Demo Data from VLDB 2026 / reviewers in the wild / expert
Weifeng Chen 0002
dblp:74/5429-2
· DBLP profile ↗
12ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0001-6767-3099ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visualization and visual analytics · 39% Rendering · 37% Computational photography and imaging · 21% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 100% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
dimensionality reduction |
0.3 | 1 | 2018 | LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional Datasets · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
high-dimensional data visualization |
0.3 | 1 | 2018 | LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional Datasets · IEEE Trans. Vis. Comput. Graph. 2018 |
Computational photography and imaging
image stitching |
0.2 | 1 | 2016 | Multi-Viewpoint Panorama Construction With Wide-Baseline Images · IEEE Trans. Image Process. 2016 |
Computational photography and imaging › panoramic imaging
panorama generation |
0.2 | 1 | 2016 | Multi-Viewpoint Panorama Construction With Wide-Baseline Images · IEEE Trans. Image Process. 2016 |
Visualization and visual analytics
image abstraction |
0.2 | 1 | 2014 | Visual Abstraction and Exploration of Multi-class Scatterplots · IEEE Trans. Vis. Comput. Graph. 2014 |
Rendering
sampling |
0.2 | 1 | 2014 | Visual Abstraction and Exploration of Multi-class Scatterplots · IEEE Trans. Vis. Comput. Graph. 2014 |
Visualization and visual analytics
scatterplot |
0.2 | 1 | 2014 | Visual Abstraction and Exploration of Multi-class Scatterplots · IEEE Trans. Vis. Comput. Graph. 2014 |
Rendering › relighting
all-frequency relighting |
0.2 | 1 | 2013 | Analytic Double Product Integrals for All-Frequency Relighting · IEEE Trans. Vis. Comput. Graph. 2013 |
Rendering
real-time rendering |
0.2 | 1 | 2013 | Analytic Double Product Integrals for All-Frequency Relighting · IEEE Trans. Vis. Comput. Graph. 2013 |
Rendering
relighting |
0.2 | 1 | 2013 | Analytic Double Product Integrals for All-Frequency Relighting · IEEE Trans. Vis. Comput. Graph. 2013 |
Rendering › volume rendering
direct volume rendering |
0.1 | 1 | 2011 | An Efficient Direct Volume Rendering Approach for Dichromats · IEEE Trans. Vis. Comput. Graph. 2011 |
Rendering
volume rendering |
0.1 | 1 | 2011 | An Efficient Direct Volume Rendering Approach for Dichromats · IEEE Trans. Vis. Comput. Graph. 2011 |
Accessibility and assistive technology › visual impairment
color vision deficiency |
0.1 | 1 | 2011 | An Efficient Direct Volume Rendering Approach for Dichromats · IEEE Trans. Vis. Comput. Graph. 2011 |
Geometric modeling and processing
manifold learning |
0.1 | 1 | 2018 | LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional Datasets · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
bidirectional reflectance distribution function |
0.0 | 1 | 2013 | Analytic Double Product Integrals for All-Frequency Relighting · IEEE Trans. Vis. Comput. Graph. 2013 |
Computational photography and imaging › intrinsic image decomposition
reflectance and shading |
0.0 | 1 | 2013 | Analytic Double Product Integrals for All-Frequency Relighting · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
multidimensional scaling · 0.3local tangent space · 0.3geodesic distance · 0.3mesh-based warping · 0.2global optimization · 0.2hierarchical multi-class sampling · 0.2color optimization · 0.2spherical gaussian · 0.2precomputed radiance transfer · 0.2legendre polynomials · 0.2transfer function optimization · 0.1color composition · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional DatasetsabstractMany approaches for analyzing a high-dimensional dataset assume that the dataset contains specific structures, e.g., clusters in linear subspaces or non-linear manifolds. This yields a trial-and-error process to verify the appropriate model and parameters. This paper contributes an exploratory interface that supports visual identification of low-dimensional structures in a high-dimensional dataset, and facilitates the optimized selection of data models and configurations. Our key idea is to abstract a set of global and local feature descriptors from the neighborhood graph-based representation of the latent low-dimensional structure, such as pairwise geodesic distance (GD) among points and pairwise local tangent space divergence (LTSD) among pointwise local tangent spaces (LTS). We propose a new LTSD-GD view, which is constructed by mapping LTSD and GD to the axis and axis using 1D multidimensional scaling, respectively. Unlike traditional dimensionality reduction methods that preserve various kinds of distances among points, the LTSD-GD view presents the distribution of pointwise LTS ( axis) and the variation of LTS in structures (the combination of axis and axis). We design and implement a suite of visual tools for navigating and reasoning about intrinsic structures of a high-dimensional dataset. Three case studies verify the effectiveness of our approach. Jiazhi Xia, Fenjin Ye, Wei Chen 0001, Yusi Wang, Weifeng Chen 0002, Yuxin Ma 0001, Anthony K. H. Tung |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2016 | An energy-saving color scheme for direct volume rendering
