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Nathan Brooks

dblp:65/9255 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0002-4233-8304ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › multi-robot systems
multi-robot control
0.112011
Scalable target detection for large robot teams · HRI 2011
Human-robot interaction › field robotics
urban search and rescue
0.012011
Scalable target detection for large robot teams · HRI 2011

Methods — techniques the papers use, named apart from their topics

image queue · 0.1asynchronous display · 0.1
YearPublicationVenuePosition
2017 A Balking Queue Approach for Modeling Human-Multi-Robot Interaction for Water Monitoring
Masoume M. Raeissi, Nathan Brooks, Alessandro Farinelli
PRIMA2
2017 Interacting with team oriented plans in multi-robot systems
Alessandro Farinelli, Masoume M. Raeissi, Nicoló Marchi, Nathan Brooks, Paul Scerri
Auton. Agents Multi Agent Syst.4
2012 Scheduling operator attention for Multi-Robot Control
abstract
A wide class of multirobot control tasks involves operator interactions with individual robots. Where the robots' actions are independent, as for example in some foraging tasks, the operator can interact with robots sequentially in a round robin fashion. If the need for interaction can be detected by the robot through self-reflection, the robot could communicate its need for interaction to the operator. The resulting human-robot system would form a queuing system in which the operator is the server and the queue of robots requesting interaction, the jobs. As a queuing system, performance could be optimized using standard techniques, providing the operator's attention could be appropriately directed. An earlier study found that Human-Robot Interaction (HRI) performance was improved by communicating requests for interaction to the operator, however, a first-in-first-out (FIFO) aid showing a single request at a time led to poorer performance than one showing the entire (Open) queue. The current experiment compared Open-queue and FIFO conditions from the first experiment with a Priority-queue using a shortest job first (SJF) discipline known to maximize throughput. Performance in the Priority-queue condition was statistically indistinguishable from the best performance for all measures except those for missed victims where it was intermediate between FIFO (best) and Open-queue. Both of the other conditions produced poorest performance on some measures. The results suggest that operator attention can be effectively scheduled allowing the use of scheduling algorithms to improve the efficiency of HRI.
Shih Yi Chien, Michael Lewis 0001, Siddharth Mehrotra, Nathan Brooks, Katia P. Sycara
IROS4
2011 Scalable target detection for large robot teams
abstract
In this paper, we present an asynchronous display method, coined image queue, which allows operators to search through a large amount of data gathered by autonomous robot teams. We discuss and investigate the advantages of an asynchronous display for foraging tasks with emphasis on Urban Search and Rescue. The image queue approach mines video data to present the operator with a relevant and comprehensive view of the environment in order to identify targets of interest such as injured victims. It fills the gap for comprehensive and scalable displays to obtain a network-centric perspective for UGVs. We compared the image queue to a traditional synchronous display with live video feeds and found that the image queue reduces errors and operator's workload. Furthermore, it disentangles target detection from concurrent system operations and enables a call center approach to target detection. With such an approach we can scale up to very large multi-robot systems gathering huge amounts of data that is then distributed to multiple operators.
Andreas Kolling, Nathan Brooks, Sean Owens, Shafiq Abedin, Paul Scerri, Pei-Ju Lee, Shih Yi Chien, Michael Lewis 0001, Katia P. Sycara
HRI3
2011 SUAVE: Integrating UAV video using a 3D model
abstract
Controlling a team of Unmanned Aerial Vehicles (UAV) requires the operator to perform continuous surveillance and path planning. The operator's situation awareness is likely to degrade as an increasing number of surveillance videos must be viewed and integrated. The Picture-in-Picture display (PiP) provides one solution for integrating multiple UAV camera video by allowing the operator to view the video feed in the context of surrounding terrain. The experimental SUAVE (Simple Unmanned Areal Vehicle Environment) display extends PiP methods by sampling imagery from the video stream to texture a 3D map of the terrain. The operator can then inspect this imagery using world in miniature (WIM) or fly-through methods. We investigate the properties and advantages of SUAVE in the context of a search mission with 11 UAVs finding a strong advantage for finding targets While performance is expected to improve with increasing numbers of UAVs we did not find differences in performance between models generated by 11 UAVs and those employing 22 UAVs.
Shafiq Abedin, Michael Lewis 0001, Nathan Brooks, Sean Owens, Paul Scerri, Katia P. Sycara
SMC4