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Maurice Benayoun

dblp:71/5081 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0003-1584-5746ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Geometric modeling and processing · 23%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art
0.112008
E-tree: emotionally driven augmented reality art · ACM Multimedia 2008
Geometric modeling and processing › procedural modeling
l-systems
0.012008
E-tree: emotionally driven augmented reality art · ACM Multimedia 2008

Methods — techniques the papers use, named apart from their topics

multimodal affective processing · 0.2PAD dimensional model of affect · 0.2ARToolkit · 0.2l-systems · 0.1l-system · 0.1
YearPublicationVenuePosition
2025 Procedural and Generative Art: when the Art-Subject Reverses Time to Design the Future
Maurice Benayoun
Creativity & Cognition1
2008 E-tree: emotionally driven augmented reality art
abstract
In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an L-System governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation.
Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun
ACM Multimedia11