VLDB 2026 Research / reviewers in the wild / expert
Min Shih
dblp:69/7229
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › volume visualization
transfer function design |
0.4 | 1 | 2019 | A Declarative Grammar of Flexible Volume Visualization Pipelines · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics
volume visualization |
0.4 | 1 | 2019 | A Declarative Grammar of Flexible Volume Visualization Pipelines · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
transfer function · 0.8declarative grammar · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | A Declarative Grammar of Flexible Volume Visualization PipelinesabstractThis paper presents a declarative grammar for conveniently and effectively specifying advanced volume visualizations. Existing methods for creating volume visualizations either lack the flexibility to specify sophisticated visualizations or are difficult to use for those unfamiliar with volume rendering implementation and parameterization. Our design provides the ability to quickly create expressive visualizations without knowledge of the volume rendering implementation. It attempts to capture aspects of those difficult but powerful methods while remaining flexible and easy to use. As a proof of concept, our current implementation of the grammar allows users to combine multiple data variables in various ways and define transfer functions for diverse input data. The grammar also has the ability to describe advanced shading effects and create animations. We demonstrate the power and flexibility of our approach using multiple practical volume visualizations. Min Shih, Charles Rozhon, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Navigable Videos for Presenting Scientific Data on Affordable Head-Mounted DisplaysabstractImmersive, stereoscopic visualization enables scientists to better analyze structural and physical phenomena compared to traditional display mediums. Unfortunately, current head-mounted displays (HMDs) with the high rendering quality necessary for these complex datasets are prohibitively expensive, especially in educational settings where their high cost makes it impractical to buy several devices. To address this problem, we develop two tools: (1) An authoring tool allows domain scientists to generate a set of connected, 360° video paths for traversing between dimensional keyframes in the dataset. (2) A corresponding navigational interface is a video selection and playback tool that can be paired with a low-cost HMD to enable an interactive, non-linear, storytelling experience. We demonstrate the authoring tool's utility by conducting several case studies and assess the navigational interface with a usability study. Results show the potential of our approach in effectively expanding the accessibility of high-quality, immersive visualization to a wider audience using affordable HMDs. Jacqueline Chu, Chris Bryan, Min Shih, Leonardo Ferrer, Kwan-Liu Ma |
MMSys | 3 |
| 2015 | Advanced lighting for unstructured-grid data visualizationabstractThe benefits of using advanced illumination models in volume visualization have been demonstrated by many researchers. Interactive volume rendering incorporated with advanced lighting has been achieved with GPU acceleration for regular-grid volume data, making volume visualization even more appealing as a tool for 3D data exploration. This paper presents an interactive illumination strategy, which is specially designed and optimized for volume visualization of unstructured-grid data. The basis of the design is a partial differential equation based illumination model to simulate the light propagation, absorption, and scattering within the volumetric medium. In particular, a two-level scheme is introduced to overcome the challenges presented by unstructured grids. Test results show that the added illumination effects such as global shadowing and multiple scattering not only lead to more visually pleasing visualization, but also greatly enhance the perception of the depth information and complex spatial relationships for features of interest in the volume data. This volume visualization enhancement is introduced at a time when unstructured grids are becoming increasingly popular for a variety of scientific simulation applications. Min Shih, Yubo Zhang 0001, Kwan-Liu Ma |
PacificVis | 1 |
| 2009 | Real-Time Ray Tracing with CUDA
Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang |
ICA3PP | 1 |