latter other sources of ambiguity, and ability to detect cough events. In this latter experiment, with both an averaged sensitivity and specificity of about 94.5%, the proposed approach is shown to clearly outperform the commercial Karmelsonix system which achieved a specificity of 95.3% and a sensitivity of 64.9%. Thomas Drugman, Jérôme Urbain, Nathalie Bauwens, Ricardo Chessini, Carlos Valderrama 0001, Patrick Lebecque, Thierry Dutoit |
IEEE J. Biomed. Health Informatics | 2 |
| 2012 | Audio and Contact Microphones for Cough DetectionabstractIn the framework of assessing the pathology severity in chronic cough diseases, medical literature underlines the lack of tools for allowing the automatic, objective and reliable detection of cough events. This paper describes a system based on two microphones which we developed for this purpose. The proposed approach relies on a large variety of audio descriptors, an efficient algorithm of feature selection based on their mutual information and the use of artificial neural networks. First, the possible use of a contact microphone (placed on the patient's thorax or trachea) in complement to the audio signal is investigated. This study underlines that this contact microphone suffers from reliability issues, and conveys little new relevant information compared to the audio modality. Secondly, the proposed audio-only approach is compared to a commercially available system using four sensors on a database with different sound categories often misdetected as coughs, and produced in various conditions. With average sensitivity and specificity of 94.7% and 95% respectively, the proposed method achieves better cough detection performance than the commercial system. Thomas Drugman, Jérôme Urbain, Nathalie Bauwens, Ricardo Chessini, Anne-Sophie Aubriot, Patrick Lebecque, Thierry Dutoit |
INTERSPEECH | 2 |
| 2011 | A Phonetic Analysis of Natural Laughter, for Use in Automatic Laughter Processing Systems
Jérôme Urbain, Thierry Dutoit |
ACII (1) | 1 |
| 2010 | The AVLaughterCycle Database
Jérôme Urbain, Elisabetta Bevacqua, Thierry Dutoit, Alexis Moinet, Radoslaw Niewiadomski, Catherine Pelachaud, Benjamin Picart, Joëlle Tilmanne, Johannes Wagner 0001 |
LREC | 1 |
| 2009 | AudioCycle: A similarity-based visualization of musical librariesabstractThis paper presents AudioCycle, a prototype application for browsing through music loop libraries. AudioCycle provides the user with a graphical view where the audio extracts are visualized and organized according to their similarity in terms of musical properties, such as timbre, harmony, and rhythm. The user is able to navigate in this visual representation and listen to individual audio extracts, as well as query the database by providing audio examples. AudioCycle draws from a range of technologies, including audio analysis from music information retrieval research, 3D visualization, spatial auditory rendering, audio time-scaling and pitch modification. The proposed approach extends on previously described music and audio browsers. Possible extension to multimedia libraries is also suggested. Jérôme Urbain, Thomas Dubuisson, Stéphane Dupont, Christian Frisson, Raphaël Sebbe, Nicolas D'Alessandro |
ICME | 1 |
| 2009 | Generating Robot/Agent backchannels during a storytelling experimentabstractThis work presents the development of a real-time framework for the research of multimodal feedback of robots/talking agents in the context of Human Robot Interaction (HRI) and Human Computer Interaction (HCI). For evaluating the framework, a Multimodal corpus is built (ENTERFACE_STEAD), and a study on the important multimodal features was done for building an active Robot/Agent listener of a storytelling experience with Humans. The experiments show that even when building the same reactive behavior models for Robot and Talking Agents, the interpretation and the realization of the behavior communicated is different due to the different communicative channels Robots/Agents offer be it physical but less human-like in Robots, and virtual but more expressive and human-like in Talking agents. Sames Al Moubayed, Malek Baklouti, Mohamed Chetouani, Thierry Dutoit, Ammar Mahdhaoui, Jean-Claude Martin, Stanislav Ondás, Catherine Pelachaud, Jérôme Urbain |
ICRA | 9 |
| 2008 | E-tree: emotionally driven augmented reality artabstractIn this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an L-System governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation. Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun |
ACM Multimedia | 8 |