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Hiroyuki Maeda

dblp:75/4572 · DBLP profile ↗
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9ranked-venue papers
6as first author
0since 2021 · last 2020
0000-0001-7708-1660ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 5 · 2 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Information extraction and text analysis · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
avatar
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Immersive interaction
virtual reality
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Virtual and augmented reality
immersive interaction
0.012003
All-Around Display for Video Avatar in Real World · ISMAR 2003
Virtual and augmented reality
telepresence
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Virtual and augmented reality
3d display
0.012003
All-Around Display for Video Avatar in Real World · ISMAR 2003
Programming languages and type systems › grammar formalisms
unification grammar
0.011988
Parsing Japanese Honorifics in Unification-Based Grammar · ACL 1988

Methods — techniques the papers use, named apart from their topics

prototype · 0.0unification · 0.0discourse information change rules · 0.0
YearPublicationVenuePosition
2020 IoT Software by Dataflow Programming in Mruby Programming Environment
Kazuaki Tanaka, Chihiro Tsujino, Hiroyuki Maeda
ICCSA (4)3
2019 Hardware Acceleration of Language Processing in Scripting Programming Languages
Hiroyuki Maeda, Kazuaki Tanaka
ICCSA (3)1
2018 Concurrent Execution in Scripting Programming Language 'mruby'
Kazuaki Tanaka, Hiroyuki Maeda, Hirohito Higashi
ICCSA (3)2
2015 Quantitative Evaluation of Dysarthria and Development of Vowel Sound Voice Training System
Hiroyuki Maeda, Naoya Arisaka, Wakana Hata, Noritaka Mamorita, Ikuyo Ishizaka, Kazuhiko Yamashita, Harukazu Tsuruta
AMIA1
2010 Estimation of joint stiffness using EMG and application to master-slave system with an artificial muscle manipulator
abstract
A master-slave system has been used to operate a robot. This system is necessary to communicate human intentions to the robot. In this context, we focus on Myo-Electric (ME) potential. In many previous studies, a motor is used as an actuator, and the torque and position are estimated from the ME potential. However joint stiffness, which humans can change, is not considered. It is possible to solve this problem about the actuator by using the artificial muscle that we have studied, because the muscle can adjust joint stiffness. Therefore, it is necessary to estimate the joint stiffness of humans. In this study, we propose a method to estimate the stiffness of a human elbow. Furthermore, we apply our method to the 1-DOF manipulator of the artificial muscle.
Masanori Maehara, Daisuke Tanaka, Hiroyuki Maeda, Taro Nakamura 0001
RO-MAN3
2009 Development of a 6-DOF manipulator actuated with a straight-fiber-type artificial muscle
abstract
Robots have become an integral part of human life, and the relationship between humans and robots has grown closer. Thus, it is desired that robots have characteristics similar to humans. In this context, we paid attention to an artificial muscle actuator. We used straight-fiber-type artificial muscles, derived from the McKibben type, which have excellent characteristics with respect to the contraction rate and force. We developed a 6-DOF manipulator actuated by a straight fiber artificial muscle. Furthermore, we tried to control the manipulator position by considering its characteristics.
Hiroyuki Maeda, Hiroaki Nagai, Taro Nakamura 0001
IROS1
2004 Real World Video Avatar: Transmission and Presentation of Human Figure
Hiroyuki Maeda, Tomohiro Tanikawa, Jun Yamashita, Koichi Hirota, Michitaka Hirose
VR1
2003 All-Around Display for Video Avatar in Real World
abstract
This paper describes the methodology and prototype for an all-around display system for video avatar presentation in the real world. This system enables us to reconstruct a video avatar which users can look at from all around, by spinning a flat panel display which has a small viewing angle and changing the image on the display panel depending on the display's orientation.
Hiroyuki Maeda, Kazuhiko Hirose, Jun Yamashita, Koichi Hirota, Michitaka Hirose
ISMAR1
1988 Parsing Japanese Honorifics in Unification-Based Grammar
abstract
This paper presents a unification-based approach to Japanese honorifics based on a version of HPSG (Head-driven Phrase Structure Grammar). Utterance parsing is based on lexical specifications of each lexical item, including honorifics, and a few general PSG rules using a parser capable of unifying cyclic feature structures. It is shown that the possible word orders of Japanese honorific predicate constituents can be automatically deduced in the proposed framework without independently specifying them. Discourse Information Change Rules (DICRs) that allow resolving a class of anaphors in honorific contexts are also formulated.
Hiroyuki Maeda, Susumu Kato, Kiyoshi Kogure, Hitoshi Iida
ACL1