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Emmanuel Tsekleves

dblp:72/8657 · DBLP profile ↗
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7ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-1842-7830ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Security and privacy · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer networks
1 paper
Internet of things and sensor networks · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks › wireless body area network
health monitoring
0.112020
Future Opportunities for IoT to Support People with Parkinson's · CHI 2020

Methods — techniques the papers use, named apart from their topics

user workshop · 0.9multidisciplinary workshops · 0.9
YearPublicationVenuePosition
2023 Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV
abstract
Accessing match statistics through second screen while watching soccer matches on TV has grown into a popular practice. Although early works have shown how gestures on touch screens performed under distracting environments, little is known regarding how specific gestures (swiping and tapping) to retrieve information on second screen affect the viewing experience of soccer games on TV. For this, a mixed-method user study, which included prototype tests of watching short clips of a soccer match, questionnaires and short interviews, was conducted with 28 participants. The results revealed that the number of people who preferred tapping was more than the number of people who favored swiping under two different second screen activity time scenarios i.e. On-Play or Off-Play. However, neither swiping nor tapping yield better performance of recalling verbatim match stats and exact comparisons in both On-Play and Off-Play. Participant evaluations in On-Play and interviews give us clues regarding such difference.
Ege Sezen, Emmanuel Tsekleves, Andreas Mauthe
IMX2
2020 Future Opportunities for IoT to Support People with Parkinson's
abstract
Recent years have seen an explosion of internet of things (IoT) technologies being released to the market. There has also been an emerging interest in the potentials of IoT devices to support people with chronic health conditions. In this paper, we describe the results of engagements to scope the future potentials of IoT for supporting people with Parkinson's (PwP). We ran a 2-day multi-disciplinary event with professionals with expertise in Parkinson's and IoT, to explore the opportunities, challenges and benefits. We then ran 4 workshops, engaging 13 PwP and caregivers, to scope out the needs, values and desires that the community has for utilizing IoT to monitor their symptoms. This work contributes considerations for future IoT solutions that might support PwP in better understanding their condition, through the provision of objective measurements that correspond to their, currently unmeasured, subjective experiences.
Roisin McNaney, Emmanuel Tsekleves, Jonathan Synnott
CHI2
2018 Speculative Requirements: Design Fiction and RE
abstract
Many innovative software products are conceived, developed and deployed without any conventional attempt to elicit stakeholder requirements. Rather, they are the result of the vision and intuition of a small number of creative individuals, facilitated by the emergence of a new technology. In this paper we consider how the conditions that enable new products' emergence might be better anticipated, making innovations a little less reliant on individual vision and a little more informed by stakeholder need. This is particularly important where a new technology would have the potential for social impact, good or bad. Speculative design seeks to explore this landscape. We describe a case study using a variant called design fiction to explore how plausible new technologies might impact on dementia care.
Andy Darby, Emmanuel Tsekleves, Peter Sawyer
RE2
2015 Designing for the Dichotomy of Immersion in Location Based Games
Adrian Gradinar, Jonathan Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves
FDG5
2014 Exposing WPA2 security protocol vulnerabilities
abstract
Wi-Fi protected access 2 (WPA2) is considered one of the most secure protocols employed in wireless local area networks (WLANs). This is despite of having significant security vulnerabilities. The aim of this paper is two-fold. Firstly it analyses the WPA2 security protocol and presents its weaknesses in detail. Secondly it presents a methodology that demonstrates how the WPA2 security protocol can be fully exposed by malicious attacks. Importantly, proposals on how to enhance its security are offered.
Achilleas Tsitroulis, Dimitris Lampoudis, Emmanuel Tsekleves
Int. J. Inf. Comput. Secur.3
2012 Simulation of Photovoltaics for Defence Applications - Power Generation Assessment and Investigation of the Available Integration Areas of Photovoltaic Devices on a Virtual Infantryman
Ioannis Paraskevopoulos, Emmanuel Tsekleves
SIMULTECH2
2011 Simulation of Photovoltaics for Defence and Commercial Applications by Extending Existing 3D Authoring Software - A Validation Study
Ioannis Paraskevopoulos, Emmanuel Tsekleves
SIMULTECH2