Demo Data from VLDB 2026 / reviewers in the wild / expert
Fereshteh Amini
dblp:66/5051
· DBLP profile ↗
12ranked-venue papers
5as first author
1since 2021 · last 2024
0000-0002-8754-7484ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Computer networks · 3Human-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visualization and visual analytics · 78% Virtual and augmented reality · 20% Visual content generation and editing · 2% | |
| Human-computer interaction and pervasive computing
4 papers |
Immersive interaction · 46% Usability and user experience research · 24% User interface design and tools · 23% |
Topics — the 7 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive visualization |
0.8 | 1 | 2024 | Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2D · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › interactive visualization
mixed reality visualization |
0.8 | 1 | 2024 | Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2D · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › perception
perception in visualization |
0.8 | 1 | 2024 | Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2D · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › data storytelling
data videos |
0.2 | 1 | 2015 | Understanding Data Videos: Looking at Narrative Visualization through the Cinematography Lens · CHI 2015 |
Visualization and visual analytics › data storytelling
narrative visualization |
0.2 | 1 | 2015 | Understanding Data Videos: Looking at Narrative Visualization through the Cinematography Lens · CHI 2015 |
Visualization and visual analytics
spatiotemporal visualization |
0.2 | 1 | 2015 | The Impact of Interactivity on Comprehending 2D and 3D Visualizations of Movement Data · IEEE Trans. Vis. Comput. Graph. 2015 |
User interface design and tools
personalization |
0.1 | 1 | 2020 | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 1.5qualitative study · 1.4pen-enabled device · 0.9controlled experiment · 0.4qualitative analysis · 0.2design workshop · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2DabstractThis article explores how the ability to recall information in data visualizations depends on the presentation technology. Participants viewed 10 Isotype visualizations on a 2D screen, in 3D, in Virtual Reality (VR) and in Mixed Reality (MR). To provide a fair comparison between the three 3D conditions, we used LIDAR to capture the details of the physical rooms, and used this information to create our textured 3D models. For all environments, we measured the number of visualizations recalled and their order (2D) or spatial location (3D, VR, MR). We also measured the number of syntactic and semantic features recalled. Results of our study show increased recall and greater richness of data understanding in the MR condition. Not only did participants recall more visualizations and ordinal/spatial positions in MR, but they also remembered more details about graph axes and data mappings, and more information about the shape of the data. We discuss how differences in the spatial and kinesthetic cues provided in these different environments could contribute to these results, and reasons why we did not observe comparable performance in the 3D and VR conditions. Christophe Hurter, Bernice E. Rogowitz, Guillaume Truong, Tiffany Andry, Hugo Romat, Ludovic Gardy, Fereshteh Amini, Nathalie Henry Riche |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2020 | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying VisualizationsabstractMuch of the visualization literature focuses on assessment of visual representations with regard to their effectiveness for understanding data. In the present work, we instead focus on making data visualization experiences more enjoyable, to foster deeper engagement with data. We investigate two strategies to make visualization experiences more enjoyable and engaging: personalization, and immersion. We selected pictographs (composed of multiple data glyphs) as this representation affords creative freedom, allowing people to craft symbolic or whimsical shapes of personal significance to represent data. We present the results of a qualitative study with 12 participants crafting pictographs using a large pen-enabled device and while immersed within a VR environment. Our results indicate that personalization and immersion both have positive impact on making visualizations more enjoyable experiences. Hugo Romat, Nathalie Henry Riche, Christophe Hurter, Steven Mark Drucker, Fereshteh Amini, Ken Hinckley |
CHI | 5 |
| 2018 | Hooked on data videos: assessing the effect of animation and pictographs on viewer engagementabstractPictographic representations and animation techniques are commonly incorporated into narrative visualizations such as data videos. General belief is that these techniques may enhance the viewer experience, thus appealing to a broad audience and enticing the viewer to consume the entire video. However, no study has formally assessed the effect of these techniques on data insight communication and viewer engagement. In this paper, we first propose a scale-based questionnaire covering five factors of viewer engagement we identified from multiple application domains such as game design and marketing. We then validate this questionnaire through a crowdsourcing study on Amazon's Mechanical Turk to assess the effect of animation and pictographs in data videos. Our results reveal that each technique has an effect on viewer engagement, impacting different factors. In addition, insights from these studies lead to design considerations for authoring engaging data videos. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Jason Leboe-McGowan, Pourang Irani |
AVI | 1 |
| 2017 | Authoring Data-Driven Videos with DataClipsabstractData videos, or short data-driven motion graphics, are an increasingly popular medium for storytelling. However, creating data videos is difficult as it involves pulling together a unique combination of skills. We introduce DataClips, an authoring tool aimed at lowering the barriers to crafting data videos. DataClips allows non-experts to assemble data-driven "clips" together to form longer sequences. We constructed the library of data clips by analyzing the composition of over 70 data videos produced by reputable sources such as The New York Times and The Guardian. We demonstrate that DataClips can reproduce over 90% of our data videos corpus. We also report on a qualitative study comparing the authoring process and outcome achieved by (1) non-experts using DataClips, and (2) experts using Adobe Illustrator and After Effects to create data-driven clips. Results indicated that non-experts are able to learn and use DataClips with a short training period. In the span of one hour, they were able to produce more videos than experts using a professional editing tool, and their clips were rated similarly by an independent audience. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Andrés Monroy-Hernández, Pourang Irani |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | Understanding Data Videos: Looking at Narrative Visualization through the Cinematography LensabstractData videos, motion graphics that incorporate visualizations about facts, are increasingly gaining popularity as a means of telling stories with data. However, very little is systematically recorded about (a) what elements are featured in data videos and (b) the processes used to create them. In this article, we provide initial insights to build this knowledge. We first report on a qualitative analysis of 50 professionally designed data videos, extracting and exposing their most salient constituents. Second, we report on a series of workshops with experienced storytellers from cinematography, graphics design and screenplay writing. We provided them with a set of data facts and visualizations and observed them create storyboards for data videos. From these exploratory studies, we derive broader implications for the design of an authoring tool to enable a wide audience to create data videos. Our findings highlight the importance of providing a flexible tool supporting a non-linear creation process and allowing users to iteratively go back to different phases of the process. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Christophe Hurter, Pourang Irani |
CHI | 1 |
| 2015 | The Impact of Interactivity on Comprehending 2D and 3D Visualizations of Movement DataabstractGPS, RFID, and other technologies have made it increasingly common to track the positions of people and objects over time as they move through two-dimensional spaces. Visualizing such spatio-temporal movement data is challenging because each person or object involves three variables (two spatial variables as a function of the time variable), and simply plotting the data on a 2D geographic map can result in overplotting and occlusion that hides details. This also makes it difficult to understand correlations between space and time. Software such as GeoTime can display such data with a three-dimensional visualization, where the 3rd dimension is used for time. This allows for the disambiguation of spatially overlapping trajectories, and in theory, should make the data clearer. However, previous experimental comparisons of 2D and 3D visualizations have so far found little advantage in 3D visualizations, possibly due to the increased complexity of navigating and understanding a 3D view. We present a new controlled experimental comparison of 2D and 3D visualizations, involving commonly performed tasks that have not been tested before, and find advantages in 3D visualizations for more complex tasks. In particular, we tease out the effects of various basic interactions and find that the 2D view relies significantly on "scrubbing" the timeline, whereas the 3D view relies mainly on 3D camera navigation. Our work helps to improve understanding of 2D and 3D visualizations of spatio-temporal data, particularly with respect to interactivity. Fereshteh Amini, Sébastien Rufiange, Zahid Hossain 0002, Quentin Ventura, Pourang Irani, Michael J. McGuffin |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2014 | Revisiting Crisis Maps with Geo-temporal Tag VisualizationabstractCrowd sourced crisis mapping is a relatively new phenomenon and platform that enables the collection and visualization of real-time crisis data submitted by users through social media tools and cellular technologies. Crisis maps are generally used by both state and non-state actors for sense-making and as a reference point for action. The current crisis map visualizations only show the location from which documents such as reports or short messages have been generated. Such a limited representation fails to immediately show important content, such as themes from a document and their changes over time. As a result, sense-making becomes time-consuming and cognitively demanding. We present a new visualization approach, Geo-Temporal Tag Visualization (GTViz), which treats the tags on the crowd sourced reports as spatio-temporal textual datasets. GTViz embeds a map to represent the spatial properties of the dataset and compactly shows the changes of key terms from the data source over time. We demonstrate the value of GTViz through two case studies and a controlled user study. Hina Aman, Pourang Irani, Fereshteh Amini |
PacificVis | 3 |
| 2008 | Performance of IEEE 802.15.4 Clusters with Power Management and Key Exchange
Fereshteh Amini, Moazzam Khan, Jelena V. Misic, Hossein Pourreza |
J. Comput. Sci. Technol. | 1 |
| 2007 | On Security Attacks in HealthcareWSNs Implemented on 802.15.4 Beacon Enabled ClustersabstractIn this paper, we analyze possible security attacks to the personal WSN carried on the patient’s body and its close vicinity. We assume that WSN is implemented using 802.15.4 beacon enabled technology with a secure sensing, location and power management blocks based on the ZigBee specification and built on top of 802.15.4 link layer. We present networking and security issues which can be used as a basis for security attacks. Jelena V. Misic, Fereshteh Amini, Moazzam Khan |
CCNC | 2 |
| 2007 | Performance of Key Distribution in 802.15.4 Beacon Enabled ClusterabstractIn this paper, we analyze performance of the 802.15.4 cluster in beacon enabled mode under the presence of key exchange protocol. We assume that all nodes are applying power management technique based on the constant event sensing reliability required by the coordinator. Power management generates random sleep times by every node which in average fairly distributes the sensing load among the nodes. Key exchange is initiated by cluster coordinator after some given number of sensing packets have been received by the coordinator. We develop analytical model of key exchange integrated into the cluster's sensing function and evaluate the impact of frequency of key exchange on the cluster's energy consumption. Jelena V. Misic, Moazzam Khan, Fereshteh Amini |
WCNC | 3 |
| 2006 | The Cost of Security: Performance of ZigBee Key Exchange Mechanism in an 802.15.4 Beacon Enabled ClusterabstractThe IEEE 802.15.4 specification is a recent low data rate wireless personal area network standard. While basic security services are provided for, there is a lack of more advanced techniques which are indispensable in modern personal area network applications. In addition, performance implications of those services are not known. In this paper, we describe a secure data exchange protocol based on the ZigBee specification and built on top of 802.15.4 link layer. This protocol includes a key exchange mechanism. Then, we evaluate the overhead of this scheme under different application scenarios. Initial results show the range of network and traffic parameters wherein the proposed scheme is feasible to use Moazzam Khan, Fereshteh Amini, Jelena V. Misic, Vojislav B. Misic |
MASS | 2 |
| 2006 | Key Exchange in 802.15.4 Networks and Its Performance Implications
Moazzam Khan, Fereshteh Amini, Jelena V. Misic |
MSN | 2 |