Weifeng Chen 0002, Wei Chen 0001, Haidong Chen, Zhengfang Zhang, Huamin Qu |
Comput. Graph. | 1 |
| 2016 | Multi-Viewpoint Panorama Construction With Wide-Baseline ImagesabstractWe present a novel image stitching approach, which can produce visually plausible panoramic images with input taken from different viewpoints. Unlike previous methods, our approach allows wide baselines between images and non-planar scene structures. Instead of 3D reconstruction, we design a mesh-based framework to optimize alignment and regularity in 2D. By solving a global objective function consisting of alignment and a set of prior constraints, we construct panoramic images, which are locally as perspective as possible and yet nearly orthogonal in the global view. We improve composition and achieve good performance on misaligned areas. Experimental results on challenging data demonstrate the effectiveness of the proposed method. Guofeng Zhang 0001, Weifeng Chen 0002, Jiaya Jia, Hujun Bao |
IEEE Trans. Image Process. | 3 |
| 2016 | Visual inspection of multivariate volume data based on multi-class noise sampling
Zhiyu Ding, Zi'ang Ding, Weifeng Chen 0002, Haidong Chen, Yubo Tao, Wei Chen 0001 |
Vis. Comput. | 3 |
| 2014 | High-Quality Depth Recovery via Interactive Multi-view StereoabstractAlthough multi-view stereo has been extensively studied during the past decades, automatically computing high-quality dense depth information from captured images/videos is still quite difficult. Many factors, such as serious occlusion, large texture less regions and strong reflection, easily cause erroneous depth recovery. In this paper, we present a novel semi-automatic multi-view stereo system, which can quickly create and repair depth from a monocular sequence taken by a freely moving camera. One of our main contributions is that we propose a novel multi-view stereo model incorporating prior constraints indicated by user interaction, which makes it possible to even handle Non-Lambertian surface that surely violates the photo-consistency constraint. Users only need to provide a coarse segmentation and a few user interactions, our system can automatically correct depth and refine boundary. With other priors and occlusion handling, the erroneous depth can be effectively corrected even for very challenging examples that are difficult for state-of-the-art methods. Weifeng Chen 0002, Guofeng Zhang 0001, Xiaojun Xiang, Jiaya Jia, Hujun Bao |
3DV | 1 |
| 2014 | An image-space energy-saving visualization scheme for OLED displays
Haidong Chen, Ji Wang 0003, Weifeng Chen 0002, Huamin Qu, Wei Chen 0001 |
Comput. Graph. | 3 |
| 2014 | Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance
Rui Wang 0004, Minghao Pan, Weifeng Chen 0002, Hujun Bao |
Comput. Graph. | 4 |
| 2014 | Visual Abstraction and Exploration of Multi-class ScatterplotsabstractScatterplots are widely used to visualize scatter dataset for exploring outliers, clusters, local trends, and correlations. Depicting multi-class scattered points within a single scatterplot view, however, may suffer from heavy overdraw, making it inefficient for data analysis. This paper presents a new visual abstraction scheme that employs a hierarchical multi-class sampling technique to show a feature-preserving simplification. To enhance the density contrast, the colors of multiple classes are optimized by taking the multi-class point distributions into account. We design a visual exploration system that supports visual inspection and quantitative analysis from different perspectives. We have applied our system to several challenging datasets, and the results demonstrate the efficiency of our approach. Haidong Chen, Wei Chen 0001, Honghui Mei, Zhiqi Liu, Kun Zhou 0001, Weifeng Chen 0002, Wentao Gu, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2013 | Analytic Double Product Integrals for All-Frequency RelightingabstractThis paper presents a new technique for real-time relighting of static scenes with all-frequency shadows from complex lighting and highly specular reflections from spatially varying BRDFs. The key idea is to depict the boundaries of visible regions using piecewise linear functions, and convert the shading computation into double product integrals—the integral of the product of lighting and BRDF on visible regions. By representing lighting and BRDF with spherical Gaussians and approximating their product using Legendre polynomials locally in visible