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Richard A. Bolt

dblp:66/6283 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Haptics and multimodal interaction · 27% Interaction techniques and input · 20% Human-AI interaction · 17%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal interaction
0.021992
Multi-Modal Natural Dialogue · CHI 1992
Two-handed Gesture in Multi-modal Natural Dialog · ACM Symposium on User Interface Software and Technology 1992
Interaction techniques and input
gesture input
0.011992
Two-handed Gesture in Multi-modal Natural Dialog · ACM Symposium on User Interface Software and Technology 1992
Human-AI interaction › conversational interaction
natural language dialogue
0.011992
Multi-Modal Natural Dialogue · CHI 1992
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.021990
A gaze-responsive self-disclosing display · CHI 1990
Gaze-orchestrated dynamic windows · SIGGRAPH 1981
Ubiquitous computing and smart environments › attention management
attentive user interfaces
0.011990
A gaze-responsive self-disclosing display · CHI 1990
Haptics and multimodal interaction › multimodal interaction
speech and gesture interaction
0.011992
Two-handed Gesture in Multi-modal Natural Dialog · ACM Symposium on User Interface Software and Technology 1992
Collaborative and social computing › social interaction › social signaling
eye contact
0.011982
Eyes at the interface · CHI 1982
Visualization and visual analytics › display technology
information display
0.011990
A gaze-responsive self-disclosing display · CHI 1990
Interaction techniques and input › input modality
multimodal input
0.011980
"Put-that-there": Voice and gesture at the graphics interface · SIGGRAPH 1980
Collaborative and social computing
interpersonal communication
0.011982
Eyes at the interface · CHI 1982
Ubiquitous computing and smart environments
large-screen display
0.011981
Gaze-orchestrated dynamic windows · SIGGRAPH 1981

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.0speech synthesis · 0.0gesture tracking · 0.0gaze modulation · 0.0position sensing · 0.0connected-speech recognition · 0.0
YearPublicationVenuePosition
1992 Multi-Modal Natural Dialogue
abstract
No abstract available.
Kristinn R. Thórisson, David B. Koons, Richard A. Bolt
CHI3
1992 Two-handed Gesture in Multi-modal Natural Dialog
abstract
Tracking both hands in free-space with accompanying speech input can augment the user's ability to communicate with computers. This paper discusses the kinds of situations which call for two-handed input and not just the single hand, and reports a prototype in which two-handed gestures serve to input concepts, both static and dynamic, manipulate displayed items, and specify actions to be taken. Future directions include enlargement of the vocabulary of two-handed “coverbal” gestures and the modulation by gaze of gestural intent.
Richard A. Bolt, Edward Herranz
ACM Symposium on User Interface Software and Technology1
1990 A gaze-responsive self-disclosing display
abstract
An information display system is described which uses eye-tracking to monitor user looking about its graphics screen. The system analyzes the user's patterns of eye movements and fixations in real-time to make inferences about what item or collection of items shown holds most relative interest for the user. Material thus identified is zoomed-in for a closer look, and described in more detail via synthesized speech.
India Starker, Richard A. Bolt
CHI2
1982 Eyes at the interface
abstract
There is little dispute that the main channels of intercommunication of people with the world at large are: sight, sound, and touch; and for people with other people: eye-contact, speech, gesture.
Richard A. Bolt
CHI1
1981 Gaze-orchestrated dynamic windows
abstract
Consider a large-format display before the user, bearing a multiplicity of “windows,” like little movies, the majority dynamic and in color. There are upwards of 20 windows, say, more than a person can ordinarily absorb at once. Some of the windows come and go, reflecting their nature as direct TV linkages into real-time, real-world events. Others are non-real-time, some dynamic, others static but capable of jumping into motion.
Richard A. Bolt
SIGGRAPH1
1980 "Put-that-there": Voice and gesture at the graphics interface
abstract
Recent technological advances in connected-speech recognition and position sensing in space have encouraged the notion that voice and gesture inputs at the graphics interface can converge to provide a concerted, natural user modality.
Richard A. Bolt
SIGGRAPH1