Demo Data from VLDB 2026 / reviewers in the wild / expert
François-Joseph Lapointe
dblp:70/1801
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis
choreography generation |
0.1 | 1 | 2005 | The dancing genome project: generation of a human-computer choreography using a genetic algorithm · ACM Multimedia 2005 |
Bioinformatics and computational biology
phylogenetics |
0.0 | 1 | 2004 | A weighted least-squares approach for inferring phylogenies from incomplete distance matrices · Bioinform. 2004 |
Bioinformatics and computational biology › phylogenetics
phylogenetic inference |
0.0 | 1 | 2004 | A weighted least-squares approach for inferring phylogenies from incomplete distance matrices · Bioinform. 2004 |
Games and playful interaction
interactive art |
0.0 | 1 | 2005 | The dancing genome project: generation of a human-computer choreography using a genetic algorithm · ACM Multimedia 2005 |
Methods — techniques the papers use, named apart from their topics
motion capture · 0.1genetic algorithm · 0.1weighted least squares · 0.0ultrametric inequality · 0.0four-point condition · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Using the stability of objects to determine the number of clusters in datasets
Etienne Lord, Matthieu Willems, François-Joseph Lapointe, Vladimir Makarenkov |
Inf. Sci. | 3 |
| 2005 | The dancing genome project: generation of a human-computer choreography using a genetic algorithmabstractIn this paper, we present an interactive genetic algorithm for the generation of human-computer choreography, using motion capture technology. First, we introduce the four steps of the algorithm to (1) define a movement vocabulary, (2) initialize movement sequences, (3) generate mutants, and (4) select mutant sequences to create a choreography. Then, we show how this approach is implemented in real time to create interaction among dancers. Finally, we run simulations to assess the convergence rate of the algorithm, before generating a simple duet for actual and virtual dancers. François-Joseph Lapointe, Martine Époque |
ACM Multimedia | 1 |
| 2004 | A weighted least-squares approach for inferring phylogenies from incomplete distance matricesabstractMOTIVATION: The problem of phylogenetic inference from datasets including incomplete or uncertain entries is among the most relevant issues in systematic biology. In this paper, we propose a new method for reconstructing phylogenetic trees from partial distance matrices. The new method combines the usage of the four-point condition and the ultrametric inequality with a weighted least-squares approximation to solve the problem of missing entries. It can be applied to infer phylogenies from evolutionary data including some missing or uncertain information, for instance, when observed nucleotide or protein sequences contain gaps or missing entries. RESULTS: In a number of simulations involving incomplete datasets, the proposed method outperformed the well-known Ultrametric and Additive procedures. Generally, the new method also outperformed all the other competing approaches including Triangle and Fitch which is the most popular least-squares method for reconstructing phylogenies. We illustrate the usefulness of the introduced method by analyzing two well-known phylogenies derived from complete mammalian mtDNA sequences. Some interesting theoretical results concerning the NP-hardness of the ordinary and weighted least-squares fitting of a phylogenetic tree to a partial distance matrix are also established. AVAILABILITY: The T-Rex package including this method is freely available for download at http://www.info.uqam.ca/~makarenv/trex.html Vladimir Makarenkov, François-Joseph Lapointe |
Bioinform. | 2 |