Demo Data from VLDB 2026 / reviewers in the wild / expert
Tokuo Yamaguchi
dblp:68/4440
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Rendering · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 33% Interaction techniques and input · 33% User interface design and tools · 33% | |
| Computer networks
1 paper |
Edge and fog computing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
image-based rendering |
0.1 | 1 | 2010 | An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010 |
Virtual and augmented reality
immersive display |
0.1 | 1 | 2010 | An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010 |
Virtual and augmented reality › 3d display
stereoscopic display |
0.1 | 1 | 2010 | An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010 |
Ubiquitous computing and smart environments › interactive environments
multi-display environments |
0.1 | 1 | 2007 | E-conic: a perspective-aware interface for multi-display environments · UIST 2007 |
Interaction techniques and input › cross-device interaction
multi-display interaction |
0.1 | 1 | 2007 | E-conic: a perspective-aware interface for multi-display environments · UIST 2007 |
User interface design and tools › user interface architecture
window management |
0.1 | 1 | 2007 | E-conic: a perspective-aware interface for multi-display environments · UIST 2007 |
Methods — techniques the papers use, named apart from their topics
image-based rendering · 0.2GPU · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | An image-based system for sharing a 3D object by transmitting to remote locationsabstractWe propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system captures the real object's images from certain number of viewpoints which are used to generate stereoscopic images from arbitrary viewpoints based on an image-based rendering technique implemented on GPU. The display system interactively generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints on their display systems. Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura |
VR | 5 |
| 2008 | Interactive Multimedia Contents in the IllusionHole
Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino |
ICEC | 1 |
| 2007 | Strategic Tabletop Negotiations
Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino |
INTERACT (2) | 1 |
| 2007 | E-conic: a perspective-aware interface for multi-display environmentsabstractMulti-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks. Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki 0004, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin |
UIST | 3 |
| 2005 | A Computerized Interactive Toy: TSU.MI.KI
Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino |
ICEC | 2 |
| 2005 | A Display Table for Strategic Collaboration Preserving Private and Public Information
Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino |
ICEC | 3 |