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Srinivasan Janarthanam

dblp:73/7517 · also Srini Janarthanam · DBLP profile ↗
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14ranked-venue papers
9as first author
0since 2021 · last 2016
0000-0002-8676-8998ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 9 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 60% Learning and educational technologies · 23% Games and playful interaction · 17%
Artificial intelligence
2 papers
Language models and text generation · 57% Robot navigation and mapping · 26% Question answering and dialogue systems · 17%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › emotion expression
expressive robot behavior
0.212016
How Expressiveness of a Robotic Tutor is Perceived by Children in a Learning Environment · HRI 2016
Learning and educational technologies
robot-assisted learning
0.212016
Map Reading with an Empathic Robot Tutor · HRI 2016
Games and playful interaction
serious games
0.212014
Towards a serious game playing empathic robotic tutorial dialogue system · HRI 2014
Human-robot interaction
social robot
0.212014
Towards a serious game playing empathic robotic tutorial dialogue system · HRI 2014
Natural language and speech › Language models and text generation › text generation › sentence planning
referring expression generation
0.112010
Learning to Adapt to Unknown Users: Referring Expression Generation in Spoken Dialogue Systems · ACL 2010
Human-robot interaction
child-robot interaction
0.112016
Map Reading with an Empathic Robot Tutor · HRI 2016
Human-robot interaction › educational robotics
social robot tutoring
0.112016
How Expressiveness of a Robotic Tutor is Perceived by Children in a Learning Environment · HRI 2016
Human-robot interaction
dialogue management
0.112014
Towards a serious game playing empathic robotic tutorial dialogue system · HRI 2014
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012010
Learning to Adapt to Unknown Users: Referring Expression Generation in Spoken Dialogue Systems · ACL 2010