regions, we show that such double product integrals can be evaluated in an analytic form. Given the precomputed visibility, our technique computes the visibility boundaries on the fly at each shading point, and performs the analytic integral to evaluate the shading color. The result is a real-time all-frequency relighting technique for static scenes with dynamic, spatially varying BRDFs, which can generate more accurate shadows than the state-of-the-art real-time PRT methods. Rui Wang 0004, Minghao Pan, Weifeng Chen 0002, Zhong Ren 0001, Kun Zhou 0001, Wei Hua 0002, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2011 | An Efficient Direct Volume Rendering Approach for DichromatsabstractColor vision deficiency (CVD) affects a high percentage of the population worldwide. When seeing a volume visualization result, persons with CVD may be incapable of discriminating the classification information expressed in the image if the color transfer function or the color blending used in the direct volume rendering is not appropriate. Conventional methods used to address this problem adopt advanced image recoloring techniques to enhance the rendering results frame-by-frame; unfortunately, problematic perceptual results may still be generated. This paper proposes an alternative solution that complements the image recoloring scheme by reconfiguring the components of the direct volume rendering (DVR) pipeline. Our approach optimizes the mapped colors of a transfer function to simulate CVD-friendly effect that is generated by applying the image recoloring to the results with the initial transfer function. The optimization process has a low computational complexity, and only needs to be performed once for a given transfer function. To achieve detail-preserving and perceptually natural semi-transparent effects, we introduce a new color composition mode that works in the color space of dichromats. Experimental results and a pilot study demonstrates that our approach can yield dichromats-friendly and consistent volume visualization in real-time. Weifeng Chen 0002, Wei Chen 0001, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2010 | Harmonic coordinates for real-time image cloningabstractTraditional gradient domain seamless image cloning is a time consuming task, requiring the solving of Poisson’s equations whenever the shape or position of the cloned region changes. Recently, a more efficient alternative, the mean-value coordinates (MVCs) based approach, was proposed to interpolate interior pixels by a weighted combination of values along the boundary. However, this approach cannot faithfully preserve the gradient in the cloning region. In this paper, we introduce harmonic cloning, which uses harmonic coordinates (HCs) instead of MVCs in image cloning. Benefiting from the non-negativity and interior locality of HCs, our interpolation generates a more accurate harmonic field across the cloned region, to preserve the results with as high a quality as with Poisson cloning. Furthermore, with optimizations and implementation on a graphic processing unit (GPU), we demonstrate that, compared with the method using MVCs, our harmonic cloning gains better quality while retaining real-time performance. Rui Wang 0004, Weifeng Chen 0002, Minghao Pan, Hujun Bao |
J. Zhejiang Univ. Sci. C | 2 |
| 2009 | Fast, Sub-pixel Antialiased Shadow MapsabstractAbstract Solving aliasing artifacts is an essential problem in shadow mapping approaches. Many works have been proposed, however, most of them focused on removing the texel‐level aliasing that results from the limited resolution of shadow maps. Little work has been done to solve the pixel‐level shadow aliasing that is produced by the rasterization on the screen plane. In this paper, we propose a fast, sub‐pixel antialiased shadowing algorithm to solve the pixel aliasing problem. Our work is based on the alias‐free shadow maps, which is capable of computing accurate per‐pixel shadow, and only incurs little cost to extend to sub‐pixel accuracy. Instead of direct supersampling the screen space, we take facets to approximate pixels in shadow testing. The shadowed area of one facet is rapidly evaluated by projecting blocker geometry onto a supersampled 2D occlusion mask with bitmasks fusion. It provides a sub‐pixel occlusion sampling so as to capture fine shadow details and features. Furthermore, we introduce the silhouette mask map that limits visibility evaluation to pixels only on the silhouette, which greatly reduces the computation cost. Our algorithm runs entirely on the GPU, achieving real‐time performance and is an order of magnitude faster than the brute‐force supersampling method to produce comparable 32× antialiased shadows. Minghao Pan, Rui Wang 0004, Weifeng Chen 0002, Kun Zhou 0001, Hujun Bao |
Comput. Graph. Forum | 3 |