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Jakob Leitner

dblp:68/5440 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 68% Personal fabrication and tangible interfaces · 21% Collaborative and social computing · 9%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.212013
Kolibri: tiny and fast gestures for large pen-based surfaces · CHI 2013
Interaction techniques and input › input modality › multimodal input
pen and gesture input
0.212013
Kolibri: tiny and fast gestures for large pen-based surfaces · CHI 2013
Interaction techniques and input › input device
pressure-based input
0.112011
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction · CHI 2011
Personal fabrication and tangible interfaces
tangible interaction
0.112011
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction · CHI 2011
Interaction techniques and input
pen input
0.112010
The NICE discussion room: integrating paper and digital media to support co-located group meetings · CHI 2010
Interaction techniques and input
large display interaction
0.012013
Kolibri: tiny and fast gestures for large pen-based surfaces · CHI 2013
Interaction techniques and input › input device
force input
0.012011
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction · CHI 2011
Interaction techniques and input › input modality › multimodal input
pen and touch input
0.012011
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction · CHI 2011
Ubiquitous computing and smart environments › smart buildings
smart meeting room
0.012010
The NICE discussion room: integrating paper and digital media to support co-located group meetings · CHI 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.2controlled experiment · 0.2pressure footprint identification · 0.1force-sensitive resistance sensing · 0.1
YearPublicationVenuePosition
2013 Kolibri: tiny and fast gestures for large pen-based surfaces
abstract
Triggering commands on large interactive surfaces is less efficient than on desktop PCs. It requires either large physical movements to reach an interaction area (e.g., buttons) or additional operations to call context menus (e.g., dwell). There is a lack of efficient ways to trigger shortcuts. We introduce Kolibri - a pen-based gesture system that allows fast access of commands on interactive whiteboards. Users can draw tiny gestures (approx. 3 mm) anywhere on the surface to trigger commands without interfering with normal inking. This approach does neither require entering a gesture mode, nor dedicated gesture areas. The implementation relies on off-the-shelf hardware only. We tested the feasibility and explored the properties of this technique with several studies. The results from a controlled experiment show significant benefits of Kolibri comparing to an existing approach.
Jakob Leitner, Florian Perteneder, Can Liu 0003, Christian Rendl, Michael Haller
CHI1
2011 Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
abstract
In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can also be used on non-horizontal surfaces. Unique pressure footprints are used to identify each tangible Gecko. Two types of tangible object designs are presented: Using a single magnet in combination with felt pads provides new pressure-based interaction modalities. Using multiple separate magnets it is possible to change the marker footprint dynamically and create new haptic experiences. The tangible object design and interaction are illustrated with example applications. We also give details on the feasibility and benefits of our tracking approach and show compatibility with other tracking technologies.
Jakob Leitner, Michael Haller
CHI1
2011 Harpoon selection: efficient selections for ungrouped content on large pen-based surfaces
abstract
In this paper, we present the Harpoon selection tool, a novel selection technique specifically designed for interactive whiteboards. The tool combines area cursors and crossing to perform complex selections amongst a large number of unsorted, ungrouped items. It is optimized for large-scale pen-based surfaces and works well in both dense and sparse surroundings. We describe a list of key features relevant to the design of the tool and provide a detailed description of both the mechanics as well as the feedback of the tool. The results of a user study are described and analyzed to confirm our design. The study shows that the Harpoon tool performs significantly faster than Tapping and Lassoing.
Jakob Leitner, Michael Haller
UIST1
2010 The NICE discussion room: integrating paper and digital media to support co-located group meetings
abstract
Current technological solutions that enable content creation and sharing during group discussion meetings are often cumbersome to use, and are commonly abandoned for traditional paper-based tools, which provide flexibility in supporting a wide range of working styles and task activities that may occur in a given meeting. Paper-based tools, however, have their own drawbacks; paper-based content is difficult to modify or replicate. We introduce a novel digital meeting room design, the NiCE Discussion Room, which integrates digital and paper tools into a cohesive system with an intuitive pen-based interface. The combination of digital and paper media provides groups with a flexible design solution that enables them to create, access, and share information and media from a variety of sources to facilitate group discussions. This paper describes the design solution, along with results from a user study conducted to evaluate the usability and utility of the system. © 2010 ACM.
Michael Haller, Jakob Leitner, Thomas Seifried, James R. Wallace, Stacey D. Scott, Christoph Richter, Peter Brandl, Adam Gokcezade, Seth E. Hunter
CHI2