VLDB 2026 Research / reviewers in the wild / expert
Nozomi Kuki
dblp:75/3246
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 56% Human-AI interaction · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › virtual agents
on-screen agent |
0.1 | 1 | 2009 | Can users react toward an on-screen agent as if they are reacting toward a robotic agent? · HRI 2009 |
Human-robot interaction
user reaction to agent |
0.1 | 1 | 2009 | Can users react toward an on-screen agent as if they are reacting toward a robotic agent? · HRI 2009 |
Human-robot interaction › robot embodiment
embodiment effect |
0.0 | 1 | 2009 | Can users react toward an on-screen agent as if they are reacting toward a robotic agent? · HRI 2009 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Can users react toward an on-screen agent as if they are reacting toward a robotic agent?abstractOur former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agent as if they were reacting toward a robotic agent. The results showed that the participants who first accepted the invitation of a robotic agent that was assigned an attractive character reacted toward the on-screen agents as if they were reacting to the robotic one. Takanori Komatsu, Nozomi Kuki |
HRI | 2 |
| 2009 | Investigating the contributing factors to make users react toward an on-screen agent as if they are reacting toward a robotic agentabstractOur former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game) but that they did to a robotic agent. Our purpose in this study was to investigate the contributing factors that could make users react toward an on-screen agent as if they were reacting toward a robotic agent. We focused on the following two contributing factors: whether users accepted an invitation from a robotic agent and whether an on-screen agent was an attractive personality or character for the users. The results showed that the participants who first accepted the invitation of the robotic agent that was assigned an attractive character reacted toward the on-screen agent as if they were reacting to the robotic one; that is, these two factors played a significant role in making the participants react toward the on-screen agent as if they were reacting toward the robotic agent. Takanori Komatsu, Nozomi Kuki |
RO-MAN | 2 |