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Ionut Damian

dblp:71/7360 · DBLP profile ↗
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18ranked-venue papers
10as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 9 first-authorArtificial intelligence and machine learning · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 59% Wearable and physiological sensing · 26% Human-AI interaction · 15%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction › social interaction analysis
social signal processing
0.422015
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques · CHI 2015
The social signal interpretation (SSI) framework: multimodal signal processing and recognition in real-time · ACM Multimedia 2013
Virtual and augmented reality
augmented reality
0.212013
Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment · ISMAR 2013
Collaborative and social computing
nonverbal behavior analysis
0.112014
Exploring social augmentation concepts for public speaking using peripheral feedback and real-time behavior analysis · ISMAR 2014
Human-AI interaction
virtual agents
0.012013
Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment · ISMAR 2013

Methods — techniques the papers use, named apart from their topics

user study · 0.5motion capture suit · 0.3social signal processing · 0.2real-time behavior analysis · 0.2peripheral feedback · 0.2pattern recognition · 0.2machine learning · 0.2XML interface · 0.2C++ API · 0.2
YearPublicationVenuePosition
2019 Serious Games for Training Social Skills in Job Interviews
abstract
In this paper, we focus on experience-based role play with virtual agents to provide young adults at the risk of exclusion with social skill training. We present a scenario-based serious game simulation platform. It comes with a social signal interpretation component, a scripted and autonomous agent dialog and social interaction behavior model, and an engine for 3-D rendering of lifelike virtual social agents in a virtual environment. We show how two training systems developed on the basis of this simulation platform can be used to educate people in showing appropriate socioemotive reactions in job interviews. Furthermore, we give an overview of four conducted studies investigating the effect of the agents' portrayed personality and the appearance of the environment on the players' perception of the characters and the learning experience.
Patrick Gebhard, Tanja Schneeberger, Elisabeth André, Tobias Baur 0001, Ionut Damian, Gregor Mehlmann, Cornelius J. König, Markus Langer
IEEE Trans. Games5
2016 Measuring the impact of multimodal behavioural feedback loops on social interactions
abstract
In this paper we explore the concept of automatic behavioural feedback loops during social interactions. Behavioural feedback loops (BFL) are rapid processes which analyse the behaviour of the user in realtime and provide the user with live feedback on how to improve the behaviour quality. In this context, we implemented an open source software framework for designing, creating and executing BFL on Android powered mobile devices. To get a better understanding of the effects of BFL on face-to-face social interactions, we conducted a user study and compared between four different BFL types spanning three modalities: tactile, auditory and visual. For the study, the BFL have been designed to improve the users' perception of their speaking time in an effort to create more balanced group discussions. The study yielded valuable insights into the impact of BFL on conversations and how humans react to such systems.
Ionut Damian, Tobias Baur 0001, Elisabeth André
ICMI1
2016 Social signal processing for dummies
abstract
We introduce SSJ Creator, a modern Android GUI enabling users to design and execute social signal processing pipelines using nothing but their smartphones and without writing a single line of code. It is based on a modular Java-based social signal processing framework (SSJ), which is able to perform realtime multimodal behaviour analysis on Android devices using both device internal and external sensors.
Ionut Damian, Michael Dietz, Frank Gaibler, Elisabeth André
ICMI1
2016 Exploring the Potential of Realtime Haptic Feedback during Social Interactions
abstract
We explore the use of haptic feedback to deliver supportive information during social interactions in realtime. In an exploratory user study, we investigated perceptual limitations of vibration patterns during a conversation between peers. The results from this study have then been used to develop a system for providing users with realtime information regarding the quality of their nonverbal behaviour while engaged in a public speech.
Ionut Damian, Elisabeth André
TEI1
2015 Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training
Ionut Damian, Tobias Baur 0001, Birgit Lugrin, Patrick Gebhard, Gregor Mehlmann, Elisabeth André
AIED1
2015 Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques
abstract
Nonverbal and unconscious behaviour is an important component of daily human-human interaction. This is especially true in situations such as public speaking, job interviews or information sensitive conversations, where researchers have shown that an increased awareness of one's behaviour can improve the outcome of the interaction. With wearable technology, such as Google Glass, we now have the opportunity to augment social interactions and provide realtime feedback on one's behaviour in an unobtrusive way. In this paper we present Logue, a system that provides realtime feedback on the presenters' openness, body energy and speech rate during public speaking. The system analyses the user's nonverbal behaviour using social signal processing techniques and gives visual feedback on a head-mounted display. We conducted two user studies with a staged and a real presentation scenario which yielded that Logue's feedback was perceived helpful and had a positive impact on the speaker's performance.
