Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Izdihar Jamil

dblp:71/9544 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 47% Collaborative and social computing · 34% Wearable and physiological sensing · 14%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › surface computing
tabletop interaction
0.322017
Collaborating around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland · ACM Trans. Comput. Hum. Interact. 2017
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables · CHI 2011
Interaction techniques and input
touch interaction
0.312017
Collaborating around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland · ACM Trans. Comput. Hum. Interact. 2017
Wearable and physiological sensing
brain-computer interface
0.212014
Error related negativity in observing interactive tasks · CHI 2014
Collaborative and social computing › collaborative learning
computer-supported collaborative learning
0.112011
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables · CHI 2011
Collaborative and social computing › collaborative systems
collaborative environments
0.112014
Error related negativity in observing interactive tasks · CHI 2014
Interaction techniques and input › surface computing
interactive table
0.012011
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables · CHI 2011

Methods — techniques the papers use, named apart from their topics

observational study · 0.3cross-cultural comparison · 0.3single-trial detection · 0.2emotiv headset · 0.2EEG · 0.2user study · 0.1conversation analysis · 0.1
YearPublicationVenuePosition
2017 Collaborating around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland
abstract
We present a study of children collaborating around interactive tabletops in three different countries: India, the United Kingdom and Finland. Our data highlights the key distinctive physical strategies used by children when performing collaborative tasks during this study. Children in India employ dynamic positioning with frequent physical contact and simultaneous object movement. Children in the UK tend to prefer static positioning with minimal physical contact and simultaneous object movement. Children in Finland use a mixture of dynamic and static positioning with minimal physical contact and object movement. Our findings indicate the importance of understanding collaboration strategies and behaviours when designing and deploying interactive tabletops in heterogeneous educational environments. We conclude with a discussion on how designers of tabletops for schools can provide opportunities for children in different countries to define and shape their own collaboration strategies for small group learning that take into account their different classroom practices.
Izdihar Jamil, Calkin Suero Montero, Mark J. Perry, Kenton O'Hara, Abhijit Karnik, Kaisa Pihlainen, Mark T. Marshall, Swathi Jha, Sriram Subramanian
ACM Trans. Comput. Hum. Interact.1
2014 Error related negativity in observing interactive tasks
abstract
Error Related Negativity is triggered when a user either makes a mistake or the application behaves differently from their expectation. It can also appear while observing another user making a mistake. This paper investigates ERN in collaborative settings where observing another user (the executer) perform a task is typical and then explores its applicability to HCI. We first show that ERN can be detected on signals captured by commodity EEG headsets like an Emotiv headset when observing another person perform a typical multiple-choice reaction time task. We then investigate the anticipation effects by detecting ERN in the time interval when an executer is reaching towards an answer. We show that we can detect this signal with both a clinical EEG device and with an Emotiv headset. Our results show that online single trial detection is possible using both headsets during tasks that are typical of collaborative interactive applications. However there is a trade-off between the detection speed and the quality/prices of the headsets. Based on the results, we discuss and present several HCI scenarios for use of ERN in observing tasks and collaborative settings.
Chi Thanh Vi, Izdihar Jamil, David Coyle, Sriram Subramanian
CHI2
2013 Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India
Izdihar Jamil, Kenton O'Hara, Mark J. Perry, Abhijit Karnik, Mark T. Marshall, Swathi Jha, Sriram Subramanian
INTERACT (4)1
2012 Group interaction on interactive multi-touch tables by children in India
abstract
Interactive tables provide multi-touch capabilities that can enable children to collaborate face-to-face simultaneously. In this paper we extend existing understanding of children's use of interactive tabletops by examining their use by school children in a school in Delhi, India. In the study, we explore how the school children exhibit particular types of collaboration strategies and touch input techniques when dealing with digital objects. In particular, we highlight a number of behaviours of interest, such as how the children would move the same digital object on the table together. We also discuss how the children work in close proximity to each other and dynamically organize their spatial positions in order to work together, as well as establish territory and control. We go on to examine some of the finger-based interaction and manipulation strategies that arise in these contexts. Finally, the paper considers the implications of such behaviours for the deployment of tabletop applications in these particular educational contexts.
Izdihar Jamil, Mark J. Perry, Kenton O'Hara, Abhijit Karnik, Mark T. Marshall, Swathi Jha, Sriram Subramanian
IDC1
2011 The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables
abstract
This paper presents the findings of a user study investigating conversational patterns across three conditions of table-based interaction (direct touch interactive table, pantograph interactive table and non-digital table) for different types of educational activities. Findings demonstrate that communication style is significantly affected by interaction techniques. The direct touch technique stimulated conversations based around the topic and pedagogical method. The pantograph technique promoted playfulness and had a higher number of directive utterances between participants, with fewer task-based, group-oriented utterances. The non-digital table promoted reflective forms of task-orientated utterance, encouraged group communication and fostered more equitable participation between members. The findings provide insights into the design of interactive tables to support particular forms of social interaction.
Izdihar Jamil, Kenton O'Hara, Mark J. Perry, Abhijit Karnik, Sriram Subramanian
CHI1