Methods — techniques the papers use, named apart from their topics

video demonstration · 0.2user study · 0.2question answering · 0.2
YearPublicationVenuePosition
2016 How Expressiveness of a Robotic Tutor is Perceived by Children in a Learning Environment
abstract
We present a study investigating the expressiveness of two different types of robots in a tutoring task. The robots used were i) the EMYS robot, with facial expression capabilities, and ii) the NAO robot, without facial expressions but able to perform expressive gestures. Preliminary results show that the NAO robot was perceived to be more friendly, pleasant and empathic than the EMYS robot as a tutor in a learning environment.
Amol A. Deshmukh, Srinivasan Janarthanam, Helen Hastie, Mei Yii Lim, Ruth Aylett, Ginevra Castellano
HRI2
2016 Map Reading with an Empathic Robot Tutor
abstract
In this video submission, we describe a scenario developed in the EMOTE project. The overall goal of the EMOTE project is to develop an empathic robot tutor for 11-13 year old school students in an educational setting. The pedagogical domain here is to assist students in learning and testing their map-reading skills typically learned as part of the geography curriculum in schools. We show this scenario with a NAO robot interacting with the students whilst performing map-reading tasks on a touch-screen device in this video.
Lynne E. Hall, Colette Hume, Sarah Tazzyman, Amol A. Deshmukh, Srinivasan Janarthanam, Helen Hastie, Ruth Aylett, Ginevra Castellano, Fotios Papadopoulos, Aiden Jones, Lee J. Corrigan, Ana Paiva 0001, Patrícia Alves-Oliveira, Tiago Ribeiro 0001, Wolmet Barendregt, Sofia Serholt, Arvid Kappas
HRI5
2014 Towards a serious game playing empathic robotic tutorial dialogue system
abstract
There are several challenges in applying conversational social robots to Technology Enhanced Learning and Serious Gaming. In this paper, we focus in particular on the dialogue management issues in building an empathic robotic tutor that plays a multi-person serious game with students to help them learn and understand the underlying educational concepts.
Srinivasan Janarthanam, Helen Hastie, Amol A. Deshmukh, Ruth Aylett
HRI1
2014 Towards dialogue dimensions for a robotic tutor in collaborative learning scenarios
abstract
There has been some studies in applying robots to education and recent research on socially intelligent robots show robots as partners that collaborate with people. On the other hand, serious games and interaction technologies have also proved to be important pedagogical tools, enhancing collaboration and interest in the learning process. This paper relates to the collaborative scenario in EMOTE EU FP7 project and its main goal is to develop and present the dialogue dimensions for a robotic tutor in a collaborative learning scenario grounded in human studies. Overall, seven dialogue dimensions between the teacher and students interaction were identified from data collected over 10 sessions of a collaborative serious game. Preliminary results regarding the teachers perspective of the students interaction suggest that student collaboration led to learning during the game. Besides, students seem to have learned a number of concepts as they played the game. We also present the protocol that was followed for the purposes of future data collection in human-human and human-robot interaction in similar scenarios.
Patrícia Alves-Oliveira, Srinivasan Janarthanam, Ana Candeias, Amol A. Deshmukh, Tiago Ribeiro 0001, Helen Hastie, Ana Paiva 0001, Ruth Aylett
RO-MAN2
2014 Adaptive Generation in Dialogue Systems Using Dynamic User Modeling
abstract
We address the problem of dynamically modeling and adapting to unknown users in resource-scarce domains in the context of interactive spoken dialogue systems. As an example, we show how a system can learn to choose referring expressions to refer to domain entities for users with different levels of domain expertise, and whose domain knowledge is initially unknown to the system. We approach this problem using a three step process: collecting data using a Wizard-of-Oz method, building simulated users, and learning to model and adapt to users using Reinforcement Learning techniques. We show that by using only a small corpus of non-adaptive dialogues and user knowledge profiles it is possible to learn an adaptive user modeling policy using a sense-predict-adapt approach. Our evaluation results show that the learned user modeling and adaptation strategies performed better in terms of adaptation than some simple hand-coded baseline policies, with both simulated and real users. With real users, the learned policy produced around a 20% increase in adaptation in comparison to an adaptive hand-coded baseline. We also show that adaptation to users' domain knowledge results in improving task success (99.47% for the learned policy vs. 84.7% for a hand-coded baseline) and reducing dialogue time of the conversation (11% relative difference). We also compared the learned policy to a variety of carefully hand-crafted adaptive policies that employ the user knowledge profiles to adapt their choices of referring expressions throughout a conversation. We show that the learned policy generalises better to unseen user profiles than these hand-coded policies, while having comparable performance on known user profiles. We discuss the overall advantages of this method and how it can be extended to other levels of adaptation such as content selection and dialogue management, and to other domains where adapting to users' domain knowledge is useful, such as travel and healthcare.
Srinivasan Janarthanam, Oliver Lemon
Comput. Linguistics1
2013 Evaluating a City Exploration Dialogue System with Integrated Question-Answering and Pedestrian Navigation
Srinivasan Janarthanam, Oliver Lemon, Phil J. Bartie, Tiphaine Dalmas, Anna Dickinson, Xingkun Liu, William A. Mackaness, Bonnie L. Webber
ACL (1)1
2013 Demonstration of the EmoteWizard of Oz Interface for Empathic Robotic Tutors
Shweta Bhargava, Srinivasan Janarthanam, Helen Hastie, Amol A. Deshmukh, Ruth Aylett, Lee J. Corrigan, Ginevra Castellano
SIGDIAL Conference2
2013 A Multithreaded Conversational Interface for Pedestrian Navigation and Question Answering
Srinivasan Janarthanam, Oliver Lemon, Xingkun Liu, Phil J. Bartie, William A. Mackaness, Tiphaine Dalmas
SIGDIAL Conference1
2012 Integrating Location, Visibility, and Question-Answering in a Spoken Dialogue System for Pedestrian City Exploration
Srinivasan Janarthanam, Oliver Lemon, Xingkun Liu, Phil J. Bartie, William A. Mackaness, Tiphaine Dalmas, Jana Götze
SIGDIAL Conference1
2011 "The day after the day after tomorrow?" A machine learning approach to adaptive temporal expression generation: training and evaluation with real users
Srinivasan Janarthanam, Helen Hastie, Oliver Lemon, Xingkun Liu
SIGDIAL Conference1
2010 Learning to Adapt to Unknown Users: Referring Expression Generation in Spoken Dialogue Systems
Srinivasan Janarthanam, Oliver Lemon
ACL1
2010 Generation Under Uncertainty
Oliver Lemon, Srinivasan Janarthanam, Verena Rieser
INLG2
2010 Adaptive Referring Expression Generation in Spoken Dialogue Systems: Evaluation with Real Users
Srinivasan Janarthanam, Oliver Lemon
SIGDIAL Conference1
2009 A Two-Tier User Simulation Model for Reinforcement Learning of Adaptive Referring Expression Generation Policies
Srinivasan Janarthanam, Oliver Lemon
SIGDIAL Conference1