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Palle Klante

dblp:74/3566 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Ubiquitous computing and smart environments · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › pervasive games
location-based mobile games
0.012004
First-year students' paper chase: a mobile location-aware multimedia game · ACM Multimedia 2004
Ubiquitous computing and smart environments
location-aware computing
0.012004
First-year students' paper chase: a mobile location-aware multimedia game · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

wireless networking · 0.0localization · 0.0
YearPublicationVenuePosition
2004 AccesSights - A Multimodal Location-Aware Mobile Tourist Information System
Palle Klante, Jens Krösche, Susanne Boll
ICCHP1
2004 First-year students' paper chase: a mobile location-aware multimedia game
abstract
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a new kind of application that employs distribution, wireless networking, localisation, and movement---mobile location-aware multimedia games. The approach presented is an innovative re-invention of a paper chase/scavenger hunt as a mobile location-aware game. The video demonstration illustrates the technical foundation and the system design of the mobile game. We also show the fun and the action of the game following some students when they play the game on our university campus.
Palle Klante, Jens Krösche, Daniela Ratt, Susanne Boll
ACM Multimedia1