Demo Data from VLDB 2026 / reviewers in the wild / expert
Ajay Surendernath
dblp:74/11181
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Usability and user experience research · 23% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.1 | 1 | 2012 | Mixing real and virtual conferencing: Lessons learned · VR 2012 |
Virtual and augmented reality › virtual environment
networked virtual environment |
0.1 | 1 | 2012 | Mixing real and virtual conferencing: Lessons learned · VR 2012 |
Usability and user experience research
user experience evaluation |
0.0 | 1 | 2012 | Mixing real and virtual conferencing: Lessons learned · VR 2012 |
Methods — techniques the papers use, named apart from their topics
survey · 0.3participant observation · 0.3interviews · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Mixing real and virtual conferencing: Lessons learnedabstractThis paper describes a conference which linked several remote sites via a virtual environment so that the virtual audience could follow the presentations and interact with real presenters. The aim was to assess the feasibility of linking distributed virtual audiences to an ongoing conference event. Various types of data about the conference were gathered, such as participant observations, interviews and a survey of the audience, and analyzed. The main finding is that a number of `low tech' improvements could be made that could greatly enhance this type of virtual conferencing. A related finding is that the visual fidelity of the environment and of the avatars plays a lesser role than other factors such as audio quality. Given the paucity of research on how virtual conferencing can substitute for travel, plus the urgency of this topic for environmental reasons, a number of suggestions are made for the implementation of remote virtual conference participation. Ajay Surendernath, Geetika Sharma, Ralph Schroeder, Basant Kumar Pandey |
VR | 1 |