Ionut Damian, Chiew Seng Sean Tan, Tobias Baur 0001, Johannes Schöning, Kris Luyten, Elisabeth André
CHI1
2015 Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions
abstract
The outcome of interpersonal interactions depends not only on the contents that we communicate verbally, but also on nonverbal social signals. Because a lack of social skills is a common problem for a significant number of people, serious games and other training environments have recently become the focus of research. In this work, we present NovA ( No n v erbal behavior A nalyzer), a system that analyzes and facilitates the interpretation of social signals automatically in a bidirectional interaction with a conversational agent. It records data of interactions, detects relevant social cues, and creates descriptive statistics for the recorded data with respect to the agent's behavior and the context of the situation. This enhances the possibilities for researchers to automatically label corpora of human--agent interactions and to give users feedback on strengths and weaknesses of their social behavior.
Tobias Baur 0001, Gregor Mehlmann, Ionut Damian, Florian Lingenfelser, Johannes Wagner 0001, Birgit Lugrin, Elisabeth André, Patrick Gebhard
ACM Trans. Interact. Intell. Syst.3
2014 Exploring social augmentation concepts for public speaking using peripheral feedback and real-time behavior analysis
abstract
Non-verbal and unconscious behavior plays an important role for efficient human-to-human communication but are often undervalued when training people to become better communicators. This is particularly true for public speakers who need not only behave according to a social etiquette but do so while generating enthusiasm and interest for dozens if not hundreds of other persons. In this paper we propose the concept of social augmentation using wearable computing with the goal of giving users the ability to continuously monitor their performance as a communicator. To this end we explore interaction modalities and feedback mechanisms which would lend themselves to this task.
Ionut Damian, Chiew Seng Sean Tan, Tobias Baur 0001, Johannes Schöning, Kris Luyten, Elisabeth André
ISMAR1
2014 Who's Afraid of Job Interviews? Definitely a Question for User Modelling
Kaska Porayska-Pomsta, Paola Rizzo, Ionut Damian, Tobias Baur 0001, Elisabeth André, Nicolas Sabouret, Hazaël Jones, Keith Anderson, Evi Chryssafidou
UMAP3
2013 The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews
Keith Anderson, Elisabeth André, Tobias Baur 0001, Sara Bernardini, Mathieu Chollet, Evi Chryssafidou, Ionut Damian, Cathy Ennis, Arjan Egges, Patrick Gebhard, Hazaël Jones, Magalie Ochs, Catherine Pelachaud, Kaska Porayska-Pomsta, Paola Rizzo, Nicolas Sabouret
Advances in Computer Entertainment7
2013 Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
abstract
We present an Augmented Reality (AR) system where we immerse the user's whole body in the virtual scene using a motion capturing (MoCap) suit. The goal is to allow for seamless interaction with the virtual content within the AR environment. We describe an evaluation study of a prototype application featuring an interactive scenario with a virtual agent. The scenario contains two conditions: in one, the agent has access to the full tracking data of the MoCap suit and therefore is aware of the exact actions of the user, while in the second condition, the agent does not get this information. We then report and discuss the differences we were able to detect regarding the users' perception of the interaction with the agent and give future research directions.
Ionut Damian, René Bühling, Felix Kistler, Mark Billinghurst, Mohammad Obaid, Elisabeth André
ISMAR1
2013 The social signal interpretation (SSI) framework: multimodal signal processing and recognition in real-time
abstract
Automatic detection and interpretation of social signals carried by voice, gestures, mimics, etc. will play a key-role for next-generation interfaces as it paves the way towards a more intuitive and natural human-computer interaction. The paper at hand introduces Social Signal Interpretation (SSI), a framework for real-time recognition of social signals. SSI supports a large range of sensor devices, filter and feature algorithms, as well as, machine learning and pattern recognition tools. It encourages developers to add new components using SSI's C++ API, but also addresses front end users by offering an XML interface to build pipelines with a text editor. SSI is freely available under GPL at http://openssi.net.
Johannes Wagner 0001, Florian Lingenfelser, Tobias Baur 0001, Ionut Damian, Felix Kistler, Elisabeth André
ACM Multimedia4
2013 Modelling Users' Affect in Job Interviews: Technological Demo
Kaska Porayska-Pomsta, Keith Anderson, Ionut Damian, Tobias Baur 0001, Elisabeth André, Sara Bernardini, Paola Rizzo
UMAP3
2012 Cultural Behaviors of Virtual Agents in an Augmented Reality Environment
Mohammad Obaid, Ionut Damian, Felix Kistler, Birgit Lugrin, Johannes Wagner 0001, Elisabeth André
IVA2
2011 A Software Framework for Individualized Agent Behavior
Ionut Damian, Birgit Lugrin, Nikolaus Bee, Elisabeth André
IVA1
2011 Individualized Agent Interactions
Ionut Damian, Birgit Lugrin, Peter Huber, Nikolaus Bee, Elisabeth André
MIG1
2010 Generating Culture-Specific Gestures for Virtual Agent Dialogs
Birgit Lugrin, Ionut Damian, Peter Huber, Matthias Rehm, Elisabeth André
IVA2
2009 Spectators, a Joy to Watch
Ionut Damian, Kathrin Janowski, Dominik Sollfrank
IVA1