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Udana Bandara

dblp:75/3273 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2015
0000-0001-9383-7245ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 61% Usability and user experience research · 25% Collaborative and social computing · 14%
Computer graphics and multimedia
1 paper
Image and video processing · 100%
Computer networks
1 paper
Internet of things and sensor networks · 100%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image degradation
image distortion
0.212015
Protecting against screenshots: An image processing approach · CVPR 2015
Internet of things and sensor networks
ultrasonic communication
0.112011
Near ultrasonic directional data transfer for modern smartphones · UbiComp 2011
Privacy and data protection
image privacy
0.112015
Protecting against screenshots: An image processing approach · CVPR 2015
Ubiquitous computing and smart environments › mobile sensing
smartphone sensing
0.012011
Near ultrasonic directional data transfer for modern smartphones · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

image processing · 0.7additive blending model · 0.7ultrasonic signaling · 0.2price comparison · 0.1barcode scanning · 0.1
YearPublicationVenuePosition
2015 Protecting against screenshots: An image processing approach
abstract
Motivated by reasons related to data security and privacy, we propose a method to limit meaningful visual contents of a display from being captured by screenshots. Traditional methods take a system architectural approach to protect against screenshots. We depart from this framework, and instead exploit image processing techniques to distort visual data of a display and present the distorted data to the viewer. Given that a screenshot captures distorted visual contents, it yields limited useful data. We exploit the human visual system to empower viewers to automatically and mentally recover the distorted contents into a meaningful form in real-time. Towards this end, we leverage on findings from psychological studies which show that blending of visual information from recent and current fixations enables human to form meaningful representation of a scene. We model this blending of information by an additive process, and exploit this to design a visual contents distortion algorithm that supports real-time contents recovery by the human visual system. Our experiments and user study demonstrate the feasibility of our method to allow viewers to readily interpret visual contents of a display, while limiting meaningful contents from being captured by screenshots.
Alex Yong Sang Chia, Udana Bandara, Hiromi Hirano
CVPR2
2012 Seamless online/offline shopping experience design for in-store customers
abstract
Over the last few years, the conventional brick and mortar business model has been challenged by the proliferation of smartphone-based shopping apps, which exploit the weaknesses of this conventional model. As an alternative to these apps, we have developed Ubira [1], a patent-pending service platform that allows healthy online/offline competition rather than merely exploiting the weaknesses. This business model provides brick and mortar shops a fair chance to compete with online stores while creating a seamless shopping experience for in-store customers based on an online/offline partnership. The main design challenge in Ubira has been to promote serendipity in shopping rather than bargain hunting, and integrate the legacy inventory systems of brick and mortar businesses into the platform. To overcome these challenges, we have made some critical design choices based on context awareness and seamful design methods.
Udana Bandara
IUI1
2011 Near ultrasonic directional data transfer for modern smartphones
abstract
The rapid advancements in the smartphone domain has made WiFi, Bluetooth and 3G commonplace in most devices, as well as accelerometers, gyros, fast CPUs and large amounts of memory. During these advancements the IR transmitter was eventually dropped, starting perhaps most importantly with the release of the Apple iPhone. It has since been observed a need for directional transmission functionality. The system described herein propose a way to to achieve short range directional data-communication on a smartphone without adding external hardware. The outcome of this project is intended to be open-sourced, enabling any application developer or phone-manufacturer to include the technology into their products.
Will Archer Arentz, Udana Bandara
UbiComp2
2011 Ubira: a mobile platform for an integrated online/offline shopping experience
abstract
Recently, mobile applications focusing on barcode scanning and price comparison are gaining popularity among users. The users of these applications are drawn away from participating in the business model of the brick-and-mortar stores. Ubira is a novel mobile platform that allows the brick-and-mortar stores to compete against online stores by turning an application user into a customer while creating better value for the customers compared to typical barcode scanning applications.
Udana Bandara
UbiComp1
2004 A Network Oriented Simple Device and its Application in a Service Mobility Environment
abstract
We have designed and implemented a compact and simple network oriented device, a NetSpeaker, which mainly consists of a DA converter, an amplifier and buffers, in order to enable setting many terminals and realize ubiquitous computing environment. It receives WAV formatted data via IP packets and simply plays it by DA converting. All the sound outputs of Windows XP/2000 applications can be played on remote NetSpeakers, since we implemented the sound forwarding function as a virtual sound device, which generates WAV data of sound outputs of applications and sends them to a selected NetSpeaker. In this paper, we show design of this NetSpeaker system and its application in a service mobility environment.
Mikio Hasegawa, Udana Bandara, Masugi Inoue, Hiroyuki Morikawa
APSEC2