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James Gips

dblp:75/2817 · DBLP profile ↗
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8ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Accessibility and assistive technology · 55% Wearable and physiological sensing · 45%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
alternative input
0.012001
Communication via Eye Blinks - Detection and Duration Analysis in Real Time · CVPR (1) 2001
Wearable and physiological sensing › eye tracking
eye-blink detection
0.012001
Communication via Eye Blinks - Detection and Duration Analysis in Real Time · CVPR (1) 2001
Accessibility and assistive technology
augmentative and alternative communication
0.012001
Communication via Eye Blinks - Detection and Duration Analysis in Real Time · CVPR (1) 2001
Wearable and physiological sensing
eye tracking
0.012001
Communication via Eye Blinks - Detection and Duration Analysis in Real Time · CVPR (1) 2001
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.011995
EagleEyes: Eye Controlled Multimedia (Video) · ACM Multimedia 1995

Methods — techniques the papers use, named apart from their topics

correlation tracking · 0.0appearance-based classification · 0.0
YearPublicationVenuePosition
2008 A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
abstract
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the person to communicate. Interfaces that assist in such communication are often intrusive, require special hardware, or rely on active infrared illumination. A nonintrusive communication interface system called EyeKeys was therefore developed, which runs on a consumer-grade computer with video input from an inexpensive Universal Serial Bus camera and works without special lighting. The system detects and tracks the person's face using multiscale template correlation. The symmetry between left and right eyes is exploited to detect if the person is looking at the camera or to the left or right side. The detected eye direction can then be used to control applications such as spelling programs or games. The game ldquoBlockEscaperdquo was developed to evaluate the performance of EyeKeys and compare it to a mouse substitution interface. Experiments with EyeKeys have shown that it is an easily used computer input and control device for able-bodied people and has the potential to become a practical tool for people with severe paralysis.
John J. Magee, Margrit Betke, James Gips, Matthew R. Scott, Benjamin N. Waber
IEEE Trans. Syst. Man Cybern. Part A3
2004 The Effect of Assistive Technology on Educational Costs: Two Case Studies
Amy Gips, Philip A. DiMattia, James Gips
ICCHP3
2002 Accessing Internet Courses by Eye Movement and Head Movement
James Gips, Philip A. DiMattia, Marialice Curran, Debra Lees, Maureen Gates
ICCHP1
2002 Evaluation of Tracking Methods for Human-Computer Interaction
abstract
Tracking methods are evaluated in a real-time feature tracking system used for human-computer interaction (HCI). The Camera Mouse, a HCI system for people with severe disabilities that interprets video input to manipulate the mouse pointer, was improved and used as the test platform for this study. Tracking methods tested are the Lucas-Kanade tracker and a tracker based on normalized correlation. Both methods are evaluated with and without multidimensional Kalman filters. Two-, four-, and six-dimensional filters are tested to model feature location, velocity, and acceleration. The various tracker and filter combinations are evaluated for accuracy, computational efficiency, and practicality. The normalized correlation coefficient tracker without Kalman filtering is found to be the tracker best suited for a variety of HCI tasks.
Christopher Fagiani, Margrit Betke, James Gips
WACV3
2001 Communication via Eye Blinks - Detection and Duration Analysis in Real Time
abstract
A method for a real-time vision system that automatically detects a user's eye blinks and accurately measures their durations is introduced. The system is intended to provide an alternate input modality to allow people with severe disabilities to access a computer. Voluntary long blinks trigger mouse clicks, while involuntary short blinks are ignored. The system enables communication using "blink patterns:" sequences of long and short blinks which are interpreted as semiotic messages. The location of the eyes is determined automatically through the motion of the user's initial blinks. Subsequently, the eye is tracked by correlation across time, and appearance changes are automatically analyzed in order to classify the eye as either open or closed at each frame. No manual initialization, special lighting, or prior face detection is required. The system has been tested with interactive games and a spelling program. Results demonstrate overall detection accuracy of 95.61% and an average rate of 28 frames per second.
Kristen Grauman, Margrit Betke, James Gips, Gary R. Bradski
CVPR (1)3
1995 EagleEyes: Eye Controlled Multimedia (Video)
abstract
No abstract available.
Peter Olivieri, James Gips, Jason McHugh
ACM Multimedia2
1975 Artificial Intelligence And Aesthetics
James Gips, George Stiny
IJCAI1
1974 A syntax-directed program that performs a three-dimensional perceptual task
James Gips
Pattern Recognit.1