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Mao Makino

dblp:69/603 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 50% Interaction techniques and input · 50%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › surface computing
tabletop interaction
0.012003
The Augmented Composer Project: The Music Table · ISMAR 2003
Personal fabrication and tangible interfaces
tangible interaction
0.012003
The Augmented Composer Project: The Music Table · ISMAR 2003
Audio and music processing
music composition
0.012003
The Augmented Composer Project: The Music Table · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

overhead camera tracking · 0.1
YearPublicationVenuePosition
2006 Tunes on the table
Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki, Naomi Inoue
Multim. Syst.2
2004 The Bush Telegraph: Networked Cooperative Music-Making
Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki
ICEC2
2003 The Augmented Composer Project: The Music Table
abstract
The music table enables the composition of musical patterns by arranging cards on a tabletop. An overhead camera allows the computer to track the movements and positions of the cards and to provide immediate feedback in the form of music and on-screen computer generated images. Musical structure is experienced as a tangible space enriched with physical and visual cues about the music produced.
Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki
ISMAR2
2001 An Interactive and Concerted Dance System - Emotion Extraction and Support for Emotional Concert
abstract
A human activity that expresses one's emotion is significantly important in non-verbal communications. Human body motion such as a dance performance is one of the important factors in expressing such an emotion. An effective method to extract emotional information in real time from dance images is described. A novel heuristic function is also proposed to evaluate the degree of harmony between two dancers. As a typical application, a dance system called MIDAS that interactively combines dancers' images with video, sound, and CG characters is introduced. MIDAS can visualize how well dancers are in harmony with each other and encourage their expressions.
Ikuo Harada, Makoto Tadenuma, Takahiro Nakai, Ryotaro Suzuki, Naoto Hikawa, Mao Makino, Masayuki Inoue
IV6
2000 MIC Interactive Dance System-an emotional interaction system
abstract
We have been researching a method for expressing emotional images by utilizing multimedia like video and sound and so on. Human body motion is one of the important essences in expressing human emotion. We chose dance as a subject of our research, because dance performers perform motion to express the emotion in their mind. Our research results show that the multiple regression method effectively extracts human emotion from simple motion parameters given by image processing. MIDAS (MIC Interactive Dance System) is an application of the emotion extraction method. The extraction method and MIDAS are introduced.
Yuichi Iwadate, Masayuki Inoue, Ryotaro Suzuki, Naoto Hikawa, Mao Makino, Y. Kanemoto
KES5